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Any interaction with the either the top menu, game options menu, or main Playnite menu through remote play causes a desynchronization by exactly one input. This resolves after returning to the library and never occurs while scrolling through the library. This also does not occur when using the Playnite menu at the host pc.
Using Moonlight client on Samsung S20 FE to stream Playnite Fullscreen app via Sunshine Gamestream host.
To Reproduce
No response
Diagnostics ID
ba729658-8eff-4199-a3f3-b669467129ed
Screenshots
No response
The text was updated successfully, but these errors were encountered:
We have virtually zero control over graphics rendering and input processing while Playnite is being streamed. It's either an issue in WPF (UI library we use, which is now more or less in a maintenance mode) or issue with Moonlight. There's nothing I can do about this.
Bug Description
Any interaction with the either the top menu, game options menu, or main Playnite menu through remote play causes a desynchronization by exactly one input. This resolves after returning to the library and never occurs while scrolling through the library. This also does not occur when using the Playnite menu at the host pc.
Using Moonlight client on Samsung S20 FE to stream Playnite Fullscreen app via Sunshine Gamestream host.
To Reproduce
No response
Diagnostics ID
ba729658-8eff-4199-a3f3-b669467129ed
Screenshots
No response
The text was updated successfully, but these errors were encountered: