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AssetForListing.cs
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AssetForListing.cs
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// _ _ _ ____ _ _____
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
// |
// Copyright 2015-2023 Łukasz "JustArchi" Domeradzki
// Contact: JustArchi@JustArchi.net
// |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// |
// http://www.apache.org/licenses/LICENSE-2.0
// |
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using ArchiSteamFarm.Steam.Data;
using Newtonsoft.Json;
namespace ArchiSteamFarm.OfficialPlugins.ItemsMatcher.Data;
internal sealed class AssetForListing : AssetInInventory {
[JsonProperty("i", Required = Required.Always)]
internal readonly uint Index;
[JsonProperty("l", Required = Required.Always)]
internal readonly ulong PreviousAssetID;
internal string BackendHashCode => Index + "-" + PreviousAssetID + "-" + AssetID + "-" + ClassID + "-" + Rarity + "-" + RealAppID + "-" + Tradable + "-" + Type + "-" + Amount;
internal AssetForListing(Asset asset, uint index, ulong previousAssetID) : base(asset) {
ArgumentNullException.ThrowIfNull(asset);
Index = index;
PreviousAssetID = previousAssetID;
}
[JsonConstructor]
private AssetForListing() { }
}