x fetch data failed 2023_08August_23_Wednesday Object { error: "BadBody", message: "1,110: looking for newline\n1,110: looking for carriage-newline\n1,110: something other than newline after record" }
- lives on non-map servers
- hard to use on ipad (touch)
- ?? too man calls to location or history api in a short time - time scrolling while object seach is open - cannot reproduce
- ?? when objects search is open and location selected, cannot pan - cannot reproduce
wondible-com-ohol-data-server-1-2022-12-04-04-48
- last eight hours
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x methman monument as a notable object
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x lifelog donkey status
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x may 7 negative age
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lifelog death update https://github.com/jasonrohrer/OneLife/commit/965e1937203467e809db36078ce0e047291e8174
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fix picking search soure data in LifeSearch (cleared when clicking map point, rough patched)
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direct lifelog display
- remove refs to servers
- fuzzy name search
- processed lifelog display?
- eves only??
- life search
- x option to uncap file limit?
- x ui updates to explain changes
- life search data types
- needs data.life for hash
- needs data.life for comparision with raw data
- results directly displayed by view, without hash
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x check for leaflet updates
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object search header locked
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animated status when zoom too large for visible layers - still lives
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assembling log search spans?
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in-app help
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tapout radius
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expired objects
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other monument reset times
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biome graphics
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bookmarking layers
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interpolate to death time and location
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interpolate to child birth locations
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paging
- versions per service
- object data
- animated small objects
- Visible objects are from static base layer - needs to be handled on client
- layer and cache object naming schemes
- refactoring
- better setting of default server
- leaflet handlers - click events?
- pure object layer?
- animated view, maybe just object search
- TileKey cache
- find bottleneck - network or render?
- load time garbage collection
- use changing object layers to avoid visual flashing?
- biome caching?
- sprite lods?
- sprite sheets?
- glitch with maxzoom on object pixel layer Leaflet/Leaflet#6310
- floor fade effect
- do we need all four sprite bounds?
- custom layer methods
- single layer
- webworker
- typed arrays allow setting whole palette color at once
- canvas perf
- render all points of color at once
- use whole numbers for positions
- composting mode tricks
- tile not found in anim view? - may be no activity, possible to use ending key?
- Only fetch reasonable amount of data for lives (per column?)
- rate limit object search loading - progressive loading needs rework of tile data loading, it is all one big promise
- optimize monument updates (most time updates will not cross a time that changes anything)
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last arc of random oil shows grid placement in final state
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map resize handling and sidebar
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better lineage color - bright except for problem colors
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better generatoin color - longer on top?
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more accurate biome age times
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generation update right before an update. Span gets assigned to prior world, but the new generation world gets selected as current for the latest time period http://localhost:8000/public/index.html#x=-10652&y=124&z=25&s=17 t=1584061390?
- x limits for screenshot layers
- x 218 (electrum) through 232 (259 bear cave)
- x limits for screenshot layers