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template_structure_economic_farmstead.xml
103 lines (103 loc) · 3.07 KB
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template_structure_economic_farmstead.xml
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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic">
<AlertRaiser>
<List datatype="tokens">Civilian</List>
<RaiseAlertRange>40</RaiseAlertRange>
<EndOfAlertRange>60</EndOfAlertRange>
<SearchRange>80</SearchRange>
</AlertRaiser>
<BuildRestrictions>
<Territory>own neutral</Territory>
<Category>Farmstead</Category>
</BuildRestrictions>
<Builder>
<Rate>1.0</Rate>
<Entities datatype="tokens">
structures/{civ}/field
structures/{civ}/field_cash_crops
</Entities>
</Builder>
<Cost>
<BuildTime>30</BuildTime>
<Resources>
<wood>100</wood>
</Resources>
</Cost>
<Footprint>
<Square width="14.0" depth="14.0"/>
<Height>8.0</Height>
</Footprint>
<GarrisonHolder>
<Max>10</Max>
<EjectHealth>0.1</EjectHealth>
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
<List datatype="tokens">Support Minister Teacher</List>
<BuffHeal>1</BuffHeal>
<LoadingRange>2</LoadingRange>
</GarrisonHolder>
<Health>
<Max>400</Max>
<SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath>
</Health>
<Identity>
<Lang>greek</Lang>
<GenericName>Granary</GenericName>
<SpecificName>Granary</SpecificName>
<Tooltip>Dropsite for the Food resource. Research Food gathering improvements. Buildable in neutral and own territory.</Tooltip>
<Classes datatype="tokens">-ConquestCritical DropsiteFood Farmstead</Classes>
<VisibleClasses datatype="tokens">Dropsite Village Granary</VisibleClasses>
<Icon>structures/farmstead.png</Icon>
</Identity>
<Loot>
<xp>100</xp>
<food>200</food>
<wood>0</wood>
<stone>0</stone>
<metal>0</metal>
<glory>100</glory>
</Loot>
<Obstruction>
<Static width="12.0" depth="12.0"/>
</Obstruction>
<RallyPoint/>
<Researcher>
<Technologies datatype="tokens">
pair_gather_food_01
pair_farming_01
pair_farming_02
celts/gather_farming_harvester
unlock_specialized_cultivation
ptolemies/gather_grain_water_wheel
ptolemies/gather_grain_well_sweep
farms_crop_rotation
health_siege_rations
</Technologies>
</Researcher>
<ResourceDropsite>
<Types>food coin</Types>
<Sharable>true</Sharable>
</ResourceDropsite>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_farmstead.xml</select>
<constructed>interface/complete/building/complete_farmstead.xml</constructed>
<death>attack/destruction/building_collapse_large.xml</death>
<order_build>voice/{lang}/civ/civ_male_build.xml</order_build>
<alert_raise>interface/alarm/alarm_alert_0.xml</alert_raise>
<alert_end>interface/alarm/alarm_alert_1.xml</alert_end>
</SoundGroups>
</Sound>
<TerritoryDecay disable=""/>
<Trainer>
<BatchTimeModifier>0.7</BatchTimeModifier>
<Entities datatype="tokens">
units/{civ}/support_slave
</Entities>
</Trainer>
<Vision>
<Range>20</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>