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Remove Visibility Buffer and unify desktop render paths #12

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K0bin opened this issue Jan 19, 2023 · 0 comments
Open

Remove Visibility Buffer and unify desktop render paths #12

K0bin opened this issue Jan 19, 2023 · 0 comments

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@K0bin
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K0bin commented Jan 19, 2023

I still want one to be GPU driven and the other one to be CPU driven but they should share more code. Both should just be deferred shading and the only difference would be how I do geometry passes.

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