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Tsong.py
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Tsong.py
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import pygame
import os
from tkinter import *
from tkinter import ttk
class MusicPlayer:
def __init__(self, master):
self.master = master
master.title("Music Player")
# Initialize Pygame
pygame.init()
# Get the folder location from the user
self.folder_location = StringVar(value="")
self.folder_entry = ttk.Entry(master, textvariable=self.folder_location)
self.folder_entry.grid(row=0, column=0, padx=5, pady=5)
self.folder_button = ttk.Button(master, text="Open Folder", command=self.load_audio)
self.folder_button.grid(row=0, column=1, padx=5, pady=5)
# Set up track navigation buttons
self.previous_button = ttk.Button(master, text="<<", command=self.previous_track)
self.previous_button.grid(row=2, column=0, padx=5, pady=5)
self.next_button = ttk.Button(master, text=">>", command=self.next_track)
self.next_button.grid(row=2, column=1, padx=5, pady=5)
# Define the mapping between user commands and actions
self.COMMANDS = {
'play': self.play,
'pause': self.pause,
'stop': self.stop,
'skip': self.skip,
'volume_up': self.volume_up,
'volume_down': self.volume_down,
}
# Set up track information and control labels
self.current_track_label = ttk.Label(master, text="Currently Playing: None")
self.current_track_label.grid(row=1, column=0, padx=5, pady=5)
self.playback_label = ttk.Label(master, text="Playback Controls:")
self.playback_label.grid(row=3, column=0, padx=5, pady=5)
self.play_button = ttk.Button(master, text="Play", command=self.play)
self.play_button.grid(row=4, column=0, padx=5, pady=5)
self.pause_button = ttk.Button(master, text="Pause", command=self.pause)
self.pause_button.grid(row=4, column=1, padx=5, pady=5)
self.stop_button = ttk.Button(master, text="Stop", command=self.stop)
self.stop_button.grid(row=4, column=2, padx=5, pady=5)
self.volume_up_button = ttk.Button(master, text="Volume Up", command=self.volume_up)
self.volume_up_button.grid(row=5, column=0, padx=5, pady=5)
self.volume_down_button = ttk.Button(master, text="Volume Down", command=self.volume_down)
self.volume_down_button.grid(row=5, column=1, padx=5, pady=5)
self.skip_button = ttk.Button(master, text="Skip", command=self.skip)
self.skip_button.grid(row=5, column=2, padx=5, pady=5)
# Set default values for variables
self.audio_files = []
self.current_track = 0
def load_audio(self):
folder_path = self.folder_location.get()
self.audio_files = [file for file in os.listdir(folder_path) if file.endswith('.mp3')]
if self.audio_files:
self.current_track_label.config(text="Currently Playing: {}".format(self.audio_files[self.current_track]))
self.play()
else:
self.current_track_label.config(text="No audio files found in folder.")
def play_audio(self, track_index):
try:
pygame.mixer.music.load(os.path.join(self.folder_location.get(), self.audio_files[track_index]))
pygame.mixer.music.play()
self.current_track_label.config(text="Currently Playing: {}".format(self.audio_files[track_index]))
except pygame.error:
print("Error loading track:", self.audio_files[track_index])
self.play_audio(track_index + 1)
def play(self):
pygame.mixer.music.unpause()
def pause(self):
pygame.mixer.music.pause()
def stop(self):
pygame.mixer.music.stop()
def skip(self):
time_to_skip = int(input("Enter the time to skip to (in milliseconds): "))
pygame.mixer.music.set_pos(time_to_skip)
def volume_up(self):
current_volume = pygame.mixer.music.get_volume()
pygame.mixer.music.set_volume(min(current_volume + 0.1, 1.0))
def volume_down(self):
current_volume = pygame.mixer.music.get_volume()
pygame.mixer.music.set_volume(max(current_volume - 0.1, 0.0))
def next_track(self):
self.current_track += 1
self.play_audio(self.current_track % len(self.audio_files))
def previous_track(self):
self.current_track -= 1
self.play_audio(self.current_track % len(self.audio_files))
def handle_command(self, command_str):
command = self.COMMANDS.get(command_str, None)
if command:
command()
else:
print("Invalid command:", command_str)
def main():
root = Tk()
app = MusicPlayer(root)
root.mainloop()
if __name__ == "__main__":
main()