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Assembly-CSharp-firstpass.csproj
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Assembly-CSharp-firstpass.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{391B820A-FBAC-41E7-C300-F5AA9A4844C7}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp-firstpass</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_4_6_1;UNITY_4_6;UNITY_ANDROID;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_UNITYEVENTS;ENABLE_NEW_HIERARCHY ;ENABLE_AUDIO_FMOD;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;INCLUDE_WP8SUPPORT;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_4_6_FEATURES;INCLUDE_WP_BLUE_SUPPORT;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;UNITY_ANDROID_API;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Plugins\yIRC\Chat Room\ChatRoom.cs" />
<Compile Include="Assets\Plugins\yIRC\InGame\InGameChat.cs" />
<Compile Include="Assets\Plugins\yIRC\InGame\InGameChatUI.cs" />
<None Include="Assets\Resources\PathCaches\Floor5.txt" />
<None Include="Assets\Resources\PathCaches\Floor2.txt" />
<None Include="Assets\AstarPathfindingProject\Editor\EditorAssets\Materials\Navmesh2.shader" />
<None Include="Assets\Resources\PathCaches\Floor7.txt" />
<None Include="Assets\Plugins\yIRC\ReadMe.txt" />
<None Include="Assets\Resources\TextAssets\MarkerSave.txt" />
<None Include="Assets\Resources\PathCaches\Floor6.txt" />
<None Include="Assets\AstarPathfindingProject\Plugins\DotNetZip\License.txt" />
<None Include="Assets\AstarPathfindingProject\Plugins\Poly2Tri\License.txt" />
<None Include="Assets\PowerUI\GettingStarted\ReadMe.txt" />
<None Include="Assets\AstarPathfindingProject\ExampleScenes\Materials\Projector Multiply.shader" />
<None Include="Assets\PowerUI\Resources\MaskShader.shader" />
<None Include="Assets\PowerUI\Editor\Translations\languages.txt" />
<None Include="Assets\AstarPathfindingProject\ExampleScenes\Materials\DiffuseAlwaysVisible.shader" />
<None Include="Assets\AstarPathfindingProject\Plugins\dependencies.txt" />
<None Include="Assets\AstarPathfindingProject\ExampleScenes\_Example Scenes.txt" />
<None Include="Assets\Plugins\yIRC\GUI\Fonts\Calibri.txt" />
<None Include="Assets\AstarPathfindingProject\Readme_upgrading.txt" />
<None Include="Assets\Resources\PathCaches\Floor1.txt" />
<None Include="Assets\Resources\PathCaches\Floor4.txt" />
<None Include="Assets\AstarPathfindingProject\ExampleScenes\Materials\Projector Light.shader" />
<None Include="Assets\AstarPathfindingProject\ExampleScenes\Example8_PathTypes\SquareShader.shader" />
<None Include="Assets\AstarPathfindingProject\Readme.txt" />
<None Include="Assets\Resources\Wires\Wire1.xml" />
<None Include="Assets\PowerUI\Resources\UIShader.shader" />
<None Include="Assets\AstarPathfindingProject\Plugins\JsonFx\License.txt" />
<None Include="Assets\PowerUI\Resources\SPAShader.shader" />
<None Include="Assets\AstarPathfindingProject\Plugins\JsonFx\Readme.txt" />
<None Include="Assets\Scripts\Documentation\HUD_docs.txt" />
<None Include="Assets\AstarPathfindingProject\link.xml" />
<None Include="Assets\Resources\PathCaches\Floor3.txt" />
<Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/4.6.1/UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="yIRC">
<HintPath>C:/Users/Kai/Desktop/Programming/Unity/ChildrensHospitalApp/Assets/Plugins/yIRC.dll</HintPath>
</Reference>
<Reference Include="Pathfinding.ClipperLib">
<HintPath>C:/Users/Kai/Desktop/Programming/Unity/ChildrensHospitalApp/Assets/AstarPathfindingProject/Plugins/Clipper/Pathfinding.ClipperLib.dll</HintPath>
</Reference>
<Reference Include="Pathfinding.Ionic.Zip.Reduced">
<HintPath>C:/Users/Kai/Desktop/Programming/Unity/ChildrensHospitalApp/Assets/AstarPathfindingProject/Plugins/DotNetZip/Pathfinding.Ionic.Zip.Reduced.dll</HintPath>
</Reference>
<Reference Include="Pathfinding.JsonFx">
<HintPath>C:/Users/Kai/Desktop/Programming/Unity/ChildrensHospitalApp/Assets/AstarPathfindingProject/Plugins/JsonFx/Pathfinding.JsonFx.dll</HintPath>
</Reference>
<Reference Include="Pathfinding.Poly2Tri">
<HintPath>C:/Users/Kai/Desktop/Programming/Unity/ChildrensHospitalApp/Assets/AstarPathfindingProject/Plugins/Poly2Tri/Pathfinding.Poly2Tri.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>