Manaan East Central - Visitor's Hotel lightmaps issue? #109
Labels
Module: Manaan
Issue occurs primarily on Manaan
Suggestion
Type: Asset
This issue is related to specifically to an asset like a model, texture, etc.
There apparently some lightmaps issue on Manaan East Central
manm26ae
, particularly around the Visitor's Hotel entrance.As we can see; there shouldn't be any reason for any green tinted lights around the area. Perhaps to neutralize the lightmaps tone would be the best solution?
More details about the area model and related lightmaps haven't been documented, though I'm looking to sort this out soon as possible.
Update: the related model for the area is
m26ae_06a
, and the two relevant lightmaps are -Update2: a result of trying to fix the lightmaps by altering the green-tint on the texture. They're far from adequate, but can say an improvement from the former -
As seen with the bottom image; there's a transition which I can't seem to have it resolved. Also the ceiling got affected too - not a favorable change to be honest.
Though, attached TGAs of aforementioned LMs - could perhaps come in handy:
m26ae_06a_LMFix_[BETA].zipEdit: with further looks it seem what had been done by me was nowhere near from a fix, instead it 'caused another problems. Perhaps the lightmaps could probably enough as-is, unchanged. Any further action on this uncertain issue would be much appreciated.Update3: got it! Apparently using
TPC
format for the lightmaps wasn't the best move in the first place, lol. The lightmaps should be in its nativeTGA
format. I use the same texture map with theTPC
and we could see the difference between them. Well, I was going with theTPC
for efficiency...The text was updated successfully, but these errors were encountered: