-
Notifications
You must be signed in to change notification settings - Fork 8
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Dantooine Matale Grounds - Mando unintentionally switching to melee weapon #111
Comments
Hmm, I don't recall anything in the community patch that would affect that. |
Yeah I can't see anything in there. The Mando looks to be dan14ab_mand01.utc with OUD k_pdan_mand55 and OS k_pdan_mand52 (global script). It doesn't seem like he should be affected, but I don't remember ever encountering that issue before. This is the script that fires to execute the attack:
It looks like a trigger signals his OUD to start the cutscene. Perhaps we could expand that OUD case to destroy the melee weapon, then add it back at the end of the above script? Or the script that fires on the last DLG node, which turns the Mando and his Duros buddies hostile. |
Proposed solution. Step 1, OUD event that triggers convo modified to remove sword:
Step 2, script that fires at the end of the DLG to turn group hostile modified to add it back:
Edit: On testing, the proposed fix doesn't appear to break anything, but I wasn't able to reproduce the initial issue in order to actually confirm that the fix works. |
I'm not sure if this is a consequence of the changes we made or not, but the Mando in question seems to do nothing when combat starts if he isn't targeted first. He'll just stand there and watch you slaughtering his friends. Edit: Actually none of them do anything if the party doesn't attack or move from the initial point they hit the trigger. Also, it seems the original fix doesn't actually work, as the trigger fires the DLG directly, not via the OUD as I originally thought. Not sure how I failed to catch that... |
During the "wife and children" scene, the Mando killing the civilian equips a vibroblade half way through shooting him, presumably due to anti-fist fighting scripts. This needs to be switch back to vanilla so that he keeps his blaster equipped.
The text was updated successfully, but these errors were encountered: