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Manaan East Central - Republic Embassy issues #137

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DarthParametric opened this issue May 15, 2019 · 2 comments
Closed
7 tasks done

Manaan East Central - Republic Embassy issues #137

DarthParametric opened this issue May 15, 2019 · 2 comments
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Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Manaan Issue occurs primarily on Manaan Type: Conversation This issue is a DLG-specific bug/error Type: Scripting This issue is related specifically to a scripting bug/error Type: Template This issue is related specifically to a template like a UTC. UTI, UTP, etc.

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@DarthParametric
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DarthParametric commented May 15, 2019

  • Security droid is constantly causing party members to freak out during conversation with Roland Wann.
  • Prisoner and interrogator both appear to be facing the wall (i.e. 180° in the wrong direction).
  • When woken, prisoner faces Republic guy instead of player.
  • Prisoner force cage constantly appearing and disappearing. Static cam placed further back may be best solution.
  • Entry 25 on the DLG for the interrogation has a Delay of 0, causing it to skip the VO
  • Prisoner force cage is still activated even after prisoner is gone post-Sith base.
  • Pre-kolto trial. During embassy door opening scene, only the player walks out. Party members stand in place. ❌ Going to leave this one as-is. On reflection it's fine. Edit 2023: Now done.
@DarthParametric DarthParametric added Type: Conversation This issue is a DLG-specific bug/error Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Manaan Issue occurs primarily on Manaan Type: Scripting This issue is related specifically to a scripting bug/error Type: Template This issue is related specifically to a template like a UTC. UTI, UTP, etc. labels May 15, 2019
@DarthParametric
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DarthParametric commented Sep 21, 2019

  • While the prisoner and guard are both gone, the force cage is still activated after the Sith Base trial in my current test. Edit: It does deactivate after having returned from the Hrakert Rift though, so maybe the OnEnter is checking the wrong thing. Edit: Seems our hijacked OnEnter was checking for the validity of the prisoner. It might have found him before the original OnEnter destroyed him, so it didn't meet the condition until the following load. Swapping it to check the global for the Sith Base is a better approach (which is what the vanilla OnEnter does, looking at the bytecode).
  • Sunry says he killed Elassa while she was asleep, but the recording in the embassy computer says he shot her from behind when she turned her back on him. Should probably break this out to its own issue, since it may warrant being a standalone mod.

@DarthParametric
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DarthParametric commented Dec 4, 2023

1.10.0 beta test observations:

  • The party should be jumped for the post-Hrakert trial scene. Only the player gets jumped, with one or both companions potentially awkwardly positioned off in the background.
  • Both the player and the Selkath have pathfinding struggles due to the doors.
  • There's a pause and facing twitch between the Selkath walking up to the player and then talking.
  • There's an extended period under a fade-out before the module transition kicks in. Edit: This is due to the scene being paused until the player walks to a second waypoint, but this is never seen due to the fade-out.

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Labels
Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Manaan Issue occurs primarily on Manaan Type: Conversation This issue is a DLG-specific bug/error Type: Scripting This issue is related specifically to a scripting bug/error Type: Template This issue is related specifically to a template like a UTC. UTI, UTP, etc.
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