Kashyyyk Lower Shadowlands - Hidden Hunters quest duplicate datapads #271
Labels
Minor Issue
Aesthetic issue or other problem that isn't really a bug
Module: Kashyyyk
Issue occurs primarily on Kashyyyk
Type: Scripting
This issue is related specifically to a scripting bug/error
Type: Template
This issue is related specifically to a template like a UTC. UTI, UTP, etc.
Edit: On further investigation, the Mando UTCs that have the datapads have OnDeath events to signal the other Mandos to destroy their datapads based on the state of global number
kas_MandalorPlot
. But it seems this global is not actually used in the shipping game (although it remains in globalcat.2da). There's an unused module OnHeartbeat script that referenced it to spawn the Mando commander and the swoops, and the previously mentioned cut trigger OnEnter also checked it to swap which Mando mooks it spawned. In any event, it should be possible to edit the two UserDefine scripts and switch to a check of whether or not the player has the datapads already. The Mandos in question also get flagged to use OnHeartbeat events in their OnSpawn scripts, even though they lack any OnHeartbeat events, so that would be an alternative to the OnDeath event.The text was updated successfully, but these errors were encountered: