Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Lehon The One's Compound - The One fight cutscene timing issues #287

Closed
3 tasks done
DarthParametric opened this issue Sep 25, 2019 · 1 comment
Closed
3 tasks done
Labels
Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Lehon Issue occurs primarily on the Unknown World Type: Conversation This issue is a DLG-specific bug/error Type: Scripting This issue is related specifically to a scripting bug/error Type: Widescreen This issue is specifically related to widescreen framing making unintended objects visible

Comments

@DarthParametric
Copy link
Contributor

DarthParametric commented Sep 25, 2019

  • When siding with the Elders and raiding The One's compound, the cutscene that fires when you get to The One himself shows him running to a lever to open the Rancor pens. But the pen doors clearly open before he actually throws the switch (and technically he doesn't actually directly interact with it at all, since there is no animation for it). This is probably more of a widescreen issue, since the gates appear right on the edge of the screen, but it could be fixed by tweaking the timings.
  • In a similar vein, the opening shot shows some nasty texture artefacts, again due to widescreen.
  • When he runs to the lever, he slides across the ground.
@DarthParametric DarthParametric added Type: Widescreen This issue is specifically related to widescreen framing making unintended objects visible Type: Conversation This issue is a DLG-specific bug/error Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Lehon Issue occurs primarily on the Unknown World Type: Scripting This issue is related specifically to a scripting bug/error labels Sep 25, 2019
@DarthParametric
Copy link
Contributor Author

There's still a bit of camera wiggle on the dynamic closeup of The One, but I really don't want to add a new static camera for a 2 second shot.

Vanilla scene - https://youtu.be/caNQ0jvBe8g

Edited scene - https://youtu.be/GX2X1Z_7t2c

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Lehon Issue occurs primarily on the Unknown World Type: Conversation This issue is a DLG-specific bug/error Type: Scripting This issue is related specifically to a scripting bug/error Type: Widescreen This issue is specifically related to widescreen framing making unintended objects visible
Projects
None yet
Development

No branches or pull requests

1 participant