Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

HK-47 post-Leviathan reveal #3

Closed
DarthParametric opened this issue Jan 23, 2019 · 6 comments
Closed

HK-47 post-Leviathan reveal #3

DarthParametric opened this issue Jan 23, 2019 · 6 comments
Labels
Bug Something isn't working Module: Ebon Hawk Issue occurs primarily on the Ebon Hawk Tier 1 Just Fixes Type: Conversation This issue is a DLG-specific bug/error Type: Scripting This issue is related specifically to a scripting bug/error

Comments

@DarthParametric
Copy link
Contributor

If you don't talk to HK-47 during the post-Leviathan scene, his "stimuli" is never triggered.

@DarthParametric DarthParametric changed the title v1.7 HK-47 post-Leviathan reveal HK-47 post-Leviathan reveal Jan 23, 2019
@DarthParametric DarthParametric added the Bug Something isn't working label Jan 23, 2019
@Mako88
Copy link
Contributor

Mako88 commented Jan 29, 2019

My intention on this was just to make him automatically inject his lines about his stimuli instead of the player having to ask him.

@DarthParametric
Copy link
Contributor Author

DarthParametric commented Jan 29, 2019

How would you facilitate that? Maybe have asking him directly set a local boolean and then have a conditional at the end of the dialogue that checks it and force interjects HK's line if you haven't asked by then?

@Mako88
Copy link
Contributor

Mako88 commented Jan 29, 2019

I was planning on just changing the .dlg file to make his lines follow the others instead of being a player-chosen response. Your way may be easier and more compatible though.

@DarthParametric DarthParametric added Module: Ebon Hawk Issue occurs primarily on the Ebon Hawk Type: Conversation This issue is a DLG-specific bug/error Requires Development The identified solution needs to be developed Type: Scripting This issue is related specifically to a scripting bug/error Tier 1 Just Fixes labels Feb 1, 2019
@JCarter426 JCarter426 removed the Requires Development The identified solution needs to be developed label Feb 2, 2019
@JCarter426
Copy link
Contributor

I went with a third option. But it's fixed now.

@Salk73
Copy link

Salk73 commented Dec 7, 2021

I noticed that a decision was taken about giving HK-47 all his bonuses when upgraded before the Leviathan because after that he could not be further repaired (k_pebo_hk47x.nss) but I think this might not be a good idea.

It interferes with what may have been the developers' intentions and it's not really a fix.

@th3w1zard1
Copy link
Contributor

th3w1zard1 commented Mar 24, 2024

I realize this is old but I tend to agree with Salk... I've heard @JCarter426 himself mention on the kotor discord that this was just how the sequence is supposed to play out.

Why was this altered, again?

The readme/info.rtf states:
image

How is this any different from missing out on someone like Juhani's story?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug Something isn't working Module: Ebon Hawk Issue occurs primarily on the Ebon Hawk Tier 1 Just Fixes Type: Conversation This issue is a DLG-specific bug/error Type: Scripting This issue is related specifically to a scripting bug/error
Projects
None yet
Development

No branches or pull requests

5 participants