Taris Swoop Platform - Various issues during final Brejik scene #345
Labels
Minor Issue
Aesthetic issue or other problem that isn't really a bug
Module: Taris
Issue occurs primarily on Taris
Type: Conversation
This issue is a DLG-specific bug/error
Type: Module
This issue involves changes to a module's properties (ARE, GIT, IFO, LYT, and VIS files).
Type: Scripting
This issue is related specifically to a scripting bug/error
Milestone
When the announcer berates Brejik about retracting the prize, there is some camera wobble due to Brejik being the listener and rotating from facing the player to facing the announcer. The best solution is to switch to a static camera for that shot. Edit: Actually, the cause was a script forcing a facing change on the announcer on that node. Moving it to a previous node to do it off-screen solves the issue.
Edit 2: While we're at it, I spy several more issues with that scene. The full list:
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Bastila's kick to the back of the guard's head doesn't quite make contact.Edit 3: I don't think the Bastila kick issue is really solvable, since it is dynamic rather than using cutscene anims. If you push the mook too close the cage, he gets Force Pushed in the opposite direction. There's also a point at the closest he can get while still going in the right direction where he seems to consistently end up sideways. So I have nudged him a little closer, but she still doesn't really make contact (and given the height discrepancies and the maximum lift of the leg, I don't think she ever could properly outside of a custom cutscene anim).
Edit 4: The player gets their weapons re-equipped on Brejik's final line. While they will perform an equip flourish, they apparently refuse to go into a looping ready animation for the duration of the line. Possibly that can be readdressed at some point in the future.
Edit 5: Further playing with the player at the end of the scene, it doesn't seem like the game will co-operate in having them perform the ready animation. Possibly it is related to how they are re-equipped from the item storage, despite it essentially just boiling down to an
ActionEquipItem
the same as Brejik. Whatever the root cause, it doesn't appear to work regardless of single/dual wield or ranged/melee, even when equipping them instantly on an earlier node.Split out from #301.
1.9.0 observations:
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Bastila's kick needs a sound effect.Edit: Seems there is a SFX on a subsequent test.The text was updated successfully, but these errors were encountered: