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Leviathan Command Deck/Bridge - Ramming door with droid #414

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Salk73 opened this issue Jul 18, 2020 · 0 comments
Closed

Leviathan Command Deck/Bridge - Ramming door with droid #414

Salk73 opened this issue Jul 18, 2020 · 0 comments
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Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Leviathan Issue occurs primarily on the Leviathan Type: Conversation This issue is a DLG-specific bug/error Type: Scripting This issue is related specifically to a scripting bug/error

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@Salk73
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Salk73 commented Jul 18, 2020

There are a few problems if the Player chooses to have the droid ram the locked storage door in the room:

  1. The actual sequence itself. The droid is not ramming anything. It just walks to the door and then explodes.

  2. The above sequence does not even open the door but rather unlock it.

  3. If the door has been bashed open or lock picked previously, the option to send the droid to ram the door is still present.

I have locally reworked the whole thing but I don't know if it's of any interest for the K1 CP patch. It's two new files and a few modification to existing ones for little gain. Just tell me if you want them, DP.

Anyway here's what it looks like now: https://youtu.be/yDk5Obgb-0s

@DarthParametric DarthParametric changed the title [Leviathan Command Deck/Bridge] Various issues with ramming door option for one droid (lev40_droid17001) Leviathan Command Deck/Bridge - Ramming door with droid May 8, 2022
@DarthParametric DarthParametric added Type: Conversation This issue is a DLG-specific bug/error Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Leviathan Issue occurs primarily on the Leviathan Type: Scripting This issue is related specifically to a scripting bug/error labels Jul 22, 2023
@DarthParametric DarthParametric added this to the Targeting v1.10.0 milestone Jul 22, 2023
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Labels
Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Leviathan Issue occurs primarily on the Leviathan Type: Conversation This issue is a DLG-specific bug/error Type: Scripting This issue is related specifically to a scripting bug/error
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