Korriban Tomb of Ajunta Pall - Droids guarding bridge can activate prematurely #431
Labels
Minor Issue
Aesthetic issue or other problem that isn't really a bug
Module: Korriban
Issue occurs primarily on Korriban
Type: Scripting
This issue is related specifically to a scripting bug/error
Type: Template
This issue is related specifically to a template like a UTC. UTI, UTP, etc.
When reaching the bridge/therangen pillar room of Ajunta Pall's tomb, sometimes one or more of the deactivated droids on the right may activate before blowing up the pillar, albeit still remaining neutral. It seems like this may be some AI issue related to fighting the Tuk'ata nearby, but so far the exact cause hasn't been determined due to being unable to reproduce the issue reliably. Failing identifying the root cause, the most obvious bandaid solution is disabling their AI when spawned, only activating them during the cutscene.
Additionally, when in their deactivated state, they will orient to face the player if clicked on.
Edit: Further testing suggests that the behaviour is triggered by the player using Critical Strike attacks. For some reason these will eventually induce the droids to perform a
GN_DetermineCombatRound
against the player.https://youtu.be/APbGWEmK2Z4
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