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Unknown World Temple (stunt) - Bastila torture scene has missing wall meshes #530

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DarthParametric opened this issue Dec 2, 2021 · 1 comment
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Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Stunt Issue occurs primarily in one of the various cutscene stunt modules Type: Asset This issue is related to specifically to an asset like a model, texture, etc. Type: Module This issue involves changes to a module's properties (ARE, GIT, IFO, LYT, and VIS files).

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@DarthParametric
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DarthParametric commented Dec 2, 2021

1.9.0 beta test observations:

  • In the opening shot with a camera move down the hallway, the first section of wall on the left lacks the top section. Presumably because it was off-screen in 4:3.
@DarthParametric DarthParametric added Minor Issue Aesthetic issue or other problem that isn't really a bug Type: Asset This issue is related to specifically to an asset like a model, texture, etc. Type: Module This issue involves changes to a module's properties (ARE, GIT, IFO, LYT, and VIS files). Module: Stunt Issue occurs primarily in one of the various cutscene stunt modules labels Dec 2, 2021
@DarthParametric DarthParametric changed the title Unknown World Temple Interior (stunt) - Bastila torture scene has missing wall meshes Unknown World Temple (stunt) - Bastila torture scene has missing wall meshes Dec 2, 2021
@DarthParametric
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On inspection of the layout, it seems like the gap is actually intentional. It's just poorly done, since the wall is very clearly only a plane and has no thickness.

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Labels
Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Stunt Issue occurs primarily in one of the various cutscene stunt modules Type: Asset This issue is related to specifically to an asset like a model, texture, etc. Type: Module This issue involves changes to a module's properties (ARE, GIT, IFO, LYT, and VIS files).
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