Dantooine Courtyard - Ruins cutscene triggers prematurely #608
Labels
Minor Issue
Aesthetic issue or other problem that isn't really a bug
Module: Dantooine
Issue occurs primarily on Dantooine
Type: Scripting
This issue is related specifically to a scripting bug/error
The cutscene that triggers when the PC approaches the ruins is rather pointless if they aren't assigned the quest to investigate the ruins yet. Because of this, if the PC has already approached the ruins, the cutscene doesn't fire when it would fit the most, which is when the PC is accompanied by Bastila.
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