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Global - Player heads PFHC01 and PFHC03 have incorrect eye texures in DS transitions #652

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ghost opened this issue Jun 29, 2022 · 2 comments
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Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Global Issue occurs across all modules Type: Asset This issue is related to specifically to an asset like a model, texture, etc.

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@ghost
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ghost commented Jun 29, 2022

I see the same texture screw up of #433 in PFHC01, specifically d2 and d3. Looks like they were playing with transparency between the two ends of the DS transition and just left it like that.

Edit: This problem arises in the cases where the full dark side variant shows reduced iris size. PFHC03 almost has the same problem, only they placed one on top of the other instead of randomly to the side. That one probably looks decent, though I'd have to check in-game.

@DarthParametric DarthParametric added Minor Issue Aesthetic issue or other problem that isn't really a bug Type: Asset This issue is related to specifically to an asset like a model, texture, etc. Module: Global Issue occurs across all modules labels Jul 1, 2022
@DarthParametric DarthParametric changed the title PFHC01 dark side eyes (texture screw up) Global - Player heads PFHC01 and PFHC03 have incorrect eye texures in DS transitions Jul 1, 2022
@DarthParametric
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@LaIngobernable: Here, try these out and see how they look - K1_PFHC01_C03_DS_Texture_Fix.zip

@DarthParametric DarthParametric added the Requires Testing Testing is required before a fix can be developed and/or approved label Jul 2, 2022
@ghost
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ghost commented Jul 2, 2022

All right, first off, the irises look great, no complaints there. However, the pupils are inconsistent with most DS transitions in the game: in these, the pupil stays pitch black through the descent, whereas the rest experience progressive fading till it acquires a light gray tone (with some degree of variation in some cases).

I can see that existing head textures were used as the basis for the veiny white of the eyes (c02, maybe?), which is exactly what I would've done for pfhc01, but not for c03, since her full DS eye is smaller and beneath/on top of her normal eye. The original eyeball is most likely the ideal, least invasive way to go, there.

@DarthParametric DarthParametric removed the Requires Testing Testing is required before a fix can be developed and/or approved label Jul 4, 2022
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Labels
Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Global Issue occurs across all modules Type: Asset This issue is related to specifically to an asset like a model, texture, etc.
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