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play_game.py
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play_game.py
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import pygame
from copy import deepcopy
from random import choice, randrange
W, H = 10, 16
TILE = 45
GAME_RES = W * TILE, H * TILE
RES = 750, 740
FPS = 60
pygame.init()
sc = pygame.display.set_mode(RES)
game_sc = pygame.Surface(GAME_RES)
clock = pygame.time.Clock()
grid = [pygame.Rect(x * TILE, y * TILE, TILE, TILE) for x in range(W) for y in range(H)]
figures_pos = [[(-1, 0), (-2, 0), (0, 0), (1, 0)],
[(0, -1), (-1, -1), (-1, 0), (0, 0)],
[(-1, 0), (-1, 1), (0, 0), (0, -1)],
[(0, 0), (-1, 0), (0, 1), (-1, -1)],
[(0, 0), (0, -1), (0, 1), (-1, -1)],
[(0, 0), (0, -1), (0, 1), (1, -1)],
[(0, 0), (0, -1), (0, 1), (-1, 0)]]
figures = [[pygame.Rect(x + W // 2, y + 1, 1, 1) for x, y in fig_pos] for fig_pos in figures_pos]
figure_rect = pygame.Rect(0, 0, TILE - 2, TILE - 2)
field = [[0 for i in range(W)] for j in range(H)]
anim_count, anim_speed, anim_limit = 0, 60, 2000
image1 = pygame.image.load('background/image2.jpg').convert()
game_image1 = pygame.image.load('background/image1.jpg').convert()
main_font = pygame.font.Font('fonts/font.ttf', 35)
font = pygame.font.Font('fonts/font.ttf', 35)
title_tetris = main_font.render('Tetris Game', True, pygame.Color('white'))
title_score = font.render('score:', True, pygame.Color('white'))
title_record = font.render('record:', True, pygame.Color('white'))
get_color = lambda : (randrange(30, 256), randrange(30, 256), randrange(30, 256))
figure, next_figure = deepcopy(choice(figures)), deepcopy(choice(figures))
color, next_color = get_color(), get_color()
score, lines = 0, 0
scores = {0: 0, 1: 100, 2: 300, 3: 700, 4: 1500}
def check_borders():
if figure[i].x < 0 or figure[i].x > W - 1:
return False
elif figure[i].y > H - 1 or field[figure[i].y][figure[i].x]:
return False
return True
def get_record():
try:
with open('record_game_score') as f:
return f.readline()
except FileNotFoundError:
with open('record_game_score', 'w') as f:
f.write('0')
def set_record(record, score):
rec = max(int(record), score)
with open('record_game_score', 'w') as f:
f.write(str(rec))
while True:
record = get_record()
dx, rotate = 0, False
sc.blit(image1, (0, 0))
sc.blit(game_sc, (20, 20))
game_sc.blit(game_image1, (0, 0))
for i in range(lines):
pygame.time.wait(200)
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
dx = -1
elif event.key == pygame.K_RIGHT:
dx = 1
elif event.key == pygame.K_DOWN:
anim_limit = 100
elif event.key == pygame.K_UP:
rotate = True
figure_old = deepcopy(figure)
for i in range(4):
figure[i].x += dx
if not check_borders():
figure = deepcopy(figure_old)
break
anim_count += anim_speed
if anim_count > anim_limit:
anim_count = 0
figure_old = deepcopy(figure)
for i in range(4):
figure[i].y += 1
if not check_borders():
for i in range(4):
field[figure_old[i].y][figure_old[i].x] = color
figure, color = next_figure, next_color
next_figure, next_color = deepcopy(choice(figures)), get_color()
anim_limit = 2000
break
center = figure[0]
figure_old = deepcopy(figure)
if rotate:
for i in range(4):
x = figure[i].y - center.y
y = figure[i].x - center.x
figure[i].x = center.x - x
figure[i].y = center.y + y
if not check_borders():
figure = deepcopy(figure_old)
break
line, lines = H - 1, 0
for row in range(H - 1, -1, -1):
count = 0
for i in range(W):
if field[row][i]:
count += 1
field[line][i] = field[row][i]
if count < W:
line -= 1
else:
anim_speed += 3
lines += 1
score += scores[lines]
[pygame.draw.rect(game_sc, (40, 40, 40), i_rect, 1) for i_rect in grid]
for i in range(4):
figure_rect.x = figure[i].x * TILE
figure_rect.y = figure[i].y * TILE
pygame.draw.rect(game_sc, color, figure_rect)
for y, raw in enumerate(field):
for x, col in enumerate(raw):
if col:
figure_rect.x, figure_rect.y = x * TILE, y * TILE
pygame.draw.rect(game_sc, col, figure_rect)
for i in range(4):
figure_rect.x = next_figure[i].x * TILE + 380
figure_rect.y = next_figure[i].y * TILE + 185
pygame.draw.rect(sc, next_color, figure_rect)
sc.blit(title_tetris, (485, 10))
sc.blit(title_score, (535, 480))
sc.blit(font.render(str(score), True, pygame.Color('red')), (550, 540))
sc.blit(title_record, (525, 350))
sc.blit(font.render(record, True, pygame.Color('blue')), (550, 410))
for i in range(W):
if field[0][i]:
set_record(record, score)
field = [[0 for i in range(W)] for i in range(H)]
anim_count, anim_speed, anim_limit = 0, 60, 2000
score = 0
for i_rect in grid:
pygame.draw.rect(game_sc, get_color(), i_rect)
sc.blit(game_sc, (20, 20))
pygame.display.flip()
clock.tick(200)
pygame.display.flip()
clock.tick(FPS)