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Todo: Update CC for 0.15 #571
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Looks really cool!
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Awesome, thanks! <3 Per the post, looks like the best bet is to load up with the new CC build, and see what looks odd. Then we can take it from there? |
I had a look at the logs from CC after changing minVersion to 1.15.3 as suggested in the post.
I'm posting the logs for contracts with issues (except the ones with only weight present as issue) in the following link: Besides, some stuff to take into account to use the new system better:
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I'll look through the archive tonight (I hope).
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If I understood the new contract system correctly, all contract types with requirements met are shown as available - one instance for each. I don't quite understand how this works with MaxSimultaneous. Maybe @jrossignol may shed some light. |
I'm working on removing all weights and adding generic titles and descriptions where needed. (saying that just to avoid duplicate work) |
@leudaimon - all contracts types with requirements unmet are shown one instance each. All contracts with requirements met show as before - one line for each offered one. In other words, if maxSimultaneous is 2, it will show between 0-2 (where "0" is the version which shows the requirements).
This is totally fine - the downside is that you get the same icon for multiple groups, but probably not a big deal for RP-0. If you did decide to create the art assets for each group, you can create a dummy agent for the group, even though the contracts might all be under FAI. |
Ah, neat. Yeah, we don't mind if the icon's the same, the group name is what matters here. :) |
Ok, I'm setting the agent as FAI for the 3 contract groups mentioned, but what do we want to do about the other contract groups (like sounding rockets, landing contracts, etc)? |
ok, in doing some more updates, I had some questions that are explained in this post: |
@rsparkyc AFAIK you only need to state minVersion once, in the "root" contract group RP-0 |
Yeah, that's what I would expect, but I was still getting warnings about it (I checked my Player.log into git so I could track changes as I removed stuff). I'm hoping they provide a fix that makes it not give you warnings about that if it's in the root node. |
This can probably be closed now. |
http://forum.kerbalspaceprogram.com/index.php?/topic/143244-nightingale-softworks-development-thread/&do=findComment&comment=2688588
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