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RealismOverhaul_Global_Config.cfg
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RealismOverhaul_Global_Config.cfg
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// ==================================================
// Allow the wheel modules to be deployed even if they
// are shielded by other parts.
// ==================================================
@PART:HAS[@MODULE[ModuleWheelDeployment]]:FOR[zzzRealismOverhaul]
{
@MODULE[ModuleWheelDeployment]
{
%shieldedCanDeploy = True
}
}
// ==================================================
// Set up the solar panel displays to indicate their
// power generation in Watts.
// ==================================================
// Create RealismOverhaul_SolarPanels_Late
// Allow external mods to patch in AFTER[RealismOverhaul_SolarPanels] to affect the calculation results.
@PART:HAS[@MODULE[ModuleDeployableSolarPanel]]:FOR[RealismOverhaul_SolarPanels_Late]
{
@MODULE[ModuleDeployableSolarPanel]:HAS[#chargeRate,!RESOURCE]
{
RESOURCE
{
name = ElectricCharge
rate = #$../chargeRate$
}
}
@MODULE[ModuleDeployableSolarPanel]:HAS[@OUTPUT_RESOURCE[ElectricCharge]:HAS[#rate],!RESOURCE]
{
RESOURCE
{
name = ElectricCharge
rate = #$../OUTPUT_RESOURCE[ElectricCharge]/rate$
}
}
@MODULE[ModuleDeployableSolarPanel],*
{
%flowUnits = Watts
%flowFormat = N1
%flowMult = 1000
}
}
// ==================================================
// Do the same thing for any other electricity
// generators/consumers.
// ==================================================
@PART:HAS[@MODULE:HAS[@RESOURCE[ElectricCharge]]]:FOR[zzzElectricityUnits]
{
@MODULE:HAS[@RESOURCE[ElectricCharge]]
{
@RESOURCE[ElectricCharge]
{
%varyTime = False
%useSI = True
%displayUnitMult = 1000
%unitName = Watts
}
}
}
@PART[*]:HAS[@MODULE[ModuleGenerator]]:FOR[zzzElectricityUnits]
{
@MODULE[ModuleGenerator],*
{
@INPUT_RESOURCE[ElectricCharge]
{
%varyTime = False
%useSI = True
%displayUnitMult = 1000
%unitName = Watts
}
@OUTPUT_RESOURCE[ElectricCharge]
{
%varyTime = False
%useSI = True
%displayUnitMult = 1000
%unitName = Watts
}
}
}
// Set the pre-RO impact, G-Force, pressure tolerance, attachment node breaking force/torque, and temp limits
@PART:BEFORE[RealismOverhaul]
{
%crashTolerance = 12
%gTolerance = 100
%maxPressure = 20000
%breakingForce = 250
%breakingTorque = 250
%maxTemp = 1073.15 // (800°C, 1472°F).
%skinMaxTemp = 1073.15
}
// Default engines to 673/773K unless specified elsewhere in RO
// Leaving the RSSROConfig escape hatch for now
@PART:HAS[@MODULE[ModuleEngines*],~RSSROConfig[?rue]]:BEFORE[RealismOverhaul]
{
%maxTemp = 673.15
%skinMaxTemp = 773.15
}
@PART:HAS[@MODULE[ModuleDeployable*]]:BEFORE[RealismOverhaul]
{
@MODULE[ModuleDeployable*],*
{
%impactResistance = 0.5 // m/s of relative velocity, default 2
%impactResistanceRetracted = 2 // m/s of relative velocity, default 5
%windResistance = 0.5 // dynamic pressure in kPa multiplied by AoA, only applies to deployed parts, default 3
}
}
@PART:HAS[@MODULE[ModuleROSolar]]:BEFORE[RealismOverhaul]
{
@MODULE[ModuleROSolar],*
{
%impactResistance = 0.5
%impactResistanceRetracted = 2
%windResistance = 0.5
}
}
// ==================================================
// Convert the engine modules to be compatible with
// RealFuels.
// ==================================================
@PART:HAS[@MODULE[ModuleEngines*],!MODULE[ModuleEnginesAJE*]]:FOR[zzzRealismOverhaul]
{
@MODULE[ModuleEngines*],*
{
@name = ModuleEnginesRF
}
@MODULE[ModuleEngineConfigs]:HAS[#type[ModuleEngines*]]
{
%type = ModuleEnginesRF
}
@MODULE[ModuleHybridEngine]:HAS[#type[ModuleEngines*]]
{
%type = ModuleEnginesRF
}
}
// ==================================================
// Allow the engines to be activated while shielded.
// ==================================================
@PART[*]:HAS[@MODULE[ModuleEngines*]]:FOR[zzzRealismOverhaul]
{
@MODULE[ModuleEngines*],*
{
%shieldedCanActivate = True
%exhaustDamageMultiplier = 20
%exhaustDamageFalloffPower = 1
%exhaustDamageMaxMutliplier = 1.0
%exhaustDamageSplashbackMult = 0.1
%exhaustDamageSplashbackMaxMutliplier = 0.1
}
}
// ==================================================
// Add MJ, KER and kOS support to all command parts.
// ==================================================
@PART:HAS[@MODULE[ModuleCommand]]:AFTER[RealismOverhaul]
{
%MODULE[MechJebCore]:NEEDS[MechJeb2]
{
%MechJebLocalSettings
{
%MechJebModuleCustomWindowEditor { &unlockTechs = start }
%MechJebModuleSmartASS { &unlockTechs = start }
%MechJebModuleManeuverPlanner { &unlockTechs = start }
%MechJebModuleNodeEditor { &unlockTechs = start }
%MechJebModuleTranslatron { &unlockTechs = start }
%MechJebModuleWarpHelper { &unlockTechs = start }
%MechJebModuleAttitudeAdjustment { &unlockTechs = start }
%MechJebModuleThrustWindow { &unlockTechs = start }
%MechJebModuleRCSBalancerWindow { &unlockTechs = start }
%MechJebModuleRoverWindow { &unlockTechs = start }
%MechJebModuleAscentGuidance { &unlockTechs = start }
%MechJebModuleLandingGuidance { &unlockTechs = start }
%MechJebModuleSpaceplaneGuidance { &unlockTechs = start }
%MechJebModuleDockingGuidance { &unlockTechs = start }
%MechJebModuleRendezvousAutopilotWindow { &unlockTechs = start }
%MechJebModuleRendezvousGuidance { &unlockTechs = start }
}
}
%MODULE[FlightEngineerModule]:NEEDS[KerbalEngineer] {}
%MODULE[kOSProcessor]:NEEDS[kOS] { &diskSpace = 5000 }
}
// ==========================================================
// Add forward and reverse control points to all command parts
// ==========================================================
@PART[*]:HAS[@MODULE[ModuleCommand]:HAS[~defaultControlPointDisplayName]]:FOR[zzzRealismOverhaul]
{
@MODULE[ModuleCommand]
{
defaultControlPointDisplayName = #autoLOC_6011003 //#autoLOC_6011003 = Default
CONTROLPOINT
{
name = forward
displayName = #autoLOC_6011001 //#autoLOC_6011001 = Forward
orientation = 90,0,0
}
CONTROLPOINT
{
name = reverse
displayName = #autoLOC_6011004 //#autoLOC_6011004 = Reversed
orientation = 0,0,180
}
}
}
// ==================================================
// Add Telemachus support to all antenna parts.
// ==================================================
@PART:HAS[@MODULE[ModuleDataTransmitter],!MODULE[TelemachusDataLink]]:NEEDS[Telemachus]:AFTER[RealismOverhaul] { %addTelemachus = true }
@PART:HAS[@MODULE[ModuleRTAntenna*],!MODULE[TelemachusDataLink]]:NEEDS[Telemachus]:AFTER[RealismOverhaul] { %addTelemachus = true }
@PART:HAS[#addTelemachus]:NEEDS[Telemachus]:AFTER[RealismOverhaul]
{
!addTelemachus = DEL
%MODULE[TelemachusDataLink] {}
%MODULE[TelemachusPowerDrain]
{
&powerConsumptionBase = 0.001
&powerConsumptionIncrease = 0.001
}
}
// ==================================================
// Allow decoupler propellant cross - feeding.
// ==================================================
@PART[*]:HAS[@MODULE[Module*Decouple*],!MODULE[ModuleToggleCrossfeed]]:FOR[zzzRealismOverhaul]
{
MODULE
{
name = ModuleToggleCrossfeed
crossfeedStatus = False
toggleEditor = True
toggleFlight = True
}
}
// ==================================================
// Overrides for asteroids, comets, flags
// ==================================================
@PART[PotatoComet|PotatoRoid|flag]:FOR[zzzRealismOverhaul]
{
%RSSROConfig = True
}
//just add some temp numbers to asteroids/comets so they don't burn up too quickly on reentry
@PART[PotatoComet|PotatoRoid]:FOR[zzzRealismOverhaul]
{
%skinMaxTemp = 2000 //offgassing should act like ablator and sort of protect them
}
// ==================================================
// RSS/RO generic stuff.
// * Move the parts to the appropriate categories if FilterExtensions is installed.
// * Hide all parts that are not compatible with RO (either WIP or NON).
// * Tag all WIP or NON RO parts appropriately.
// * Cleanup RSS/RO part tags.
// ==================================================
@PART[*]:HAS[~RSSROConfig[]]:FOR[zzzRealismOverhaul]
{
%category:NEEDS[FilterExtensions] = 97
%category:NEEDS[!FilterExtensions,NoNonRO] = -1
@title ^=:^:non RO - :
&description =
@description ^=:$: (PART NOT SUPPORTED BY RO):
}
@PART[*]:HAS[#RSSROConfig[?alse]]:FOR[zzzRealismOverhaul]
{
%category:NEEDS[FilterExtensions] = 96
%category:NEEDS[!FilterExtensions,NoNonRO] = -1
@title ^=:^:WIP RO - :
&description =
@description ^=:$: (PART IN PROGRESS, MAY NOT WORK):
}
// Fix case, just in case.
@PART:HAS[#RSSROConfig[?rue]]:FOR[zzzRealismOverhaul]
{
%RSSROConfig = True
}
!PART:HAS[~RSSROConfig[True]]:BEFORE[zzzTagCleanup]:NEEDS[HardRemoveNonRO] {}
@PART:HAS[#RSSROConfig]:FOR[zzzTagCleanup]
{
!RSSROConfig = NULL
}
// RemoteTech: Turn off relaying unless we specifically enabled it
@PART:HAS[@MODULE[ModuleSPU]]:AFTER[RealismOverhaul]
{
@MODULE[ModuleSPU],*
{
&AllowSignalRelay = False
}
}
// ==================================================
// Remove the Test Subject modules from all parts
// ==================================================
@PART:HAS[@MODULE[ModuleTestSubject]]:LAST[RealismOverhaul]
{
!MODULE[ModuleTestSubject],* {}
}