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Order matters for TF PartModules #162

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Starstrider42 opened this issue May 18, 2017 · 1 comment
Closed

Order matters for TF PartModules #162

Starstrider42 opened this issue May 18, 2017 · 1 comment
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@Starstrider42
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The functionality of R&D depends on the order in which PartModules are defined for a part.

The bug can be reproduced in KSP 1.2.2 Windows 64-bit, with ModuleManager 2.7.6, TestFlight 1.8.0.1, and the following config file:

@PART[liquidEngine3]
{
    MODULE
    {
        maxData = 10000
        name = TestFlightCore
    }
    MODULE
    {
        name = TestFlightInterop
    }
}

Starting a new sandbox game, going to the VAB, placing an LV-909 engine, and right-clicking on it shows the R&D button, as expected. However, editing the config to make TestFlightInterop appear before TestFlightCore and repeating the above procedure gives no R&D button.

KSP 1.2 changed how modules are started up; this bug may be related to that change in some way.

@jwvanderbeck
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Closing this not because it isn't valid, it might be, but because the R&D system has been removed and will be replaced with something different.

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