/
SpaceTuxIndustries.cfg
29 lines (28 loc) · 1.56 KB
/
SpaceTuxIndustries.cfg
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
// When I initially added Porkjet's KANDL engine to this mod, like an idiot I
// didn't actually change the part's name. I say "idiot" because I'm repurposing
// and tweaking someone else's publicly-licensed part, meaning that other people
// may do the same thing, which would cause a naming collision that will cause
// unfortunate hilarity when KSP tries to reconcile the two. Oops.
//
// Anyway, this little patch is aimed at addressing that. I've renamed the
// KANDL engine now, so I've got my own name and it won't conflict with other
// folks' version. Since I (stupidly) released MissingHistory version 1.7
// with Porkjet's original name on this engine, I can't just delete it, beccause
// that would cause anyone who downloaded my 1.7 and launched with the KANDL
// to end up with a broken save that has unloadable ships in it. That would be
// mean of me. Therefore, I'm adding a clone of the part, with the original name
// that I (shouldn't have) released with, to prevent that sort of breakage. Anyone
// building a *new* ship with MissingHistory 1.7.2 or later will get the new,
// renamed version. However, anyone who has linuxgurugamer's "Recycled Parts" mod
// *does* have Porkjet's originally-named part, so doesn't need this cloned version.
//
// TL;DR:
// - I goofed. This fixes my goof.
// - When resurrecting / repurposing someone else's part, CHANGE THE NAME. Lesson learned.
+PART[nuclearEngine_size0]:NEEDS[!SpaceTuxIndustries/RecycledParts/AtomicAge]:FOR[MissingHistory]
{
@name = nuclearEngineKANDL
%TechHidden = True
@category = none
%tags = deprecated
}