/
CollisionCheckEditor.cs
111 lines (106 loc) · 4.08 KB
/
CollisionCheckEditor.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace ViveController
{
public enum CollisionType
{
StaticCollider,
RigidbodyCollider,
KinematicRigidbodyCollider,
StaticTriggerCollider,
RigidbodyTriggerCollider,
KinematicRigidbodyTriggerCollider
}
public enum CollisionOutcome
{
Neither,
OnCollisionEnter,
OnTriggerEnter,
Both
}
[CustomEditor(typeof(CollisionCheck))]
public class CollisionCheckEditor : ControllerObjectEditor
{
private CollisionCheck collisionCheck;
public override void OnInspectorGUI()
{
collisionCheck = (CollisionCheck)target;
if (!collisionCheck.dismiss && DependencyCheck(collisionCheck))
{
if (GUILayout.Button("Dismiss"))
collisionCheck.dismiss = true;
}
if (collisionCheck.obj != null)
EditorGUILayout.HelpBox("These objects will collide with: " + checkCollision((collisionCheck.useThisObject ? collisionCheck.gameObject : collisionCheck.objTwo), collisionCheck.obj), MessageType.Info);
collisionCheck.useThisObject = EditorGUILayout.ToggleLeft("Use this object", collisionCheck.useThisObject);
collisionCheck.obj = (GameObject)EditorGUILayout.ObjectField("Object: ", collisionCheck.obj, typeof(GameObject), true);
if(!collisionCheck.useThisObject)
collisionCheck.objTwo = (GameObject)EditorGUILayout.ObjectField("Object: ", collisionCheck.objTwo, typeof(GameObject), true);
}
public CollisionOutcome checkCollision(GameObject objectOne, GameObject objectTwo)
{
bool onCollision = false;
bool onTrigger = false;
ArrayList thisCol = collisionType(objectOne);
ArrayList targetCol = collisionType(objectTwo);
if (thisCol.Contains(CollisionType.StaticCollider))
{
if (targetCol.Contains(CollisionType.RigidbodyCollider))
onCollision = true;
if (targetCol.Contains(CollisionType.RigidbodyTriggerCollider) || targetCol.Contains(CollisionType.KinematicRigidbodyTriggerCollider))
onTrigger = true;
}
if (thisCol.Contains(CollisionType.RigidbodyCollider))
{
if (targetCol.Contains(CollisionType.StaticCollider) || targetCol.Contains(CollisionType.RigidbodyCollider) || targetCol.Contains(CollisionType.KinematicRigidbodyCollider))
onCollision = true;
if (targetCol.Contains(CollisionType.StaticTriggerCollider) || targetCol.Contains(CollisionType.RigidbodyTriggerCollider) || targetCol.Contains(CollisionType.KinematicRigidbodyTriggerCollider))
onTrigger = true;
}
if (thisCol.Contains(CollisionType.KinematicRigidbodyCollider))
{
if (targetCol.Contains(CollisionType.RigidbodyCollider))
onCollision = true;
if (targetCol.Contains(CollisionType.StaticTriggerCollider) || targetCol.Contains(CollisionType.RigidbodyTriggerCollider) || targetCol.Contains(CollisionType.KinematicRigidbodyTriggerCollider))
onTrigger = true;
}
if (thisCol.Contains(CollisionType.StaticTriggerCollider))
{
if (targetCol.Contains(CollisionType.RigidbodyCollider) || targetCol.Contains(CollisionType.KinematicRigidbodyCollider) || targetCol.Contains(CollisionType.RigidbodyTriggerCollider) || targetCol.Contains(CollisionType.KinematicRigidbodyTriggerCollider))
onTrigger = true;
}
if (thisCol.Contains(CollisionType.RigidbodyTriggerCollider) || thisCol.Contains(CollisionType.KinematicRigidbodyTriggerCollider))
{
if (targetCol.Count > 0)
onTrigger = true;
}
return (onCollision && onTrigger) ? CollisionOutcome.Both : (!onCollision && !onTrigger) ? CollisionOutcome.Neither : (onCollision) ? CollisionOutcome.OnCollisionEnter : CollisionOutcome.OnTriggerEnter;
}
public ArrayList collisionType(GameObject go)
{
ArrayList colliders = new ArrayList();
if (go != null)
{
Rigidbody rigidbody = go.GetComponent<Rigidbody>();
Collider[] cols = go.GetComponents<Collider>();
foreach (Collider c in cols)
{
int colType = 0;
if (c.isTrigger)
colType += 3;
if (rigidbody != null)
{
if (rigidbody.isKinematic)
colType += 2;
else
colType++;
}
colliders.Add((CollisionType)colType);
}
}
return colliders;
}
}
}