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HealthIcon.hx
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HealthIcon.hx
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package;
import flixel.FlxSprite;
class HealthIcon extends FlxSprite
{
/**
* Used for FreeplayState! If you use it elsewhere, prob gonna annoying
*/
public var sprTracker:FlxSprite;
public function new(char:String = 'bf', isPlayer:Bool = false)
{
super();
loadGraphic(Paths.image('iconGrid'), true, 150, 150);
antialiasing = true;
animation.add('bf', [0, 1], 0, false, isPlayer);
animation.add('bf-car', [0, 1], 0, false, isPlayer);
animation.add('bf-christmas', [0, 1], 0, false, isPlayer);
animation.add('bf-pixel', [21, 21], 0, false, isPlayer);
animation.add('spooky', [2, 3], 0, false, isPlayer);
animation.add('pico', [4, 5], 0, false, isPlayer);
animation.add('mom', [6, 7], 0, false, isPlayer);
animation.add('mom-car', [6, 7], 0, false, isPlayer);
animation.add('tankman', [8, 9], 0, false, isPlayer);
animation.add('face', [10, 11], 0, false, isPlayer);
animation.add('dad', [12, 13], 0, false, isPlayer);
animation.add('senpai', [22, 22], 0, false, isPlayer);
animation.add('senpai-angry', [22, 22], 0, false, isPlayer);
animation.add('spirit', [23, 23], 0, false, isPlayer);
animation.add('steve', [24, 25], 0, false, isPlayer);
animation.add('bf-old', [14, 15], 0, false, isPlayer);
animation.add('gf', [16], 0, false, isPlayer);
animation.add('gf-christmas', [16], 0, false, isPlayer);
animation.add('gf-pixel', [16], 0, false, isPlayer);
animation.add('parents-christmas', [17, 18], 0, false, isPlayer);
animation.add('monster', [19, 20], 0, false, isPlayer);
animation.add('monster-christmas', [19, 20], 0, false, isPlayer);
animation.play(char);
switch(char)
{
case 'bf-pixel' | 'senpai' | 'senpai-angry' | 'spirit' | 'gf-pixel':
antialiasing = false;
}
scrollFactor.set();
}
override function update(elapsed:Float)
{
super.update(elapsed);
if (sprTracker != null)
setPosition(sprTracker.x + sprTracker.width + 10, sprTracker.y - 30);
}
}