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Update items.rst
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ValentinFunk committed Sep 29, 2016
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Expand Up @@ -21,7 +21,7 @@ Adding custom playermodels
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To create a playermodel simply go to Mangement -> Create Item -> Playermodel. Click on the playermodel preview to bring up the selector. You can then pick a playermodel and change bodygroups and skin, if the model provides them.

To add new playermodels to the shop from workshop, simply install the workshop addon to the server collection (`see GMod wiki <http://wiki.garrysmod.com/page/Workshop_for_Dedicated_Servers>`_). The addon is now installed to the server. To make sure that players download the addon on join you need to have a matching resource.AddWorkshop in your lua/autorun/server directory. (Details see `Xenonservers' Guide Step 4 <https://www.xenonservers.com/clients/knowledgebase.php?action=displayarticle&id=77>`_). When you bring up the playermodel creator the model can now be picked. Sometimes addons don't register the models as playermodels so the picker cannot find them. In this case you can extract the workshop addon to find out the model path and put the path into the manual entry text field next to the preview entry. Press enter once you've entered the model to apply it.
To add new playermodels to the shop from workshop, simply install the workshop addon to the server collection (`see GMod wiki <http://wiki.garrysmod.com/page/Workshop_for_Dedicated_Servers>`_). The addon is now installed to the server. To make sure that players download the addon on join you need to have a matching resource.AddWorkshop in your lua/autorun/server directory. (Details see `Xenonservers' Guide to Workshop <https://www.xenonservers.com/clients/knowledgebase.php?action=displayarticle&id=109>`_). When you bring up the playermodel creator the model can now be picked. Sometimes addons don't register the models as playermodels so the picker cannot find them. In this case you can extract the workshop addon to find out the model path and put the path into the manual entry text field next to the preview entry. Press enter once you've entered the model to apply it.

Accessory/Hat Creation
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