/
level.h
192 lines (148 loc) · 5.74 KB
/
level.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
#ifndef HEADER_14EA6F342AC2C52C
#define HEADER_14EA6F342AC2C52C
/***********************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published
* by the Free Software Foundation; either version 3 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, see <http://www.gnu.org/copyleft/lesser.html>.
*
**********************************************************************************/
#ifndef LEVEL_H_INCLUDED
#define LEVEL_H_INCLUDED
#include <GL/gl.h>
#include <cstdint>
#include <set>
#include <vector>
#include <utility>
#include <list>
#include <boost/shared_ptr.hpp>
#include <sigc++/sigc++.h>
#include "kazbase/list_utils.h"
#include "layer.h"
#include "tile_instance.h"
#include "tileset.h"
#include "typedefs.h"
//#include "gimmick_instance.h"
//#include "entity_instance.h"
class Tileset;
class EditorView;
class Level {
public:
typedef std::tr1::shared_ptr<Level> ptr;
typedef std::list<TileInstance::ptr> TileList;
typedef std::pair<TileList::iterator, TileList::iterator> TileListIteratorPair;
Level(const std::string& name, const uint32_t tile_size);
void set_dimensions(uint32_t tiles_across, uint32_t tiles_down);
LayerID create_new_layer();
void destroy_layer(LayerID layer);
uint32_t layer_count() const;
LayerID layer_by_index(uint32_t i) {
assert(i < layers_.size());
return layers_.at(i)->id();
}
uint32_t layer_index(LayerID layer_id);
LayerID layer_by_name(const std::string& name);
void set_layer_name(LayerID layer_id, std::string new_name) {
layer(layer_id).set_name(new_name);
}
std::string layer_name(LayerID layer_id) { return layer(layer_id).name(); }
void set_active_layer(LayerID layer_id) { active_layer_ = layer_id; }
void set_active_layer_by_index(uint32_t index) {
set_active_layer(layers_.at(index)->id());
}
void render_layer(EditorView& view, LayerID layer_id);
LayerID active_layer_id() const { return active_layer_; }
void raise_layer(LayerID l);
void lower_layer(LayerID l);
bool save(const std::string& filename) const;
bool load(const std::string& filename);
void set_level_size(const std::pair<int, int> level_size) {
signal_changed_();
level_size_ = level_size;
}
std::pair<int, int> get_level_size() const {
return level_size_;
}
sigc::signal<void, Layer*>& layer_created() { return signal_layer_created_; }
sigc::signal<void, Layer*>& layer_destroyed() { return signal_layer_destroyed_; }
sigc::signal<void>& layers_changed() { return signal_layers_changed_; }
sigc::signal<void>& signal_changed() { return signal_changed_; }
sigc::signal<void>& signal_saved() { return signal_saved_; }
void trigger_layer_created_on_all_layers() {
for(Layer::ptr layer: layers_) {
signal_layer_created_(layer.get());
}
}
//If a layer is changed, then the level is classed as altered
void on_layer_changed() { signal_changed_(); signal_layers_changed_(); }
TileInstance* spawn_tile_instance(Tile::ptr tile) {
TileID id;
if(!container::contains(active_tiles_, tile->absolute_path())) {
//If we haven't used this tile yet
id = generate_tile_id();
active_tiles_[tile->absolute_path()] = id;
tiles_[id] = tile;
active_tile_refcount_[id] = 1;
} else {
id = active_tiles_[tile->absolute_path()];
active_tile_refcount_[id]++;
}
TileInstance* instance = active_layer().spawn_tile_instance(id);
return instance;
}
void delete_tile_instance(TileInstance* instance) {
TileID id = instance->tile_id();
Layer& layer = instance->layer();
active_tile_refcount_[id]--;
if(!active_tile_refcount_[id]) {
active_tile_refcount_.erase(id);
active_tiles_.erase(tiles_[id]->absolute_path());
tiles_.erase(id);
}
layer.delete_tile_instance(instance);
}
Tile& tile(TileID tile_id) {
assert(container::contains(tiles_, tile_id));
return *tiles_[tile_id];
}
TileID generate_tile_id() const {
static TileID counter = 0;
return ++counter;
}
private:
std::string name_;
uint32_t tile_size_;
std::map<std::string, TileID> active_tiles_;
std::map<TileID, Tile::ptr> tiles_;
std::map<TileID, uint32_t> active_tile_refcount_;
sigc::signal<void> signal_changed_;
sigc::signal<void> signal_saved_;
sigc::signal<void, Layer*> signal_layer_created_;
sigc::signal<void, Layer*> signal_layer_destroyed_;
sigc::signal<void> signal_layers_changed_;
typedef std::vector<Layer::ptr> LayerArray;
LayerArray layers_;
std::pair<int, int> level_size_;
uint32_t active_layer_;
Layer& layer(LayerID layer_id) {
for(Layer::ptr layer: layers_) {
if(layer_id == layer->id()) {
return *layer;
}
}
throw DoesNotExist<Layer>();
}
Layer& active_layer() { return layer(layer_by_index(active_layer_)); }
friend class EditorView; //GAAAAHHHHHH
};
#endif // LEVEL_H_INCLUDED
#endif // header guard