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PauseTool.cpp
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PauseTool.cpp
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/***********************************************************************
PauseTool - Calibration tool for RawKinectViewer.
Copyright (c) 2010-2012 Oliver Kreylos
This file is part of the Kinect 3D Video Capture Project (Kinect).
The Kinect 3D Video Capture Project is free software; you can
redistribute it and/or modify it under the terms of the GNU General
Public License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
The Kinect 3D Video Capture Project is distributed in the hope that it
will be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with the Kinect 3D Video Capture Project; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307 USA
***********************************************************************/
#include "PauseTool.h"
#include <Vrui/ToolManager.h>
#include "RawKinectViewer.h"
/**********************************
Static elements of class PauseTool:
**********************************/
PauseToolFactory* PauseTool::factory=0;
/**************************
Methods of class PauseTool:
**************************/
PauseToolFactory* PauseTool::initClass(Vrui::ToolManager& toolManager)
{
/* Create the tool factory: */
factory=new PauseToolFactory("PauseTool","Pause Streams",0,toolManager);
/* Set up the tool class' input layout: */
factory->setNumButtons(1);
factory->setButtonFunction(0,"Pause");
/* Register and return the class: */
toolManager.addClass(factory,Vrui::ToolManager::defaultToolFactoryDestructor);
return factory;
}
PauseTool::PauseTool(const Vrui::ToolFactory* factory,const Vrui::ToolInputAssignment& inputAssignment)
:Vrui::Tool(factory,inputAssignment)
{
}
PauseTool::~PauseTool(void)
{
}
const Vrui::ToolFactory* PauseTool::getFactory(void) const
{
return factory;
}
void PauseTool::buttonCallback(int buttonSlotIndex,Vrui::InputDevice::ButtonCallbackData* cbData)
{
if(cbData->newButtonState)
application->paused=!application->paused;
}