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UtilityPatches.cs
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UtilityPatches.cs
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using System;
using System.Collections.Generic;
using StardewValley;
using StardewValley.Network;
using StardewValley.BellsAndWhistles;
using StardewValley.Menus;
using System.Linq;
using StardewValley.Characters;
namespace KediNPCUtilities
{
public class UtilityPatches
{
public static bool CheckNPCUtility(string feature, string NPCname)
{
if (ModEntry.UtilityData.ContainsKey(NPCname))
{
foreach (var item in ModEntry.UtilityData[NPCname])
if (item.Key == feature)
return true;
}
return false;
}
public static int VanillaWayOfFrame(string name) //Why. Just why. <.< -- Yeet this for 1.6
{
return name switch
{
"Emily" or "Abigail" => 33,
"Alex" => 42,
"Elliott" or "Penny" => 35,
"Harvey" => 31,
"Leah" => 25,
"Sam" => 36,
"Sebastian" => 40,
"Shane" => 34,
"Krobus" => 16,
_ => 28,
};
}
public static int DirectionBasedOnSpouseName(string name) //<.< -- Yeet this for 1.6
{
return name switch
{
"Abigail" or "Emily" or "Elliott" or "Harvey" or "Maru" or "Sebastian" or "Shane" or "Krobus" => 3,
_ => 1,
};
}
public static bool tryToReceiveActiveObject_Prefix(Farmer who, NPC __instance)
{
string itemID = who.ActiveObject.ParentSheetIndex.ToString();
var trim = StringSplitOptions.TrimEntries;
bool isCustom = CheckNPCUtility("marriageItem", __instance.Name) ? ModEntry.UtilityData[__instance.Name]["marriageItem"].Split(",", trim).Contains(itemID) : false;
if ((itemID == "460" || isCustom) && CheckNPCUtility("datableNotMarriable", __instance.Name))
{
if (who.friendshipData.TryGetValue(__instance.Name, out Friendship friendship) && friendship?.Status == FriendshipStatus.Dating)
{
who.changeFriendship(-20, __instance);
if (!who.friendshipData[__instance.Name].ProposalRejected)
{
__instance.CurrentDialogue.Push(new Dialogue((Game1.random.NextDouble() < 0.5) ? Game1.content.LoadString("Strings\\StringsFromCSFiles:NPC.cs.3972") : Game1.content.LoadString("Strings\\StringsFromCSFiles:NPC.cs.3973"), __instance));
who.friendshipData[__instance.Name].ProposalRejected = true;
}
else
{
__instance.CurrentDialogue.Push(new Dialogue((Game1.random.NextDouble() < 0.5) ? Game1.LoadStringByGender(__instance.Gender, "Strings\\StringsFromCSFiles:NPC.cs.3974") : Game1.LoadStringByGender(__instance.Gender, "Strings\\StringsFromCSFiles:NPC.cs.3975"), __instance));
who.changeFriendship(-30, __instance);
}
Game1.drawDialogue(__instance);
return false;
}
}
else if (who.friendshipData.TryGetValue(__instance.Name, out Friendship friendship) && friendship is not null && __instance.Age != 2 && __instance is not Child) //Stay away from children, creepers!
{
if (CheckNPCUtility("marriageItem", __instance.Name) || CheckNPCUtility("dateItem", __instance.Name) || CheckNPCUtility("breakupItem", __instance.Name) || CheckNPCUtility("divorceItem", __instance.Name))
{
if (ModEntry.UtilityData[__instance.Name]["marriageItem"].Split(",", trim).Contains(itemID) && !CheckNPCUtility("datableNotMarriable", __instance.Name) && __instance.datable.Value)
{
var method = ModEntry.Helper.Reflection.GetMethod(__instance, "engagementResponse");
method.Invoke(new object[2] { who, false});
return false;
}
else if (ModEntry.UtilityData[__instance.Name]["dateItem"].Split(",", trim).Contains(itemID) && __instance.datable.Value)
{
Game1.player.friendshipData[__instance.Name].Status = FriendshipStatus.Dating;
__instance.CurrentDialogue.Push(new Dialogue((Game1.random.NextDouble() < 0.5) ? Game1.LoadStringByGender(__instance.Gender, "Strings\\StringsFromCSFiles:NPC.cs.3962") : Game1.LoadStringByGender(__instance.Gender, "Strings\\StringsFromCSFiles:NPC.cs.3963"), __instance));
who.changeFriendship(25, __instance);
who.reduceActiveItemByOne();
who.completelyStopAnimatingOrDoingAction();
__instance.doEmote(28);
Game1.drawDialogue(__instance);
who.reduceActiveItemByOne();
return false;
}
else if (ModEntry.UtilityData[__instance.Name]["breakupItem"].Split(",", trim).Contains(itemID))
{
who.completelyStopAnimatingOrDoingAction();
who.friendshipData[__instance.Name].Points = Math.Min(who.friendshipData[__instance.Name].Points, 1250);
who.friendshipData[__instance.Name].Status = FriendshipStatus.Friendly;
Game1.showGlobalMessage(Game1.content.LoadString("Strings\\StringsFromCSFiles:Wilted_Bouquet_Effect", __instance.displayName));
__instance.doEmote(Game1.random.NextDouble() > 0.5 ? 20 : 12);
__instance.CurrentDialogue.Clear();
__instance.CurrentDialogue.Push(new Dialogue(Game1.content.LoadString("Characters\\Dialogue\\" + __instance.GetDialogueSheetName() + ":breakUp"), __instance));
Game1.drawDialogue(__instance);
who.reduceActiveItemByOne();
return false;
}
else if (ModEntry.UtilityData[__instance.Name]["divorceItem"].Split(",", trim).Contains(itemID))
{
who.divorceTonight.Value = true;
if (Game1.player.Money >= 50000)
Game1.player.Money -= 50000;
else
{
if (!Game1.player.modData.ContainsKey("KediDili.KNU.divorceDebt"))
Game1.player.modData.Add("KediDili.KNU.divorceDebt", (50000 - Game1.player.Money).ToString());
else if (Game1.player.modData["KediDili.KNU.divorceDebt"] == "0")
Game1.player.modData["KediDili.KNU.divorceDebt"] = (50000 - Game1.player.Money).ToString();
else if (Convert.ToInt32(Game1.player.modData["KediDili.KNU.divorceDebt"]) > 0)
Game1.player.modData["KediDili.KNU.divorceDebt"] = (Convert.ToInt32(Game1.player.modData["KediDili.KNU.divorceDebt"]) + (50000 - Game1.player.Money)).ToString();
Game1.player.Money = 0;
}
string s = Game1.content.LoadStringReturnNullIfNotFound("Strings\\Locations:ManorHouse_DivorceBook_Filed");
Game1.drawObjectDialogue(s);
who.reduceActiveItemByOne();
return false;
}
}
}
return true;
}
public static void isGaySpouse_Postfix(NPC __instance, ref bool __result)
{
if (CheckNPCUtility("alwaysAdopt", __instance.Name))
{
__result = true;
return;
}
else if (CheckNPCUtility("alwaysPregnant", __instance.Name))
{
__result = false;
return;
}
}
public static void canGetPregnant_Postfix(NPC __instance, ref bool __result)
{
if (CheckNPCUtility("noChildren", __instance.Name))
{
__result = false;
return;
}
else if (CheckNPCUtility("alwaysPregnant", __instance.Name) || CheckNPCUtility("alwaysAdopt", __instance.Name))
{
__result = true;
return;
}
}
public static bool checkAction_Prefix(Farmer who, GameLocation l, NPC __instance, ref bool __result)
{
if (CheckNPCUtility("sidedInteractionFrame", __instance.Name))
{
if (__instance.Sprite.CurrentAnimation == null && !__instance.hasTemporaryMessageAvailable() && __instance.currentMarriageDialogue.Count == 0 && __instance.CurrentDialogue.Count == 0 && Game1.timeOfDay < 2200 && !__instance.isMoving() && who.ActiveObject == null)
{
if (__instance.FacingDirection == 3 || __instance.FacingDirection == 1)
{
int spouseFrame = 0;
__instance.faceGeneralDirection(who.getStandingPosition(), 0, false, false);
who.faceGeneralDirection(__instance.getStandingPosition(), 0, false, false);
if (__instance.FacingDirection == DirectionBasedOnSpouseName(__instance.Name))
spouseFrame = VanillaWayOfFrame(__instance.Name);
else
spouseFrame = Convert.ToInt32(ModEntry.UtilityData[__instance.Name]["sidedInteractionFrame"]);
if (who.getFriendshipHeartLevelForNPC(__instance.Name) > 9 && __instance.sleptInBed.Value)
{
int delay = __instance.movementPause = Game1.IsMultiplayer ? 1000 : 10;
__instance.Sprite.setCurrentAnimation(new List<FarmerSprite.AnimationFrame>
{
new FarmerSprite.AnimationFrame(spouseFrame, delay, secondaryArm: false, false, __instance.haltMe, behaviorAtEndOfFrame: true)
});
}
if (!__instance.hasBeenKissedToday.Value)
{
who.changeFriendship(10, __instance);
l.playSound("dwop", NetAudio.SoundContext.NPC);
who.exhausted.Value = false;
__instance.hasBeenKissedToday.Value = true;
__instance.Sprite.UpdateSourceRect();
}
else
{
__instance.faceDirection((Game1.random.NextDouble() < 0.5) ? 2 : 0);
__instance.doEmote(12);
}
int playerFaceDirection = 1;
if (__instance.FacingDirection == 1)
{
playerFaceDirection = 3;
}
who.PerformKiss(playerFaceDirection);
__result = true;
return false;
}
}
}
return true;
}
public static void setUp_Postfix(ref bool __result, ref bool ___isMale, ref string ___message)
{
if (CheckNPCUtility("alwaysPregnant", Game1.player.spouse) || CheckNPCUtility("alwaysAdopt", Game1.player.spouse))
{
Random r = new((int)Game1.uniqueIDForThisGame + (int)Game1.stats.DaysPlayed);
NPC spouse = Game1.getCharacterFromName(Game1.player.spouse);
Game1.player.CanMove = false;
___isMale = Game1.player.getNumberOfChildren() == 0 ? (r.NextDouble() < 0.5) : (Game1.player.getChildren()[0].Gender == 1);
___message = Game1.content.LoadString("Strings\\Events:BirthMessage_" + (CheckNPCUtility("alwaysAdopt", Game1.player.spouse) ? "Adoption" : "SpouseMother"), Lexicon.getGenderedChildTerm(___isMale), spouse.displayName);
__result = false;
return;
}
}
public static void shouldPortraitShake_Postfix(DialogueBox __instance, ref bool __result, Dialogue d)
{
if (CheckNPCUtility("shakePortraits", d.speaker.Name))
{
int view = d.getPortraitIndex();
string[] indexes = ModEntry.UtilityData[d.speaker.Name]["shakePortraits"].Split(",", StringSplitOptions.TrimEntries);
__result = indexes.ToList().Contains(view.ToString());
if (__result is true && __instance.newPortaitShakeTimer == 0 && !ModEntry.isShakedAlready)
{
__instance.newPortaitShakeTimer = 250;
ModEntry.isShakedAlready = true;
}
return;
}
}
}
}
/*
datableNotMarriable, //Will always reject mermaid pendant
noChildren, //Will never ask for children
sidedInteractionFrame, //Different right and left kiss/hug frames
alwaysPregnant, //This NPC should be always the pregnant one, regardless of player's gender.
alwaysAdopt, //All farmers married to this NPC will only be able to adopt children, regardless of farmer's gender.
shakePortraits, //Shakes portraits with specified indexes when they are displayed
* Keep in mind that some keys are reserved for spesific purposes:
* marriageProposal
* platonicProposal
* dateProposal
* breakupProposal
* divorceProposal
*
* marriageItem
* platonicItem
* dateItem
* breakupItem
* divorceItem
*
* datableNotMarriable
* noChildren
* sidedInteractionFrame
* alwaysPregnant
* alwaysAdopt
* shakePortraits
*/