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Maya_RfM_Standard_Template_Manual.html
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Maya_RfM_Standard_Template_Manual.html
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<div class="document">
<div class="section" id="maya-rfm-standard-template">
<h1>Maya RfM Standard - Template</h1>
</div>
<div class="section" id="manual-help-file">
<h1>Manual - Help File</h1>
<div class="section" id="table-of-content">
<h2>Table Of Content</h2>
<ul class="simple">
<li><a class="reference internal" href=
"#introduction">Introduction</a></li>
<li>
<a class="reference internal" href=
"#options">Options</a>
<ul>
<li><a class="reference internal" href=
"#common-attributes">Common
Attributes</a></li>
<li><a class="reference internal" href=
"#additional-attributes">Additional
Attributes</a></li>
<li><a class="reference internal" href=
"#scene-components">Scene
Components</a></li>
</ul>
</li>
<li><a class="reference internal" href=
"#changes">Changes</a></li>
<li><a class="reference internal" href=
"#about">About</a></li>
</ul>
</div>
<div class="section" id="introduction">
<h2>Introduction</h2>
<p>Maya RfM Standard is a sIBL_GUI Template for
Maya and Renderman For Maya starting from 2K
versions. It provides a bridge between Maya, Mental
Ray and Smart IBL. There is an Helper Script with
everything you need to use sIBL_GUI smoothly with
Maya here: <a class="reference external" href=
"http://www.hdrlabs.com/cgi-bin/forum/YaBB.pl?num=1223936394/2#2">
sIBL_GUI For Maya - Helper Script</a></p>
</div>
<div class="section" id="options">
<h2>Options</h2>
</div>
<div class="section" id="common-attributes">
<h2>Common Attributes</h2>
<ul class="simple">
<li><strong>Scene Setup Prefix</strong>:
Defines the prefix used by the Scene
Setup.</li>
<li><strong>Create Background</strong>: Creates
the Background Environment Branch of the
Raytype Shader ( Using the High Resolution LDR
file of the current IBL Set ).</li>
<li><strong>Create Reflection</strong>: Creates
the Reflection Environment Branch of the
Raytype Shader ( Using the Reflection HDR file
of the current IBL Set ).</li>
<li><strong>Create Lighting</strong>: Creates
the Lighting Environment Branch of the Raytype
Shader ( Using the Lighting HDR file of the
current IBL Set ).</li>
<li><strong>Create Sun</strong>: Creates the
light used as Sun.</li>
<li><strong>Create Dynamic Lights</strong>:
Creates the sIBL Dynamics Lights.</li>
</ul>
</div>
<div class="section" id="additional-attributes">
<h2>Additional Attributes</h2>
<ul class="simple">
<li><strong>Preserve Session Settings</strong>:
Preserves sIBL session setup settings: previous
sIBL_Feedback and sIBL_Ground transformations
are restored.</li>
<li><strong>Display Feedback</strong>: Displays
a viewport Visual Feedback with the current IBL
LDR Background image.</li>
<li><strong>Sun Light Type</strong>: Creates
the Sun as one of these lights type:
"Directional", "Area",
"Spot", "Point".</li>
<li><strong>Dynamic Lights Type</strong>:
Creates the Dynamics Lights as one of these
lights type: "Directional",
"Area", "Spot",
"Point".</li>
<li><strong>Shadows Type</strong>: Defines the
shadows as one of type : "Raytraced",
"Shadow Maps", "Deep Shadow
Maps".</li>
<li><strong>Hide Lights</strong>: Hides all
current Scene lights.</li>
<li><strong>Create Ground</strong>: A Plane is
added to the Scene.</li>
<li><strong>Activate Color Bleeding</strong>:
Color Bleeding is activated in the Diffuse
Environment Light and the associated Radiosity
Bake Pass is created and connected to the
related Environment Light.</li>
<li><strong>Activate Linear Workflow</strong>:
Sets the Output Gamma to 2.2.</li>
</ul>
</div>
<div class="section" id="scene-components">
<h2>Scene Components</h2>
<div class="section" id=
"sibl-controls-smart-ibl-controls">
<h3>sIBL_Controls / [ Smart IBL Controls ]</h3>
<table border="1" class="docutils">
<colgroup>
<col width="100%" />
</colgroup>
<tbody valign="top">
<tr>
<td><img alt=
"resources/pictures/sIBL_Controls_Attributes.jpg"
class="first last" src=
"resources/pictures/sIBL_Controls_Attributes.jpg" /></td>
</tr>
</tbody>
</table>
<p>There are several Controls Attributes on the
sIBL_Controls Annotation available in the
Channel Box.</p>
<p>Render Togglers:</p>
<ul class="simple">
<li>Activate / Deactivate the different
Smart IBL Components.</li>
<li>[* CC]: Gamma / Gain Controls of the
different Smart IBL Components.</li>
</ul>
</div>
</div>
<div class="section" id="changes">
<h2>Changes</h2>
<p><a class="reference external" href=
"http://kelsolaar.hdrlabs.com/sIBL_GUI/Repository/Templates/Changes/Changes.html">
sIBL_GUI_Templates - Changes</a></p>
</div>
<div class="section" id="about">
<h2>About</h2>
<div class="line-block">
<div class="line">
<strong>sIBL_GUI</strong> by Thomas
Mansencal - 2008 - 2013
</div>
<div class="line">
Copyright© 2008 - 2013 - Thomas Mansencal
- <a class="reference external" href=
"mailto:thomas.mansencal@gmail.com">thomas.mansencal@gmail.com</a>
</div>
<div class="line">
This software is released under terms of
GNU GPL V3 license: <a class=
"reference external" href=
"http://www.gnu.org/licenses/">http://www.gnu.org/licenses/</a>
</div>
<div class="line">
<a class="reference external" href=
"http://www.thomasmansencal.com/">http://www.thomasmansencal.com/</a>
</div>
</div>
</div>
</div>
</div>
</body>
</html>