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graph.go
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graph.go
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/*
* File: src/github.com/Ken1JF/ah/graph.go
* Project: abst-hier
*
* Created by Ken Friedenbach on 2/10/10.
* Copyright 2010-2014 Ken Friedenbach. All rights reserved.
*
* This file implements the data structures for Directed Graphs,
* used by the Abstraction Hierarchy algorithms.
*
*/
package ah
import (
"fmt"
)
type ArcIdx uint16
const nilArc ArcIdx = 0xFFFF
const MAX_ARC_LIST = 500
// NilNodeLoc is a list terminator value for NodeLoc lists
// 0 cannot be used, because it is C,R = 0,0
// TODO: only needs to be 10 bits.
// Can use 4 or 6 upper bits for other purposes...
const NilNodeLoc NodeLoc = 0xFFFF
type GraphMark uint8
const (
OnFreeList GraphMark = (1 << iota)
BFSMark
CRMark
)
// GraphNode is the node type for Strings, Groups, Areas, etc.
type GraphNode struct {
// base node fields, common to all Graphs: Points, Strings, and higher
highState uint16
lowState uint16
memberOf NodeLoc
nextSame NodeLoc // next member with same memberOf parent
mark GraphMark
unused uint8
// higher node fields, used by Strings, and higher graphs. Special uses for Points
inList ArcIdx // used for PointType at Board level
outList ArcIdx // unused at Board level
firstMem NodeLoc // used for c, r at Board level
}
// Accessor functions: if needed, i.e. outside ah package
func (gn *GraphNode) SetNodeLowState(ns uint16) {
gn.lowState = ns
}
// GetNodeLowState returns the lowState
func (gn *GraphNode) GetNodeLowState() uint16 {
return gn.lowState
}
// IsBFSMarked returns true if the BFSMark bit is set
func (gn *GraphNode) IsBFSMarked() bool {
return (gn.mark & BFSMark) > 0
}
// MarkBFSNode sets the BFSMark bit
func (gn *GraphNode) MarkBFSNode() {
gn.mark |= BFSMark
}
// ClearBFSMark clears the BFSMark bit
func (gn *GraphNode) ClearBFSMark() {
gn.mark &^= BFSMark
}
// IsCRMarked returns true if the CRMark bit is set
func (gn *GraphNode) IsCRMarked() bool {
return (gn.mark & CRMark) > 0
}
// MarkCRNode sets the CRMark bit
func (gn *GraphNode) MarkCRNode() {
gn.mark |= CRMark
}
// ClearCRMark clears the CRMark bit
func (gn *GraphNode) ClearCRMark() {
gn.mark &^= CRMark
}
// SetNodeHighState set the highState field
func (gn *GraphNode) SetNodeHighState(ns uint16) {
gn.highState = ns
}
// GetNodeHighState return the highState field
func (gn *GraphNode) GetNodeHighState() uint16 {
return gn.highState
}
// GraphArc is the arc type for connecting two Nodes.
type GraphArc struct {
fromNode NodeLoc
toNode NodeLoc
inNext ArcIdx
outNext ArcIdx
imageCount uint16
}
type CompStateFunc func(*AbstHier, GraphLevel, NodeLoc, uint16) uint16
// ChangeRequest is the type for registering objects to check for changes
type ChangeRequest struct {
chgNL NodeLoc
chgLev GraphLevel
}
// RequestChange records the request to check for a change:
func (g *Graph) RequestChange(nl NodeLoc, adjNL NodeLoc) {
var memNL NodeLoc
switch g.gLevel {
// TODO: make this work for higher levels
case AreaLevel:
fallthrough
case RegionLevel:
fallthrough
case GroupLevel:
fallthrough
case BlockLevel:
fallthrough
case StringLevel:
FatalAbstHierError("RequestChange - not implemented above PointLevel")
case PointLevel:
memNL = nl
}
if g.Nodes[memNL].IsCRMarked() == false {
var newReq ChangeRequest
newReq.chgLev = g.gLevel
newReq.chgNL = memNL
g.Nodes[memNL].MarkCRNode()
g.changeList = append(g.changeList, newReq)
}
}
// Graph is the type for levels of a Go Abstraction Hierarchy
type Graph struct {
// storage for Nodes and arcs
// exported temporarily for test_ahgo.go
Nodes []GraphNode
arcs []GraphArc
// storage for change requests
changeList []ChangeRequest
// functions to compute State value
CompHigh CompStateFunc
compNew CompStateFunc
// lists of available Nodes and arcs
freeNodes NodeLoc
freeArcs ArcIdx
// the level of this graph in the hierarchy
gLevel GraphLevel
undefStatus NodeStatus
// an initial node, for use in initialization:
initNode NodeLoc
// TODO: what about MoveTreeNodes, ListItems, Analysis Nodes, and Deferred requests ?
// (see GraphOps.P in GoMacAppConv project for Pascal example code.)
}
// initGraph must be called before a graph can be used
func (g *Graph) initGraph(gl GraphLevel, cHi CompStateFunc, cNw CompStateFunc, udef NodeStatus) {
g.CompHigh = cHi
g.compNew = cNw
g.gLevel = gl
g.freeNodes = NilNodeLoc
g.freeArcs = nilArc
g.undefStatus = udef
}
// clearGraph is called when a graph is being reset, e.g. board change size
func (g *Graph) clearGraph(gl GraphLevel, cHi CompStateFunc, cNw CompStateFunc, udef NodeStatus) {
g.gLevel = gl
g.CompHigh = cHi
g.compNew = cNw
g.freeNodes = NilNodeLoc
g.freeArcs = nilArc
g.undefStatus = udef
// TODO: check if these are necessary?
if g.gLevel > PointLevel {
g.Nodes = g.Nodes[0:0]
g.arcs = g.arcs[0:0]
}
}
// initBoardPoints() must be called before using a Board.
// currently called by setSize().
// initBoardPoints sets the static point type in inList
func (brd *Graph) initBoardPoints(csz ColSize, rsz RowSize) {
var c ColValue
var r RowValue
colSize := ColValue(csz)
rowSize := RowValue(rsz)
nl := MakeNodeLoc(colSize-1, rowSize-1)
brd.Nodes = make([]GraphNode, int(nl+1))
// Set the default point type and ptCol, ptRow:
for r = 0; r < rowSize; r++ {
for c = 0; c < colSize; c++ {
nl = MakeNodeLoc(c, r)
brd.Nodes[nl].inList = ArcIdx(CenterPt)
brd.Nodes[nl].firstMem = nl
}
}
// Check for special Board sizes:
if rowSize == 1 {
if colSize == 1 {
// 1 by 1 Board
brd.Nodes[MakeNodeLoc(0, 0)].inList = ArcIdx(SingletonPt)
} else { // colSize >= 2
// 1 by N Board
brd.Nodes[MakeNodeLoc(0, 0)].inList = ArcIdx(LeftEndPt)
for c = 1; c < (colSize - 1); c++ {
brd.Nodes[MakeNodeLoc(c, 0)].inList = ArcIdx(LeftRightBridgePt)
}
brd.Nodes[MakeNodeLoc(colSize-1, 0)].inList = ArcIdx(RightEndPt)
}
} else if colSize == 1 { // rowSize >= 2
// N by 1 Board
brd.Nodes[MakeNodeLoc(0, 0)].inList = ArcIdx(UpperEndPt)
for r = 1; r < (rowSize - 1); r++ {
brd.Nodes[MakeNodeLoc(0, r)].inList = ArcIdx(UpperLowerBridgePt)
}
brd.Nodes[MakeNodeLoc(0, rowSize-1)].inList = ArcIdx(LowerEndPt)
} else { // N by M Board, N and M >= 2
// Set the corner points
brd.Nodes[MakeNodeLoc(0, 0)].inList = ArcIdx(UpperLeftCornerPt)
brd.Nodes[MakeNodeLoc(colSize-1, 0)].inList = ArcIdx(UpperRightCornerPt)
brd.Nodes[MakeNodeLoc(colSize-1, rowSize-1)].inList = ArcIdx(LowerRightCornerPt)
brd.Nodes[MakeNodeLoc(0, rowSize-1)].inList = ArcIdx(LowerLeftCornerPt)
// Set the edge points
for r = 1; r < rowSize-1; r++ {
brd.Nodes[MakeNodeLoc(0, r)].inList = ArcIdx(LeftEdgePt)
brd.Nodes[MakeNodeLoc(colSize-1, r)].inList = ArcIdx(RightEdgePt)
}
for c = 1; c < colSize-1; c++ {
brd.Nodes[MakeNodeLoc(c, 0)].inList = ArcIdx(UpperEdgePt)
brd.Nodes[MakeNodeLoc(c, rowSize-1)].inList = ArcIdx(LowerEdgePt)
}
if (rowSize >= 5) && (colSize >= 5) {
// Set the 2-2 points
brd.Nodes[MakeNodeLoc(1, 1)].inList = ArcIdx(Corner_2_2_Pt)
brd.Nodes[MakeNodeLoc(colSize-2, 1)].inList = ArcIdx(Corner_2_2_Pt)
brd.Nodes[MakeNodeLoc(colSize-2, rowSize-2)].inList = ArcIdx(Corner_2_2_Pt)
brd.Nodes[MakeNodeLoc(1, rowSize-2)].inList = ArcIdx(Corner_2_2_Pt)
// Set the Line 2 points
for r = 2; r < rowSize-2; r++ {
brd.Nodes[MakeNodeLoc(1, r)].inList = ArcIdx(Line_2_Pt)
brd.Nodes[MakeNodeLoc(colSize-2, r)].inList = ArcIdx(Line_2_Pt)
}
for c = 2; c < colSize-2; c++ {
brd.Nodes[MakeNodeLoc(c, 1)].inList = ArcIdx(Line_2_Pt)
brd.Nodes[MakeNodeLoc(c, rowSize-2)].inList = ArcIdx(Line_2_Pt)
}
}
if (rowSize >= 7) && (colSize >= 7) {
// Set the 3-3 points
brd.Nodes[MakeNodeLoc(2, 2)].inList = ArcIdx(Corner_3_3_Pt)
brd.Nodes[MakeNodeLoc(colSize-3, 2)].inList = ArcIdx(Corner_3_3_Pt)
brd.Nodes[MakeNodeLoc(colSize-3, rowSize-3)].inList = ArcIdx(Corner_3_3_Pt)
brd.Nodes[MakeNodeLoc(2, rowSize-3)].inList = ArcIdx(Corner_3_3_Pt)
// Set the Line 3 points
for r = 3; r < rowSize-3; r++ {
brd.Nodes[MakeNodeLoc(2, r)].inList = ArcIdx(Line_3_Pt)
brd.Nodes[MakeNodeLoc(colSize-3, r)].inList = ArcIdx(Line_3_Pt)
}
for c = 3; c < colSize-3; c++ {
brd.Nodes[MakeNodeLoc(c, 2)].inList = ArcIdx(Line_3_Pt)
brd.Nodes[MakeNodeLoc(c, rowSize-3)].inList = ArcIdx(Line_3_Pt)
}
}
if (rowSize >= 9) && (colSize >= 9) {
// Set the 4-4 points
brd.Nodes[MakeNodeLoc(3, 3)].inList = ArcIdx(Corner_4_4_Pt)
brd.Nodes[MakeNodeLoc(colSize-4, 3)].inList = ArcIdx(Corner_4_4_Pt)
brd.Nodes[MakeNodeLoc(colSize-4, rowSize-4)].inList = ArcIdx(Corner_4_4_Pt)
brd.Nodes[MakeNodeLoc(3, rowSize-4)].inList = ArcIdx(Corner_4_4_Pt)
// Set the Line 4 points
for r = 4; r < rowSize-4; r++ {
brd.Nodes[MakeNodeLoc(3, r)].inList = ArcIdx(Line_4_Pt)
brd.Nodes[MakeNodeLoc(colSize-4, r)].inList = ArcIdx(Line_4_Pt)
}
for c = 4; c < colSize-4; c++ {
brd.Nodes[MakeNodeLoc(c, 3)].inList = ArcIdx(Line_4_Pt)
brd.Nodes[MakeNodeLoc(c, rowSize-4)].inList = ArcIdx(Line_4_Pt)
}
}
if (rowSize >= 11) && (colSize >= 11) {
// Set the 5-5 points
brd.Nodes[MakeNodeLoc(4, 4)].inList = ArcIdx(Corner_5_5_Pt)
brd.Nodes[MakeNodeLoc(colSize-5, 4)].inList = ArcIdx(Corner_5_5_Pt)
brd.Nodes[MakeNodeLoc(colSize-5, rowSize-5)].inList = ArcIdx(Corner_5_5_Pt)
brd.Nodes[MakeNodeLoc(4, rowSize-5)].inList = ArcIdx(Corner_5_5_Pt)
// Set the Line 5 points
for r = 5; r < rowSize-5; r++ {
brd.Nodes[MakeNodeLoc(4, r)].inList = ArcIdx(Line_5_Pt)
brd.Nodes[MakeNodeLoc(colSize-5, r)].inList = ArcIdx(Line_5_Pt)
}
for c = 5; c < colSize-5; c++ {
brd.Nodes[MakeNodeLoc(c, 4)].inList = ArcIdx(Line_5_Pt)
brd.Nodes[MakeNodeLoc(c, rowSize-5)].inList = ArcIdx(Line_5_Pt)
}
}
if (rowSize >= 13) && (colSize >= 13) {
// Set the 6-6 points
brd.Nodes[MakeNodeLoc(5, 5)].inList = ArcIdx(Corner_6_6_Pt)
brd.Nodes[MakeNodeLoc(colSize-6, 5)].inList = ArcIdx(Corner_6_6_Pt)
brd.Nodes[MakeNodeLoc(colSize-6, rowSize-6)].inList = ArcIdx(Corner_6_6_Pt)
brd.Nodes[MakeNodeLoc(5, rowSize-6)].inList = ArcIdx(Corner_6_6_Pt)
// Set the Line 6 points
for r = 6; r < rowSize-6; r++ {
brd.Nodes[MakeNodeLoc(5, r)].inList = ArcIdx(Line_6_Pt)
brd.Nodes[MakeNodeLoc(colSize-6, r)].inList = ArcIdx(Line_6_Pt)
}
for c = 6; c < colSize-6; c++ {
brd.Nodes[MakeNodeLoc(c, 5)].inList = ArcIdx(Line_6_Pt)
brd.Nodes[MakeNodeLoc(c, rowSize-6)].inList = ArcIdx(Line_6_Pt)
}
}
if (rowSize >= 15) && (colSize >= 15) {
// Set the 7-7 points
brd.Nodes[MakeNodeLoc(6, 6)].inList = ArcIdx(Corner_7_7_Pt)
brd.Nodes[MakeNodeLoc(colSize-7, 6)].inList = ArcIdx(Corner_7_7_Pt)
brd.Nodes[MakeNodeLoc(colSize-7, rowSize-7)].inList = ArcIdx(Corner_7_7_Pt)
brd.Nodes[MakeNodeLoc(6, rowSize-7)].inList = ArcIdx(Corner_7_7_Pt)
// Set the Line 7 points
for r = 7; r < rowSize-7; r++ {
brd.Nodes[MakeNodeLoc(6, r)].inList = ArcIdx(Line_7_Pt)
brd.Nodes[MakeNodeLoc(colSize-7, r)].inList = ArcIdx(Line_7_Pt)
}
for c = 7; c < colSize-7; c++ {
brd.Nodes[MakeNodeLoc(c, 6)].inList = ArcIdx(Line_7_Pt)
brd.Nodes[MakeNodeLoc(c, rowSize-7)].inList = ArcIdx(Line_7_Pt)
}
}
}
}
// AddGraphNode uses a variable sized array of GraphNodes,
// together with the freeNodes list of deleted Nodes.
func (g *Graph) AddGraphNode(ns uint16) (newN NodeLoc) {
if g.freeNodes == NilNodeLoc {
var newNode GraphNode
ln := len(g.Nodes)
g.Nodes = append(g.Nodes, newNode)
newN = NodeLoc(ln)
/*
if ln == cap(g.Nodes) { // reallocate
newSz := (ln + 1) * 2
if newSz < 32 { // avoid small allocations
newSz = 32
}
newN := make([]GraphNode, newSz)
for i, curN := range g.Nodes {
newN[i] = curN
}
g.Nodes = newN
}
g.Nodes = g.Nodes[0: ln+1]
*/
} else {
newN = g.freeNodes
g.freeNodes = g.Nodes[newN].memberOf
g.Nodes[newN].mark = 0
}
g.Nodes[newN].lowState = ns
g.Nodes[newN].highState = 0
g.Nodes[newN].memberOf = NilNodeLoc
g.Nodes[newN].nextSame = NilNodeLoc
g.Nodes[newN].inList = nilArc
g.Nodes[newN].outList = nilArc
g.Nodes[newN].firstMem = NilNodeLoc
g.Nodes[newN].mark = 0
return newN
}
// AddEdge uses a variable sized array of GraphArc,
// and the freeArcs list of deleted edges
func (g *Graph) AddEdge(n1 NodeLoc, n2 NodeLoc) ([]GraphArc, ArcIdx) {
var newA ArcIdx = nilArc
if TraceAH {
fmt.Println("Adding Edge: Level", g.gLevel, "NodeLoc", n1, "NodeLoc2", n2)
}
if n1 > n2 {
n1, n2 = n2, n1
}
if g.freeArcs == nilArc {
var newArc GraphArc
ln := len(g.arcs)
g.arcs = append(g.arcs, newArc)
/*
if ln == cap(g.arcs) { // reallocate
newSz := (ln + 1) * 2
if newSz < 16 { // avoid small allocations
newSz = 16
}
if TraceAH {
fmt.Println("Reallocating arcs: ", newSz)
}
newA := make([]GraphArc, newSz)
for i, curA := range g.arcs {
newA[i] = curA
}
g.arcs = newA
}
if TraceAH {
// fmt.Println("Extending arcs: ", ln+1)
}
g.arcs = g.arcs[0: ln+1]
*/
newA = ArcIdx(ln)
} else {
if TraceAH {
// fmt.Println("Reusing freeArcs: ", g.freeArcs)
}
newA = g.freeArcs
g.freeArcs = g.arcs[newA].inNext
g.arcs[newA].inNext = nilArc // TODO: should not need?
}
if TraceAH {
fmt.Println("Added:", newA)
}
g.arcs[newA].fromNode = n1
g.arcs[newA].toNode = n2
g.arcs[newA].inNext = g.Nodes[n2].inList
g.Nodes[n2].inList = newA
g.arcs[newA].outNext = g.Nodes[n1].outList
g.Nodes[n1].outList = newA
g.arcs[newA].imageCount = 1 // TODO: or leave as 0 based, i.e. excess count > 0
return g.arcs, newA
}
// NodeLocFunc is the type of functions for EachAdjNode
type NodeLocFunc func(NodeLoc)
// ArcFunc is the type of functions for EachIncidentArc.
// TODO: consider adding a parameter indicating the arc direction?
type ArcFunc func(ArcIdx)
// EachIncidentArc visits each arc connected to a given node.
func (g *Graph) EachIncidentArc(n NodeLoc, visit ArcFunc) {
a := g.Nodes[n].inList
for a != nilArc {
visit(a)
a = g.arcs[a].inNext
}
a = g.Nodes[n].outList
for a != nilArc {
visit(a)
a = g.arcs[a].outNext
}
}
// FindEdge finds an edge (undirected arc) between two Nodes.
// edges are created with fromNode < toNode
func (g *Graph) FindEdge(frN NodeLoc, toN NodeLoc) ArcIdx {
if TraceAH {
// fmt.Println("Finding: Level", g.gLevel, "NodeLoc", frN,
// "NodeLoc2", toN)
}
ret := nilArc
if frN > toN { // reverse to assure fromNode < toNode
frN, toN = toN, frN
if TraceAH {
// fmt.Println("Swapped: Level", g.gLevel, "NodeLoc", frN,
// "NodeLoc2", toN)
}
}
aIn := g.Nodes[toN].inList
if aIn != nilArc {
count := 0
firstLoopArc := nilArc
Loop:
for {
if aIn == nilArc {
break Loop
}
nextAIn := g.arcs[aIn].inNext
if frN == g.arcs[aIn].fromNode {
ret = aIn
break Loop
}
count++
if count > MAX_ARC_LIST {
fmt.Println("loop in arc list, aIn:", aIn,
"frN:", g.arcs[aIn].fromNode,
"toN:", g.arcs[aIn].toNode)
if firstLoopArc == nilArc {
firstLoopArc = aIn
} else {
if aIn == firstLoopArc {
break Loop
}
}
}
aIn = nextAIn
}
}
if TraceAH {
fmt.Println("Found: ", ret)
}
return ret
}
// DeleteEdge deletes and edge from the graph,
// and puts it on the freeArcs list.
// The freeArcs list is linked by the inNext field.
func (g *Graph) DeleteEdge(frN NodeLoc, toN NodeLoc) {
if frN > toN { // reverse to assure fromNode < toNode
frN, toN = toN, frN
}
// delete from inList
a := g.Nodes[toN].inList
if g.arcs[a].fromNode == frN {
g.Nodes[toN].inList = g.arcs[a].inNext
} else {
Loop:
for {
preA := a
a = g.arcs[a].inNext
if a == nilArc {
FatalAbstHierError("DeleteEdge: arc not on inList")
} else {
if g.arcs[a].fromNode == frN {
g.arcs[preA].inNext = g.arcs[a].inNext
break Loop
}
}
}
}
// delete from outList
a = g.Nodes[frN].outList
if g.arcs[a].toNode == toN {
g.Nodes[frN].outList = g.arcs[a].outNext
} else {
Loop2:
for {
preA := a
a = g.arcs[a].outNext
if a == nilArc {
FatalAbstHierError("DeleteEdge: arc not on outList")
} else {
if g.arcs[a].toNode == toN {
g.arcs[preA].outNext = g.arcs[a].outNext
break Loop2
}
}
}
}
// put on avail list
g.arcs[a].inNext = g.freeArcs
g.freeArcs = a
g.arcs[a].outNext = nilArc
}
// DeleteNode deletes an isolated node from the graph,
// and puts it on the freeNodes list.
// The freeNodes list is linked by the memberOf field.
func (g *Graph) DeleteNode(n NodeLoc) {
if g.Nodes[n].inList != nilArc {
FatalAbstHierError("DeleteNode: inList not empty")
}
if g.Nodes[n].outList != nilArc {
FatalAbstHierError("DeleteNode: outList not empty")
}
if g.Nodes[n].mark != 0 {
FatalAbstHierError("DeleteNode: freeing a marked node")
}
// put on avail list, and mark it as free
g.Nodes[n].mark = OnFreeList
g.Nodes[n].memberOf = g.freeNodes
g.freeNodes = n
}
// GetPoint returns a pointer to the BoardPoint at [c][r]
func (gph *Graph) GetPoint(c ColValue, r RowValue) *GraphNode {
// TODO: add a check for brd.OnBoard(c, r) ?
// or assure that GetPoint is only called from context where c and r are valid ?
nl := MakeNodeLoc(c, r)
return &gph.Nodes[nl]
}