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Releases: Kerbalism/Kerbalism

Kerbalism 1.7.0

19 Jun 00:34
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v1.7.0 for KSP 1.4.3

  • 2018-06-18

Changes since the last release

  • Moved Humidity into Habitation (PiezPiedPy)

  • Pressure and CO2 Poisoning rates are back to normal (PiezPiedPy)

  • GravityRing NRE's in VAB/SPH bug fixed (PiezPiedPy)

  • Click through prevention added (some things can still be clicked through the windows, due to using KSP's old style Gui) (PiezPiedPy)

  • Overhaul to transmitter use, planning and monitoring, data rates, signal strength, EC cost and targets now work. Internal
    transmitters are separate from external transmitters and will only transmit telemetry and command control, they are also
    shown separately in the planner and are constantly powered unless you run out of EC, with the added benefit of loosing
    contact with DSN and subsequent control.
    External transmitters will lose contact when retracted, break, or if you run out of EC rendering long distance comms, call
    home and your ability to transmit science to zero. External transmitters will also stop using EC when retracted.
    EVA suits now contain a small internal transmitter for transmitting telemetry and controlling remote probes and rovers etc.
    All transmitters have had their EC usage changed to more realistic values and are also combinable. There is a minor drawback
    though, when changing scenes with the [ESC]Pause menu you may notice the target readout pointing to the wrong vessel and
    some signals that where previously dis-connected wrongly connecting back online, simply changing scene from for example
    the Space Center to Tracking Station will solve all errors in the network.
    Thanks to (PiezPiedPy) for the transmitter overhaul.

  • Nitrogen added to pods on rescue, Humidity controller now detects breathable atmospheres (PiezPiedPy)

  • Kerbalism Communotron 8 transmitter is back (PiezPiedPy)

  • Transmitters have reliability added and tweaked EC costs, also removed simulate button for internal transmitters (PiezPiedPy)

  • Signal lost/found during GameScene changes and SaveGame load, annoying bug fixed (PiezPiedPy)

  • Support for Connected Living Spaces fixed (PiezPiedPy) also thanks go to Gordon-Dry ;)

  • Module Manager cache bug fixed (PiezPiedPy)

  • Added an upgrade part to the TechTree that adds a slot to the Manned pods, ECLSS module and Chemical plants (PiezPiedPy)

  • Chemical plant capacity fixed, it was nurfed by accident in a previous release (PiezPiedPy)

  • TechTree locations for Humidity controller and External ECLSS moved for a better Career balance (PiezPiedPy)

  • Fix ContractConfigurator bug (PiezPiedPy)

Kerbalism 1.6.0

26 May 20:17
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Changes since the last release

  • Harvesters can now extract Nitrogen from the surface (JadeOfMom)
  • Filters can now extract Ammonia from the atmosphere (JadeOfMom)
  • New parts MiniPump and RadialPump to extract Water, Nitrogen and Ammonia from oceans (thanks to JadeOfMom for the Harvesters and PiezPiedPy for the parts)
  • Harvesters are now spec'ed at 10% abundance by default (madman2003)
    ** The percentage is specified in the UI when selecting the process the havester will run
    ** The percentage can be overruled for individual parts
  • Harvesting rate scales linearly with abundance (madman2003)
  • Water harvesting has been buffed by a factor 6 (at the reference 10% abundance) compared to release 1.5.1 (madman2003)
  • Restored antenna simulation button (PiezPiedPy)
  • Fix greenhouse animation for SSPX (madman2003)
  • Allow gravity rings that use solid walls to be shielded (madman2003)
  • Fix harvesters background simulation, as well as scaling the produced resources by abundance (madman2003)
  • Fix SSPX inflatable habitats and centrifuges to have crew capacity and somewhat realistic habitat volumes/areas (madman2003)
  • Add nitrogen storage to SSPX modules containing a pressurization module (madman2003)
  • Add habitat to Kerbalism gravity ring (madman2003)
  • A first attempt at scaling Kerbalism UI to follow KSP UI scaling
    ** By default using the scaling configured for KSP, with an additional scale factor in Settings.cfg if needed to overrule the default
  • Clicking the middle mouse button on the popout menu will now close the popout window if it is already open.
  • Humidity Control and a new Life Support Unit part (curtesy of PiezPiedPy)
  • Scale down food production to realistic levels, and make it dependent on CO2 (madman2003)
    ** Every kerbal now requires 2x Kerbalism greenhouse, or 3x 2.5m SSPX greenhouses, or 6x 3.5m SSPX greenhouses for permanent food production
    ** SSPX greenhouses include a habitat area, leaving very little space for food production
  • Water recyling is more realistic, recovering only 85% of Water (this is better than what ISS achieves in real life)
    ** Ammonia and CO2 are recovered from Water, rather than producing Waste. This is to avoid (future) conflicts between the mineral content of urine and feces
  • Kerbalism CO2 tanks are now full by default in order to supply Greenhouses with CO2 (madman2003)
  • Fix display of Habitat volume and space in tooltip, they used to be swapped (madman2003)
  • Minor fixes to SSPX config file (madman2003)
  • Add Electrolysis with H2 priority and Sabatier with H2O priority (madman2003)
  • Give Greenhouses the basic resources needed to run (madman2003)
  • There is now a help file on GitHub for those wishing to report bugs or contribute to Kerbalism.
    see CONTRIBUTING.md

For Developers

  • Profile importing is now available to modders who wish to import their own procceses, rules, supplies etc (thanks to PiezPiedPy)
    see Issue #2 on GitHub for more information Here
  • Updated Profiler GUI to use the Canvas system. Added Reset averages & Show zero calls buttons,
    a Framerate limiter, avg calls and frame counter (thanks go to PiezPiedPy)

Kerbalism 1.6.0 Beta 1

26 May 15:58
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Pre-release

Changes since the last release

  • Fix greenhouse animation for SSPX (madman2003)
  • Allow gravity rings that use solid walls to be shielded (madman2003)
  • Fix harvesters background simulation, as well as scaling the produced resources by abundance (madman2003)
  • Fix SSPX inflatable habitats and centrifuges to have crew capacity and somewhat realistic habitat volumes/areas (madman2003)
  • Add nitrogen storage to SSPX modules containing a pressurization module (madman2003)
  • Add habitat to Kerbalism gravity ring (madman2003)
  • A first attempt at scaling Kerbalism UI to follow KSP UI scaling
    ** By default using the scaling configured for KSP, with an additional scale factor in Settings.cfg if needed to overrule the default
  • Clicking the middle mouse button on the popout menu will now close the popout window if it is already open.
  • Humidity Control and a new Life Support Unit part (curtesy of PiezPiedPy)
  • Scale down food production to realistic levels, and make it dependent on CO2 (madman2003)
    ** Every kerbal now requires 2x Kerbalism greenhouse, or 3x 2.5m SSPX greenhouses, or 6x 3.5m SSPX greenhouses for permanent food production
    ** SSPX greenhouses include a habitat area, leaving very little space for food production
  • Water recyling is more realistic, recovering only 85% of Water (this is better than what ISS achieves in real life)
    ** Ammonia and CO2 are recovered from Water, rather than producing Waste. This is to avoid (future) conflicts between the mineral content of urine and feces
  • Kerbalism CO2 tanks are now full by default in order to supply Greenhouses with CO2 (madman2003)
  • Fix display of Habitat volume and space in tooltip, they used to be swapped (madman2003)
  • Minor fixes to SSPX config file (madman2003)
  • Add Electrolysis with H2 priority and Sabatier with H2O priority (madman2003)
  • Give Greenhouses the basic resources needed to run (madman2003)
  • There is now a help file on GitHub for those wishing to report bugs or contribute to Kerbalism.
    see CONTRIBUTING.md

For Developers

  • Profile importing is now available to modders who wish to import their own procceses, rules, supplies etc (thanks to PiezPiedPy)
    see Issue #2 on GitHub for more information Here
  • Updated Profiler GUI to use the Canvas system. Added Reset averages & Show zero calls buttons,
    a Framerate limiter, avg calls and frame counter (thanks go to PiezPiedPy)

Kerbalism 1.5.1

03 May 10:22
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Changelog:

  • SSPX support

  • Adds a version of the Water Electrolysis process that doesn't dump excess Oxygen

  • Added huge 3.5m containers

  • German/Russian Localization (thank you Riggers and player101!)

  • Probably some other stuff I forgot