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model_models_agents_agent_pool.go
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model_models_agents_agent_pool.go
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/*
Copyright 2022 Keyfactor
Licensed under the Apache License, Version 2.0 (the "License"); you may
not use this file except in compliance with the License. You may obtain a
copy of the License at http://www.apache.org/licenses/LICENSE-2.0. Unless
required by applicable law or agreed to in writing, software distributed
under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES
OR CONDITIONS OF ANY KIND, either express or implied. See the License for
thespecific language governing permissions and limitations under the
License.
Keyfactor-v1
This reference serves to document REST-based methods to manage and integrate with Keyfactor. In addition, an embedded interface allows for the execution of calls against the current Keyfactor API instance.
API version: v1
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package keyfactor
import (
"encoding/json"
)
// checks if the ModelsAgentsAgentPool type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ModelsAgentsAgentPool{}
// ModelsAgentsAgentPool Class representing an SSL agent pool
type ModelsAgentsAgentPool struct {
// GUID identifier of the agent pool
AgentPoolId *string `json:"AgentPoolId,omitempty"`
// Name of the agent pool
Name string `json:"Name"`
// Number of agents that can perform discovery jobs
DiscoverAgentsCount *int32 `json:"DiscoverAgentsCount,omitempty"`
// Number of agents that can perform monitoring jobs
MonitorAgentsCount *int32 `json:"MonitorAgentsCount,omitempty"`
// List of the agents assigned to the pool
Agents []ModelsAgentsAgentPoolAgent `json:"Agents,omitempty"`
AdditionalProperties map[string]interface{}
}
type _ModelsAgentsAgentPool ModelsAgentsAgentPool
// NewModelsAgentsAgentPool instantiates a new ModelsAgentsAgentPool object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewModelsAgentsAgentPool(name string) *ModelsAgentsAgentPool {
this := ModelsAgentsAgentPool{}
this.Name = name
return &this
}
// NewModelsAgentsAgentPoolWithDefaults instantiates a new ModelsAgentsAgentPool object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewModelsAgentsAgentPoolWithDefaults() *ModelsAgentsAgentPool {
this := ModelsAgentsAgentPool{}
return &this
}
// GetAgentPoolId returns the AgentPoolId field value if set, zero value otherwise.
func (o *ModelsAgentsAgentPool) GetAgentPoolId() string {
if o == nil || isNil(o.AgentPoolId) {
var ret string
return ret
}
return *o.AgentPoolId
}
// GetAgentPoolIdOk returns a tuple with the AgentPoolId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ModelsAgentsAgentPool) GetAgentPoolIdOk() (*string, bool) {
if o == nil || isNil(o.AgentPoolId) {
return nil, false
}
return o.AgentPoolId, true
}
// HasAgentPoolId returns a boolean if a field has been set.
func (o *ModelsAgentsAgentPool) HasAgentPoolId() bool {
if o != nil && !isNil(o.AgentPoolId) {
return true
}
return false
}
// SetAgentPoolId gets a reference to the given string and assigns it to the AgentPoolId field.
func (o *ModelsAgentsAgentPool) SetAgentPoolId(v string) {
o.AgentPoolId = &v
}
// GetName returns the Name field value
func (o *ModelsAgentsAgentPool) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *ModelsAgentsAgentPool) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *ModelsAgentsAgentPool) SetName(v string) {
o.Name = v
}
// GetDiscoverAgentsCount returns the DiscoverAgentsCount field value if set, zero value otherwise.
func (o *ModelsAgentsAgentPool) GetDiscoverAgentsCount() int32 {
if o == nil || isNil(o.DiscoverAgentsCount) {
var ret int32
return ret
}
return *o.DiscoverAgentsCount
}
// GetDiscoverAgentsCountOk returns a tuple with the DiscoverAgentsCount field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ModelsAgentsAgentPool) GetDiscoverAgentsCountOk() (*int32, bool) {
if o == nil || isNil(o.DiscoverAgentsCount) {
return nil, false
}
return o.DiscoverAgentsCount, true
}
// HasDiscoverAgentsCount returns a boolean if a field has been set.
func (o *ModelsAgentsAgentPool) HasDiscoverAgentsCount() bool {
if o != nil && !isNil(o.DiscoverAgentsCount) {
return true
}
return false
}
// SetDiscoverAgentsCount gets a reference to the given int32 and assigns it to the DiscoverAgentsCount field.
func (o *ModelsAgentsAgentPool) SetDiscoverAgentsCount(v int32) {
o.DiscoverAgentsCount = &v
}
// GetMonitorAgentsCount returns the MonitorAgentsCount field value if set, zero value otherwise.
func (o *ModelsAgentsAgentPool) GetMonitorAgentsCount() int32 {
if o == nil || isNil(o.MonitorAgentsCount) {
var ret int32
return ret
}
return *o.MonitorAgentsCount
}
// GetMonitorAgentsCountOk returns a tuple with the MonitorAgentsCount field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ModelsAgentsAgentPool) GetMonitorAgentsCountOk() (*int32, bool) {
if o == nil || isNil(o.MonitorAgentsCount) {
return nil, false
}
return o.MonitorAgentsCount, true
}
// HasMonitorAgentsCount returns a boolean if a field has been set.
func (o *ModelsAgentsAgentPool) HasMonitorAgentsCount() bool {
if o != nil && !isNil(o.MonitorAgentsCount) {
return true
}
return false
}
// SetMonitorAgentsCount gets a reference to the given int32 and assigns it to the MonitorAgentsCount field.
func (o *ModelsAgentsAgentPool) SetMonitorAgentsCount(v int32) {
o.MonitorAgentsCount = &v
}
// GetAgents returns the Agents field value if set, zero value otherwise.
func (o *ModelsAgentsAgentPool) GetAgents() []ModelsAgentsAgentPoolAgent {
if o == nil || isNil(o.Agents) {
var ret []ModelsAgentsAgentPoolAgent
return ret
}
return o.Agents
}
// GetAgentsOk returns a tuple with the Agents field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ModelsAgentsAgentPool) GetAgentsOk() ([]ModelsAgentsAgentPoolAgent, bool) {
if o == nil || isNil(o.Agents) {
return nil, false
}
return o.Agents, true
}
// HasAgents returns a boolean if a field has been set.
func (o *ModelsAgentsAgentPool) HasAgents() bool {
if o != nil && !isNil(o.Agents) {
return true
}
return false
}
// SetAgents gets a reference to the given []ModelsAgentsAgentPoolAgent and assigns it to the Agents field.
func (o *ModelsAgentsAgentPool) SetAgents(v []ModelsAgentsAgentPoolAgent) {
o.Agents = v
}
func (o ModelsAgentsAgentPool) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ModelsAgentsAgentPool) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !isNil(o.AgentPoolId) {
toSerialize["AgentPoolId"] = o.AgentPoolId
}
toSerialize["Name"] = o.Name
if !isNil(o.DiscoverAgentsCount) {
toSerialize["DiscoverAgentsCount"] = o.DiscoverAgentsCount
}
if !isNil(o.MonitorAgentsCount) {
toSerialize["MonitorAgentsCount"] = o.MonitorAgentsCount
}
if !isNil(o.Agents) {
toSerialize["Agents"] = o.Agents
}
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *ModelsAgentsAgentPool) UnmarshalJSON(bytes []byte) (err error) {
varModelsAgentsAgentPool := _ModelsAgentsAgentPool{}
if err = json.Unmarshal(bytes, &varModelsAgentsAgentPool); err == nil {
*o = ModelsAgentsAgentPool(varModelsAgentsAgentPool)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "AgentPoolId")
delete(additionalProperties, "Name")
delete(additionalProperties, "DiscoverAgentsCount")
delete(additionalProperties, "MonitorAgentsCount")
delete(additionalProperties, "Agents")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableModelsAgentsAgentPool struct {
value *ModelsAgentsAgentPool
isSet bool
}
func (v NullableModelsAgentsAgentPool) Get() *ModelsAgentsAgentPool {
return v.value
}
func (v *NullableModelsAgentsAgentPool) Set(val *ModelsAgentsAgentPool) {
v.value = val
v.isSet = true
}
func (v NullableModelsAgentsAgentPool) IsSet() bool {
return v.isSet
}
func (v *NullableModelsAgentsAgentPool) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableModelsAgentsAgentPool(val *ModelsAgentsAgentPool) *NullableModelsAgentsAgentPool {
return &NullableModelsAgentsAgentPool{value: val, isSet: true}
}
func (v NullableModelsAgentsAgentPool) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableModelsAgentsAgentPool) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}