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EntityManager.cpp
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EntityManager.cpp
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#include "EntityManager.h"
#include <iostream>
static EntityManager* sharedInstance;
EntityManager::EntityManager(){
_index = 0;
}
EntityManager::~EntityManager(){
for (auto it : list)
delete it.second;
}
void EntityManager::Add(Entity* e){
list.insert(std::pair<int, Entity*>(_index, e));
e->setIndex(_index);
_index++;
}
int EntityManager::getIndex(char* name){
for (auto it : list){
if (!strcmp(name, it.second->getName()))
return it.first;
}
std::cout << "Index not found" << std::endl;
return -1;
}
NPC* EntityManager::getNPC(char* name)
{
for (auto it : list){
if (!strcmp(name, it.second->getName()))
return (NPC*)(it.second);
}
std::cout << "Index not found" << std::endl;
return NULL;
}
Item* EntityManager::getItem(char* name)
{
for (auto it : list){
//if (it->second->getName() == name)
if (!strcmp(name, it.second->getName()))
return (Item*)(it.second);
}
std::cout << "Index not found" << std::endl;
return NULL;
}
void EntityManager::Remove(int index){
list.erase(index);
}
EntityManager* EntityManager::getInstance(){
if (!sharedInstance)
{
sharedInstance = new EntityManager();
}
return sharedInstance;
}