/
WeezerRevAnimation.cs
43 lines (34 loc) · 1009 Bytes
/
WeezerRevAnimation.cs
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using System;
using UnityEngine;
// Token: 0x02000257 RID: 599
namespace WeezerGunUtils
{
// Token: 0x02000258 RID: 600
public class WeezerAnimationReceiver : MonoBehaviour
{
// Token: 0x06000D86 RID: 3462 RVA: 0x0007C250 File Offset: 0x0007A450
private void Start()
{
this.rev = base.GetComponentInParent<Weezerrev>();
}
// Token: 0x06000D87 RID: 3463 RVA: 0x0007C25E File Offset: 0x0007A45E
public void ReadyGun()
{
this.rev.ReadyGun();
}
// Token: 0x06000D88 RID: 3464 RVA: 0x0007C26B File Offset: 0x0007A46B
public void Click()
{
if (this.click)
{
Instantiate<GameObject>(this.click);
}
this.rev.cylinder.DoTurn();
this.rev.Click();
}
// Token: 0x04001470 RID: 5232
private Weezerrev rev;
// Token: 0x04001471 RID: 5233
public GameObject click;
}
}