This repository has been archived by the owner on Jan 9, 2024. It is now read-only.
/
BFLAN.cs
471 lines (397 loc) · 16.4 KB
/
BFLAN.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using Toolbox;
using System.Windows.Forms;
using Toolbox.Library;
using Toolbox.Library.IO;
using SharpYaml.Serialization;
namespace LayoutBXLYT
{
public class BFLAN : BXLAN, IEditorForm<LayoutEditor>, IFileFormat, IConvertableTextFormat
{
public FileType FileType { get; set; } = FileType.Layout;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "Cafe Layout Animation (GUI)" };
public string[] Extension { get; set; } = new string[] { "*.bflan" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
{
return reader.CheckSignature(4, "FLAN");
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
#region Text Converter Interface
public TextFileType TextFileType => TextFileType.Xml;
public bool CanConvertBack => true;
public string ConvertToString()
{
var serializerSettings = new SerializerSettings()
{
// EmitTags = false
};
serializerSettings.DefaultStyle = SharpYaml.YamlStyle.Any;
serializerSettings.ComparerForKeySorting = null;
serializerSettings.RegisterTagMapping("Header", typeof(Header));
return FLAN.ToXml((Header)BxlanHeader);
var serializer = new Serializer(serializerSettings);
string yaml = serializer.Serialize(BxlanHeader, typeof(Header));
return yaml;
}
public void ConvertFromString(string text)
{
BxlanHeader = FLAN.FromXml(text);
BxlanHeader.FileInfo = this;
}
#endregion
public void Load(System.IO.Stream stream)
{
CanSave = true;
BxlanHeader = new Header();
BxlanHeader.Read(new FileReader(stream),this);
}
public void Unload()
{
}
public void Save(System.IO.Stream stream) {
BxlanHeader.Write(new FileWriter(stream));
}
public LayoutEditor OpenForm()
{
LayoutEditor editor = new LayoutEditor();
editor.Dock = DockStyle.Fill;
editor.LoadBxlan(BxlanHeader);
return editor;
}
public void FillEditor(Form control)
{
((LayoutEditor)control).LoadBxlan(BxlanHeader);
}
public class Header : BxlanHeader
{
private const string Magic = "FLAN";
private ushort ByteOrderMark;
private ushort HeaderSize;
//As of now this should be empty but just for future proofing
private List<SectionCommon> UnknownSections = new List<SectionCommon>();
public override void Read(FileReader reader, BXLAN bflan)
{
AnimationTag = new PAT1();
AnimationInfo = new PAI1();
reader.SetByteOrder(true);
reader.ReadSignature(4, Magic);
ByteOrderMark = reader.ReadUInt16();
reader.CheckByteOrderMark(ByteOrderMark);
HeaderSize = reader.ReadUInt16();
Version = reader.ReadUInt32();
SetVersionInfo();
uint FileSize = reader.ReadUInt32();
ushort sectionCount = reader.ReadUInt16();
reader.ReadUInt16(); //Padding
FileInfo = (IFileFormat)bflan;
IsBigEndian = reader.ByteOrder == Syroot.BinaryData.ByteOrder.BigEndian;
reader.SeekBegin(HeaderSize);
for (int i = 0; i < sectionCount; i++)
{
long pos = reader.Position;
string Signature = reader.ReadString(4, Encoding.ASCII);
uint SectionSize = reader.ReadUInt32();
SectionCommon section = new SectionCommon(Signature);
switch (Signature)
{
case "pat1":
AnimationTag = new PAT1(reader, this);
break;
case "pai1":
AnimationInfo = new PAI1(reader, this);
break;
default:
section.Data = reader.ReadBytes((int)SectionSize - 8);
UnknownSections.Add(section);
break;
}
section.SectionSize = SectionSize;
reader.SeekBegin(pos + SectionSize);
}
}
public override void Write(FileWriter writer)
{
writer.SetByteOrder(true);
writer.WriteSignature(Magic);
if (!IsBigEndian)
writer.Write((ushort)0xFFFE);
else
writer.Write((ushort)0xFEFF);
writer.SetByteOrder(IsBigEndian);
writer.Write(HeaderSize);
writer.Write(Version);
writer.Write(uint.MaxValue); //Reserve space for file size later
writer.Write(ushort.MaxValue); //Reserve space for section count later
writer.Seek(2); //padding
int sectionCount = 0;
WriteSection(writer, "pat1", AnimationTag, () => AnimationTag.Write(writer, this));
sectionCount++;
WriteSection(writer, "pai1", AnimationInfo, () => AnimationInfo.Write(writer, this));
sectionCount++;
foreach (var section in UnknownSections)
{
WriteSection(writer, section.Signature, section, () => section.Write(writer, this));
sectionCount++;
}
//Write the total section count
using (writer.TemporarySeek(0x10, System.IO.SeekOrigin.Begin))
{
writer.Write((ushort)sectionCount);
}
//Write the total file size
using (writer.TemporarySeek(0x0C, System.IO.SeekOrigin.Begin))
{
writer.Write((uint)writer.BaseStream.Length);
}
}
}
public class PAT1 : BxlanPAT1
{
private byte[] UnknownData;
private byte flags;
public PAT1()
{
AnimationOrder = 2;
Name = "";
EndFrame = 0;
StartFrame = 0;
ChildBinding = false;
Groups = new List<string>();
}
public PAT1(FileReader reader, Header header)
{
long startPos = reader.Position - 8;
Groups = new List<string>();
AnimationOrder = reader.ReadUInt16();
ushort groupCount = reader.ReadUInt16();
uint animNameOffset = reader.ReadUInt32();
uint groupNamesOffset = reader.ReadUInt32();
if (header.VersionMajor >= 8)
reader.ReadUInt32(); //unk
StartFrame = reader.ReadInt16();
EndFrame = reader.ReadInt16();
ChildBinding = reader.ReadBoolean();
UnknownData = reader.ReadBytes((int)(startPos + animNameOffset - reader.Position));
reader.SeekBegin(startPos + animNameOffset);
Name = reader.ReadZeroTerminatedString();
reader.SeekBegin(startPos + groupNamesOffset);
for (int i = 0; i < groupCount; i++)
Groups.Add(reader.ReadString(28, true));
}
public override void Write(FileWriter writer, LayoutHeader header)
{
long startPos = writer.Position - 8;
writer.Write(AnimationOrder);
writer.Write((ushort)Groups.Count);
writer.Write(uint.MaxValue); //animNameOffset
writer.Write(uint.MaxValue); //groupNamesOffset
if (header.VersionMajor >= 8)
writer.Write(0); //unk
writer.Write((ushort)StartFrame);
writer.Write((ushort)EndFrame);
writer.Write(ChildBinding);
writer.Write(UnknownData);
writer.WriteUint32Offset(startPos + 12, startPos);
writer.WriteString(Name);
writer.Align(4);
writer.WriteUint32Offset(startPos + 16, startPos);
for (int i = 0; i < Groups.Count; i++)
writer.WriteString(Groups[i], 28);
writer.Align(4);
}
}
public class PAI1 : BxlanPAI1
{
public PAI1()
{
Textures = new List<string>();
}
public override BxlanPaiEntry AddEntry(string name, byte target) {
var entry = new PaiEntry(name, target);
Entries.Add(entry);
return entry;
}
public PAI1(FileReader reader, Header header)
{
long startPos = reader.Position - 8;
Textures = new List<string>();
FrameSize = reader.ReadUInt16();
Loop = reader.ReadBoolean();
reader.ReadByte(); //padding
var numTextures = reader.ReadUInt16();
var numEntries = reader.ReadUInt16();
var entryOffsetTbl = reader.ReadUInt32();
long texStart = reader.Position;
var texOffsets = reader.ReadUInt32s(numTextures);
for (int i = 0; i < numTextures; i++)
{
reader.SeekBegin(texStart + texOffsets[i]);
Textures.Add(reader.ReadZeroTerminatedString());
}
reader.SeekBegin(startPos + entryOffsetTbl);
var entryOffsets = reader.ReadUInt32s(numEntries);
for (int i = 0; i < numEntries; i++)
{
reader.SeekBegin(startPos + entryOffsets[i]);
Entries.Add(new PaiEntry(reader, header));
}
}
public override void Write(FileWriter writer, LayoutHeader header)
{
long startPos = writer.Position - 8;
writer.Write(FrameSize);
writer.Write(Loop);
writer.Write((byte)0);
writer.Write((ushort)Textures.Count);
writer.Write((ushort)Entries.Count);
long entryOfsTblPos = writer.Position;
writer.Write(0);
if (Textures.Count > 0)
{
long startOfsPos = writer.Position;
writer.Write(new uint[Textures.Count]);
for (int i = 0; i < Textures.Count; i++)
{
writer.WriteUint32Offset(startOfsPos + (i * 4), startOfsPos);
writer.WriteString(Textures[i]);
}
writer.Align(4);
}
if (Entries.Count > 0)
{
writer.WriteUint32Offset(entryOfsTblPos, startPos);
long startOfsPos = writer.Position;
writer.Write(new uint[Entries.Count]);
for (int i = 0; i < Entries.Count; i++)
{
writer.WriteUint32Offset(startOfsPos + (i * 4), startPos);
((PaiEntry)Entries[i]).Write(writer, header);
}
}
}
}
public class PaiEntry : BxlanPaiEntry
{
public override BxlanPaiTag AddEntry(string tag) {
var paiTag = new PaiTag(tag);
Tags.Add(paiTag);
return paiTag;
}
public PaiEntry(string name, byte target)
{
Name = name;
Target = (AnimationTarget)target;
}
public PaiEntry(FileReader reader, Header header)
{
long startPos = reader.Position;
Name = reader.ReadString(28, true);
var numTags = reader.ReadByte();
Target = reader.ReadEnum<AnimationTarget>(false);
reader.ReadUInt16(); //padding
var offsets = reader.ReadUInt32s(numTags);
for (int i = 0; i < numTags; i++)
{
reader.SeekBegin(startPos + offsets[i]);
Tags.Add(new PaiTag(reader, header, Target));
}
}
public void Write(FileWriter writer, LayoutHeader header)
{
long startPos = writer.Position;
writer.WriteString(Name, 28);
writer.Write((byte)Tags.Count);
writer.Write(Target, false);
writer.Write((ushort)0);
if (Tags.Count > 0)
{
writer.Write(new uint[Tags.Count]);
for (int i = 0; i < Tags.Count; i++)
{
writer.WriteUint32Offset(startPos + 32 + (i * 4), startPos);
((PaiTag)Tags[i]).Write(writer, header, Target);
}
}
}
}
public class PaiTag : BxlanPaiTag
{
private uint Unknown {get;set;}
public PaiTag(string tag)
{
Tag = tag;
}
public PaiTag(FileReader reader, BxlanHeader header, AnimationTarget target)
{
if ((byte)target == 2)
Unknown = reader.ReadUInt32(); //This doesn't seem to be included in the offsets to the entries (?)
long startPos = reader.Position;
Tag = reader.ReadString(4, Encoding.ASCII);
var numEntries = reader.ReadByte();
reader.Seek(3);
var offsets = reader.ReadUInt32s((int)numEntries);
for (int i = 0; i < numEntries; i++)
{
reader.SeekBegin(startPos + offsets[i]);
switch (Tag)
{
case "FLPA":
Entries.Add(new LPATagEntry(reader, header));
break;
case "FLTS":
Entries.Add(new LTSTagEntry(reader, header));
break;
case "FLVI":
Entries.Add(new LVITagEntry(reader, header));
break;
case "FLVC":
Entries.Add(new LVCTagEntry(reader, header));
break;
case "FLMC":
Entries.Add(new LMCTagEntry(reader, header));
break;
case "FLTP":
Entries.Add(new LTPTagEntry(reader, header));
break;
default:
Entries.Add(new BxlanPaiTagEntry(reader, header));
break;
}
}
}
public void Write(FileWriter writer, LayoutHeader header, AnimationTarget target)
{
if ((byte)target == 2)
writer.Write(Unknown);
long startPos = writer.Position;
writer.WriteSignature(Tag);
writer.Write((byte)Entries.Count);
writer.Seek(3);
writer.Write(new uint[Entries.Count]);
for (int i = 0; i < Entries.Count; i++)
{
writer.WriteUint32Offset(startPos + 8 + (i * 4), startPos);
((BxlanPaiTagEntry)Entries[i]).Write(writer, header);
}
}
}
}
}