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Execute ExampleScene, all objects will penetrate the ground! #7

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dannisliang opened this issue Feb 10, 2022 · 3 comments
Open

Execute ExampleScene, all objects will penetrate the ground! #7

dannisliang opened this issue Feb 10, 2022 · 3 comments

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@dannisliang
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Execute ExampleScene, all objects will penetrate the ground!

@seannowotny
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I have the same problem in Unity 2020.3.32f1 with exceptions.
Running without Burst

IndexOutOfRangeException: Index 0 is out of range of '0' Length.
Unity.Collections.NativeArray`1[T].FailOutOfRangeError (System.Int32 index) (at <3be1a7ff939c43f181c0a10b5a0189ac>:0)
Unity.Collections.NativeArray`1[T].CheckElementWriteAccess (System.Int32 index) (at <3be1a7ff939c43f181c0a10b5a0189ac>:0)
Unity.Collections.NativeArray`1[T].set_Item (System.Int32 index, T value) (at <3be1a7ff939c43f181c0a10b5a0189ac>:0)
UnityS.Physics.Broadphase+StaticVsDynamicBuildBranchNodePairsJob.Execute () (at Assets/Scripts/UnityPhysicsPackage/Unity.Physics/Collision/World/Broadphase.cs:908)
Unity.Jobs.IJobExtensions+JobStruct`1[T].Execute (T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) (at <3be1a7ff939c43f181c0a10b5a0189ac>:0)

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@dannisliang @seannowotny @ruancuan and others