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FastShooter.cs
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FastShooter.cs
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using Microsoft.Xna.Framework;
using PolyOne.Engine;
using PolyOne.Utility;
using FastShooter.Screens;
namespace FastShooter
{
public class FastShooter : Engine
{
static readonly string[] preloadAssets =
{
"MenuAssets/gradient",
};
public FastShooter()
: base(640, 360, "Speedbuster", 2.0f, false)
{
}
protected override void Initialize()
{
base.Initialize();
TileInformation.TileDiemensions(32, 32);
screenManager.AddScreen(new BackgroundScreen(), null);
screenManager.AddScreen(new MainMenuScreen(), null);
ExitOnEscapeKeyPress = false;
}
protected override void LoadContent()
{
base.LoadContent();
foreach (string asset in preloadAssets)
{
Engine.Instance.Content.Load<object>(asset);
}
}
protected override void Update(GameTime gameTime)
{
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
base.Draw(gameTime);
}
}
static class Program
{
static void Main(string[] args)
{
using (FastShooter game = new FastShooter())
{
game.Run();
}
}
}
}