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Please go through /Assets/Scripts/BasicHandler.cs and understand each part of it well before attempting to fix this issue. Also, experiment in the Editor and submit any errors/issues/improvements.
So, let's begin with the beginning 馃槀. I am assuming you'll be understanding what I said since you needed to go through the main script. Since I am using the double type for the end result, Unity will convert values more than 10^(16) or less than 10^(-16) to standard form (I think so). The problem is that these limits are too far.
What needs to be done then?
The values must be transformed to standard form as soon as they are more than 10^(7) or less than
10^(-7).
Values in standard form must have a maximum number part of 4 significant figures. (e.g 1.234E+20)
Do not forget what needs to be done if the last digit is more than 5!
This should be used on the End Result variable (Result) in the EqualTo() function ONLY.
You can write another function or integrate all that in the ClarifyExponential() function itself. Good Luck!
The text was updated successfully, but these errors were encountered:
Please go through
/Assets/Scripts/BasicHandler.cs
and understand each part of it well before attempting to fix this issue. Also, experiment in the Editor and submit any errors/issues/improvements.So, let's begin with the beginning 馃槀. I am assuming you'll be understanding what I said since you needed to go through the main script. Since I am using the
double
type for the end result, Unity will convert values more than 10^(16) or less than 10^(-16) to standard form (I think so). The problem is that these limits are too far.What needs to be done then?
10^(-7).
The text was updated successfully, but these errors were encountered: