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Matt Dean edited this page Jan 24, 2020 · 7 revisions

kDecals

Projection Decals for Unity's Universal Render Pipeline.

alt text An example of Decals in a scene.

kDecals is a system for definition, placement and rendering of projection Decals in Unity's Universal Render Pipeline. It comes with Lit and Unlit Decal types by default and supports custom Decal shaders using a predefined Shader Library. kDecals supports Decal creation in Editor and runtime and supports pooling of runtime decals by default via kPooling.

Features

  • Editor and runtime Decal creation and manipulation.
  • Optional automatic pooling of Decals created at runtime.
  • Lit and Unlit Decal shaders supplied by default.

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