Why do I need this plugin if there is a free GooglePlayLicenseVerification repo? #4
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Why do I need this plugin if there is a free GooglePlayLicenseVerification repo? |
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The GooglePlayLicenseVerification repo was released back in 2012 but didn't receive any major updates since then. First of all, it doesn't have a defined API. You have to adapt the CheckLVLButton.cs for your project, which is a manual and error-prone process. I've been a user of this repo for three years, but time and time again, new problems appeared. All issues listed below are not hypothetical; I encountered all of them in production with both of my Google Play Pass games:
The 'Google Play License Check' plugin solves all the above issues and provides a clean and simple API. To verify how simple it is, please check the forum thread. |
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The GooglePlayLicenseVerification repo was released back in 2012 but didn't receive any major updates since then. First of all, it doesn't have a defined API. You have to adapt the CheckLVLButton.cs for your project, which is a manual and error-prone process.
I've been a user of this repo for three years, but time and time again, new problems appeared. All issues listed below are not hypothetical; I encountered all of them in production with both of my Google Play Pass games:
System.IO.IOException: Directory not empty at System.IO.FileSystem.RemoveDirectoryInternal (System.IO.DirectoryInfo directory, System.Boolean recursive, System.Bo…