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instance_icecrown_citadel.cpp
1894 lines (1793 loc) · 86.7 KB
/
instance_icecrown_citadel.cpp
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/*
REWRITTEN FROM SCRATCH BY PUSSYWIZARD, IT OWNS NOW!
*/
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "ScriptedCreature.h"
#include "Map.h"
#include "AccountMgr.h"
#include "icecrown_citadel.h"
#include "Player.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Transport.h"
#include "Group.h"
#include "CreatureTextMgr.h"
enum EventIds
{
EVENT_PLAYERS_GUNSHIP_SPAWN = 22663,
EVENT_PLAYERS_GUNSHIP_COMBAT = 22664,
EVENT_PLAYERS_GUNSHIP_SAURFANG = 22665,
EVENT_ENEMY_GUNSHIP_COMBAT = 22860,
EVENT_ENEMY_GUNSHIP_DESPAWN = 22861,
EVENT_QUAKE = 23437,
EVENT_SECOND_REMORSELESS_WINTER = 23507,
EVENT_TELEPORT_TO_FROSMOURNE = 23617,
EVENT_FESTERGUT_VALVE_USED = 23438,
EVENT_ROTFACE_VALVE_USED = 23426,
};
enum TimedEvents
{
EVENT_UPDATE_EXECUTION_TIME = 1,
EVENT_QUAKE_SHATTER = 2,
EVENT_REBUILD_PLATFORM = 3,
EVENT_RESPAWN_GUNSHIP = 4
};
DoorData const doorData[] =
{
{GO_LORD_MARROWGAR_S_ENTRANCE, DATA_LORD_MARROWGAR, DOOR_TYPE_ROOM, BOUNDARY_N },
{GO_SCOURGE_TRANSPORTER_FIRST, DATA_LORD_MARROWGAR, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_ICEWALL, DATA_LORD_MARROWGAR, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_DOODAD_ICECROWN_ICEWALL02, DATA_LORD_MARROWGAR, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_ORATORY_OF_THE_DAMNED_ENTRANCE, DATA_LADY_DEATHWHISPER, DOOR_TYPE_ROOM, BOUNDARY_N },
{GO_SAURFANG_S_DOOR, DATA_DEATHBRINGER_SAURFANG, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_ORANGE_PLAGUE_MONSTER_ENTRANCE, DATA_FESTERGUT, DOOR_TYPE_ROOM, BOUNDARY_E },
{GO_GREEN_PLAGUE_MONSTER_ENTRANCE, DATA_ROTFACE, DOOR_TYPE_ROOM, BOUNDARY_E },
//{GO_SCIENTIST_ENTRANCE, DATA_PROFESSOR_PUTRICIDE, DOOR_TYPE_ROOM, BOUNDARY_E },
{GO_CRIMSON_HALL_DOOR, DATA_BLOOD_PRINCE_COUNCIL, DOOR_TYPE_ROOM, BOUNDARY_S },
{GO_CRIMSON_HALL_DOOR, DATA_BLOOD_PRINCE_TRASH, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_BLOOD_ELF_COUNCIL_DOOR, DATA_BLOOD_PRINCE_COUNCIL, DOOR_TYPE_PASSAGE, BOUNDARY_W },
{GO_BLOOD_ELF_COUNCIL_DOOR_RIGHT, DATA_BLOOD_PRINCE_COUNCIL, DOOR_TYPE_PASSAGE, BOUNDARY_E },
{GO_DOODAD_ICECROWN_BLOODPRINCE_DOOR_01, DATA_BLOOD_QUEEN_LANA_THEL, DOOR_TYPE_ROOM, BOUNDARY_S },
{GO_DOODAD_ICECROWN_GRATE_01, DATA_BLOOD_QUEEN_LANA_THEL, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_GREEN_DRAGON_BOSS_ENTRANCE, DATA_SISTER_SVALNA, DOOR_TYPE_PASSAGE, BOUNDARY_S },
{GO_GREEN_DRAGON_BOSS_ENTRANCE, DATA_VALITHRIA_DREAMWALKER, DOOR_TYPE_ROOM, BOUNDARY_N },
{GO_GREEN_DRAGON_BOSS_EXIT, DATA_VALITHRIA_DREAMWALKER, DOOR_TYPE_PASSAGE, BOUNDARY_S },
{GO_DOODAD_ICECROWN_ROOSTPORTCULLIS_01, DATA_VALITHRIA_DREAMWALKER, DOOR_TYPE_SPAWN_HOLE, BOUNDARY_N },
{GO_DOODAD_ICECROWN_ROOSTPORTCULLIS_02, DATA_VALITHRIA_DREAMWALKER, DOOR_TYPE_SPAWN_HOLE, BOUNDARY_S },
{GO_DOODAD_ICECROWN_ROOSTPORTCULLIS_03, DATA_VALITHRIA_DREAMWALKER, DOOR_TYPE_SPAWN_HOLE, BOUNDARY_N },
{GO_DOODAD_ICECROWN_ROOSTPORTCULLIS_04, DATA_VALITHRIA_DREAMWALKER, DOOR_TYPE_SPAWN_HOLE, BOUNDARY_S },
{GO_SINDRAGOSA_ENTRANCE_DOOR, DATA_SINDRAGOSA, DOOR_TYPE_ROOM, BOUNDARY_NONE},
{GO_SINDRAGOSA_ENTRANCE_DOOR, DATA_SINDRAGOSA_GAUNTLET, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_SINDRAGOSA_SHORTCUT_ENTRANCE_DOOR, DATA_SINDRAGOSA, DOOR_TYPE_PASSAGE, BOUNDARY_E },
{GO_SINDRAGOSA_SHORTCUT_EXIT_DOOR, DATA_SINDRAGOSA, DOOR_TYPE_PASSAGE, BOUNDARY_NONE},
{GO_ICE_WALL, DATA_SINDRAGOSA, DOOR_TYPE_ROOM, BOUNDARY_SE },
{GO_ICE_WALL, DATA_SINDRAGOSA, DOOR_TYPE_ROOM, BOUNDARY_SW },
{0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE}, // END
};
// this doesnt have to only store questgivers, also can be used for related quest spawns
struct WeeklyQuest
{
uint32 creatureEntry;
uint32 questId[2]; // 10 and 25 man versions
};
// when changing the content, remember to update SetData, DATA_BLOOD_QUICKENING_STATE case for NPC_ALRIN_THE_AGILE index
WeeklyQuest const WeeklyQuestData[WeeklyNPCs] =
{
{NPC_INFILTRATOR_MINCHAR, {QUEST_DEPROGRAMMING_10, QUEST_DEPROGRAMMING_25 }}, // Deprogramming
{NPC_KOR_KRON_LIEUTENANT, {QUEST_SECURING_THE_RAMPARTS_10, QUEST_SECURING_THE_RAMPARTS_25 }}, // Securing the Ramparts
{NPC_ROTTING_FROST_GIANT_10, {QUEST_SECURING_THE_RAMPARTS_10, QUEST_SECURING_THE_RAMPARTS_25 }}, // Securing the Ramparts
{NPC_ROTTING_FROST_GIANT_25, {QUEST_SECURING_THE_RAMPARTS_10, QUEST_SECURING_THE_RAMPARTS_25 }}, // Securing the Ramparts
{NPC_ALCHEMIST_ADRIANNA, {QUEST_RESIDUE_RENDEZVOUS_10, QUEST_RESIDUE_RENDEZVOUS_25 }}, // Residue Rendezvous
{NPC_ALRIN_THE_AGILE, {QUEST_BLOOD_QUICKENING_10, QUEST_BLOOD_QUICKENING_25 }}, // Blood Quickening
{NPC_INFILTRATOR_MINCHAR_BQ, {QUEST_BLOOD_QUICKENING_10, QUEST_BLOOD_QUICKENING_25 }}, // Blood Quickening
{NPC_MINCHAR_BEAM_STALKER, {QUEST_BLOOD_QUICKENING_10, QUEST_BLOOD_QUICKENING_25 }}, // Blood Quickening
{NPC_VALITHRIA_DREAMWALKER_QUEST, {QUEST_RESPITE_FOR_A_TORMENTED_SOUL_10, QUEST_RESPITE_FOR_A_TORMENTED_SOUL_25 }}, // Respite for a Tormented Soul
};
Position const JainaSpawnPos = { -48.65278f, 2211.026f, 27.98586f, 3.124139f };
Position const MuradinSpawnPos = { -47.34549f, 2208.087f, 27.98586f, 3.106686f };
Position const UtherSpawnPos = { -26.58507f, 2211.524f, 30.19898f, 3.124139f };
Position const SylvanasSpawnPos = { -41.45833f, 2222.891f, 27.98586f, 3.647738f };
class RespawnEvent : public BasicEvent
{
public:
RespawnEvent(Creature& owner) : _owner(owner) { }
bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/)
{
_owner.RemoveCorpse(false);
_owner.Respawn();
return true;
}
private:
Creature& _owner;
};
class DelayedCastMincharEvent : public BasicEvent
{
public:
DelayedCastMincharEvent(Creature* trigger, uint32 spellId) : _trigger(trigger), _spellId(spellId) {}
bool Execute(uint64 /*time*/, uint32 /*diff*/)
{
if (Creature* minchar = _trigger->FindNearestCreature(NPC_INFILTRATOR_MINCHAR_BQ, 50.0f, true))
_trigger->CastSpell(minchar, _spellId, true);
return true;
}
private:
Creature* _trigger;
uint32 _spellId;
};
class instance_icecrown_citadel : public InstanceMapScript
{
public:
instance_icecrown_citadel() : InstanceMapScript(ICCScriptName, 631) { }
struct instance_icecrown_citadel_InstanceMapScript : public InstanceScript
{
instance_icecrown_citadel_InstanceMapScript(InstanceMap* map) : InstanceScript(map)
{
// pussywizard:
IsBuffAvailable = true;
WeeklyQuestId10 = 0;
PutricideEnteranceDoorGUID = 0;
GasReleaseValveGUID = 0;
OozeReleaseValveGUID = 0;
PutricideEventProgress = 0;
LichKingHeroicAvailable = true;
LichKingRandomWhisperTimer = 120*IN_MILLISECONDS;
DarkwhisperElevatorTimer = 3000;
memset(&WeeklyQuestNpcGUID, 0, sizeof(WeeklyQuestNpcGUID));
ScourgeTransporterFirstGUID = 0;
SetBossNumber(MAX_ENCOUNTERS);
LoadDoorData(doorData);
TeamIdInInstance = TEAM_NEUTRAL;
HeroicAttempts = MaxHeroicAttempts;
LadyDeathwisperElevatorGUID = 0;
GunshipGUID = 0;
EnemyGunshipGUID = 0;
GunshipArmoryGUID = 0;
DeathbringerSaurfangGUID = 0;
DeathbringerSaurfangDoorGUID = 0;
DeathbringerSaurfangEventGUID = 0;
DeathbringersCacheGUID = 0;
SaurfangTeleportGUID = 0;
PlagueSigilGUID = 0;
BloodwingSigilGUID = 0;
FrostwingSigilGUID = 0;
memset(PutricidePipeGUIDs, 0, 2 * sizeof(uint64));
memset(PutricideGateGUIDs, 0, 2 * sizeof(uint64));
PutricideCollisionGUID = 0;
FestergutGUID = 0;
RotfaceGUID = 0;
ProfessorPutricideGUID = 0;
PutricideTableGUID = 0;
memset(BloodCouncilGUIDs, 0, 3 * sizeof(uint64));
BloodCouncilControllerGUID = 0;
BloodQueenLanaThelGUID = 0;
CrokScourgebaneGUID = 0;
memset(CrokCaptainGUIDs, 0, 4 * sizeof(uint64));
SisterSvalnaGUID = 0;
ValithriaDreamwalkerGUID = 0;
ValithriaLichKingGUID = 0;
ValithriaTriggerGUID = 0;
PutricadeTrapGUID = 0;
SindragosaGauntletGUID = 0;
SindragosaGUID = 0;
SpinestalkerGUID = 0;
RimefangGUID = 0;
TheLichKingTeleportGUID = 0;
TheLichKingGUID = 0;
HighlordTirionFordringGUID = 0;
TerenasMenethilGUID = 0;
ArthasPlatformGUID = 0;
ArthasPrecipiceGUID = 0;
FrozenThroneEdgeGUID = 0;
FrozenThroneWindGUID = 0;
FrozenThroneWarningGUID = 0;
IsBonedEligible = true;
IsOozeDanceEligible = true;
IsNauseaEligible = true;
IsOrbWhispererEligible = true;
ColdflameJetsState = NOT_STARTED;
BloodQuickeningState = NOT_STARTED;
BloodQuickeningMinutes = 0;
BloodPrinceTrashCount = 0;
}
void FillInitialWorldStates(WorldPacket& data)
{
data << uint32(WORLDSTATE_SHOW_TIMER) << uint32(BloodQuickeningState == IN_PROGRESS);
data << uint32(WORLDSTATE_EXECUTION_TIME) << uint32(BloodQuickeningMinutes);
data << uint32(WORLDSTATE_SHOW_ATTEMPTS) << uint32(1);
data << uint32(WORLDSTATE_ATTEMPTS_REMAINING) << uint32(HeroicAttempts);
data << uint32(WORLDSTATE_ATTEMPTS_MAX) << uint32(MaxHeroicAttempts);
}
void OnPlayerAreaUpdate(Player* player, uint32 oldArea, uint32 newArea)
{
if (newArea == 4890 /*Putricide's Laboratory of Alchemical Horrors and Fun*/ ||
newArea == 4891 /*The Sanctum of Blood*/ ||
newArea == 4889 /*The Frost Queen's Lair*/ ||
newArea == 4859 /*The Frozen Throne*/ ||
newArea == 4910 /*Frostmourne*/)
{
player->SendInitWorldStates(player->GetZoneId(), player->GetAreaId());
}
else
player->SendUpdateWorldState(WORLDSTATE_SHOW_ATTEMPTS, 0);
}
void OnPlayerEnter(Player* player)
{
if (TeamIdInInstance == TEAM_NEUTRAL)
TeamIdInInstance = player->GetTeamId();
// for professor putricide hc
DoRemoveAurasDueToSpellOnPlayers(74119 /*SPELL_GAS_VARIABLE*/);
DoRemoveAurasDueToSpellOnPlayers(74118 /*SPELL_OOZE_VARIABLE*/);
if (GetBossState(DATA_LADY_DEATHWHISPER) == DONE && GetBossState(DATA_ICECROWN_GUNSHIP_BATTLE) != DONE)
SpawnGunship();
}
void OnCreatureCreate(Creature* creature)
{
if (TeamIdInInstance == TEAM_NEUTRAL)
{
Map::PlayerList const &players = instance->GetPlayers();
if (!players.isEmpty())
if (Player* player = players.begin()->GetSource())
TeamIdInInstance = player->GetTeamId();
}
// apply ICC buff to pets/summons
if (GetData(DATA_BUFF_AVAILABLE) && IS_PLAYER_GUID(creature->GetOwnerGUID()) && creature->HasUnitTypeMask(UNIT_MASK_MINION | UNIT_MASK_GUARDIAN | UNIT_MASK_CONTROLABLE_GUARDIAN) && creature->CanHaveThreatList())
if (Unit* owner = creature->GetOwner())
if (Player* plr = owner->ToPlayer())
{
SpellAreaForAreaMapBounds saBounds = sSpellMgr->GetSpellAreaForAreaMapBounds(4812);
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
if ((itr->second->raceMask & plr->getRaceMask()) && !creature->HasAura(itr->second->spellId))
if (const SpellInfo* si = sSpellMgr->GetSpellInfo(itr->second->spellId))
if (si->HasAura(SPELL_AURA_MOD_INCREASE_HEALTH_PERCENT))
creature->AddAura(itr->second->spellId, creature);
}
// fighting npcs in Rampart of Skulls
std::string name1("Skybreaker ");
std::string name2("Kor'kron ");
if (!creature->GetTransport() && creature->GetPositionZ() <= 205.0f && creature->GetExactDist2d(-439.0f, 2210.0f) <= 150.0f && (creature->GetEntry() == 37544 || creature->GetEntry() == 37545 || creature->GetName().compare(0, name1.length(), name1) == 0 || creature->GetName().compare(0, name2.length(), name2) == 0))
creature->AddToNotify(NOTIFY_AI_RELOCATION);
// pussywizard: check weekly here, before possible UpdateEntry
// allow creating all of them, because after killing Marrowgar some have to appear, so just hide them
switch (creature->GetEntry())
{
case NPC_INFILTRATOR_MINCHAR:
case NPC_KOR_KRON_LIEUTENANT:
case NPC_ALCHEMIST_ADRIANNA:
case NPC_ALRIN_THE_AGILE:
case NPC_INFILTRATOR_MINCHAR_BQ:
case NPC_MINCHAR_BEAM_STALKER:
case NPC_VALITHRIA_DREAMWALKER_QUEST:
for (uint8 i = 0; i < WeeklyNPCs; ++i)
if (WeeklyQuestData[i].creatureEntry == creature->GetEntry())
{
WeeklyQuestNpcGUID[i] = creature->GetGUID();
if (WeeklyQuestId10 != WeeklyQuestData[i].questId[0])
creature->SetVisible(false);
else if (WeeklyQuestData[i].creatureEntry == NPC_VALITHRIA_DREAMWALKER_QUEST && GetBossState(DATA_VALITHRIA_DREAMWALKER) != DONE)
creature->SetVisible(false);
}
break;
}
switch (creature->GetEntry())
{
case NPC_KOR_KRON_GENERAL:
if (TeamIdInInstance == TEAM_ALLIANCE)
creature->UpdateEntry(NPC_ALLIANCE_COMMANDER);
break;
case NPC_KOR_KRON_LIEUTENANT:
if (TeamIdInInstance == TEAM_ALLIANCE)
creature->UpdateEntry(NPC_SKYBREAKER_LIEUTENANT);
break;
case NPC_TORTUNOK:
if (TeamIdInInstance == TEAM_ALLIANCE)
creature->UpdateEntry(NPC_ALANA_MOONSTRIKE);
break;
case NPC_GERARDO_THE_SUAVE:
if (TeamIdInInstance == TEAM_ALLIANCE)
creature->UpdateEntry(NPC_TALAN_MOONSTRIKE);
break;
case NPC_UVLUS_BANEFIRE:
if (TeamIdInInstance == TEAM_ALLIANCE)
creature->UpdateEntry(NPC_MALFUS_GRIMFROST);
break;
case NPC_IKFIRUS_THE_VILE:
if (TeamIdInInstance == TEAM_ALLIANCE)
creature->UpdateEntry(NPC_YILI);
break;
case NPC_VOL_GUK:
if (TeamIdInInstance == TEAM_ALLIANCE)
creature->UpdateEntry(NPC_JEDEBIA);
break;
case NPC_HARAGG_THE_UNSEEN:
if (TeamIdInInstance == TEAM_ALLIANCE)
creature->UpdateEntry(NPC_NIBY_THE_ALMIGHTY);
break;
case NPC_GARROSH_HELLSCREAM:
if (TeamIdInInstance == TEAM_ALLIANCE)
creature->UpdateEntry(NPC_KING_VARIAN_WRYNN);
// Xinef: summon in case of instance unload
if (GetBossState(DATA_THE_LICH_KING) == DONE)
{
instance->SummonCreature(NPC_LADY_JAINA_PROUDMOORE_QUEST, JainaSpawnPos);
instance->SummonCreature(NPC_MURADIN_BRONZEBEARD_QUEST, MuradinSpawnPos);
instance->SummonCreature(NPC_UTHER_THE_LIGHTBRINGER_QUEST, UtherSpawnPos);
instance->SummonCreature(NPC_LADY_SYLVANAS_WINDRUNNER_QUEST, SylvanasSpawnPos);
}
break;
case NPC_DEATHBRINGER_SAURFANG:
DeathbringerSaurfangGUID = creature->GetGUID();
break;
case NPC_SE_HIGH_OVERLORD_SAURFANG:
if (TeamIdInInstance == TEAM_ALLIANCE)
{
creature->UpdateEntry(NPC_SE_MURADIN_BRONZEBEARD, creature->GetCreatureData());
creature->LoadEquipment();
}
DeathbringerSaurfangEventGUID = creature->GetGUID();
creature->LastUsedScriptID = creature->GetScriptId();
break;
case NPC_SE_MURADIN_BRONZEBEARD:
DeathbringerSaurfangEventGUID = creature->GetGUID();
break;
case NPC_HIGH_OVERLORD_SAURFANG_DUMMY:
if (TeamIdInInstance == TEAM_ALLIANCE)
{
creature->UpdateEntry(NPC_MURADIN_BRONZEBEARD_DUMMY, creature->GetCreatureData());
creature->LoadEquipment();
}
break;
case NPC_SE_KOR_KRON_REAVER:
if (TeamIdInInstance == TEAM_ALLIANCE)
creature->UpdateEntry(NPC_SE_SKYBREAKER_MARINE);
break;
case NPC_FESTERGUT:
FestergutGUID = creature->GetGUID();
break;
case NPC_ROTFACE:
RotfaceGUID = creature->GetGUID();
break;
case NPC_PROFESSOR_PUTRICIDE:
ProfessorPutricideGUID = creature->GetGUID();
if (GetBossState(DATA_ROTFACE) == DONE && GetBossState(DATA_FESTERGUT) == DONE && !HeroicAttempts && GetData(DATA_HAS_LIMITED_ATTEMPTS) && creature->IsAlive())
creature->SetVisible(false);
break;
case NPC_PRINCE_KELESETH:
BloodCouncilGUIDs[0] = creature->GetGUID();
break;
case NPC_PRINCE_TALDARAM:
BloodCouncilGUIDs[1] = creature->GetGUID();
break;
case NPC_PRINCE_VALANAR:
BloodCouncilGUIDs[2] = creature->GetGUID();
break;
case NPC_BLOOD_ORB_CONTROLLER:
BloodCouncilControllerGUID = creature->GetGUID();
break;
case NPC_BLOOD_QUEEN_LANA_THEL:
BloodQueenLanaThelGUID = creature->GetGUID();
if (!HeroicAttempts && GetData(DATA_HAS_LIMITED_ATTEMPTS) && creature->IsAlive())
creature->SetVisible(false);
break;
case NPC_CROK_SCOURGEBANE:
CrokScourgebaneGUID = creature->GetGUID();
break;
// we can only do this because there are no gaps in their entries
case NPC_CAPTAIN_ARNATH:
case NPC_CAPTAIN_BRANDON:
case NPC_CAPTAIN_GRONDEL:
case NPC_CAPTAIN_RUPERT:
CrokCaptainGUIDs[creature->GetEntry()-NPC_CAPTAIN_ARNATH] = creature->GetGUID();
break;
case NPC_SISTER_SVALNA:
SisterSvalnaGUID = creature->GetGUID();
break;
case NPC_VALITHRIA_DREAMWALKER:
ValithriaDreamwalkerGUID = creature->GetGUID();
break;
case NPC_THE_LICH_KING_VALITHRIA:
ValithriaLichKingGUID = creature->GetGUID();
break;
case NPC_GREEN_DRAGON_COMBAT_TRIGGER:
ValithriaTriggerGUID = creature->GetGUID();
break;
case NPC_PUTRICADES_TRAP:
PutricadeTrapGUID = creature->GetGUID();
break;
case NPC_SINDRAGOSA_GAUNTLET:
SindragosaGauntletGUID = creature->GetGUID();
break;
case NPC_SINDRAGOSA:
SindragosaGUID = creature->GetGUID();
if (!HeroicAttempts && GetData(DATA_HAS_LIMITED_ATTEMPTS) && creature->IsAlive())
creature->SetVisible(false);
break;
case NPC_SPINESTALKER:
SpinestalkerGUID = creature->GetGUID();
break;
case NPC_RIMEFANG:
RimefangGUID = creature->GetGUID();
break;
case NPC_INVISIBLE_STALKER:
// Teleporter visual at center
if (creature->GetExactDist2d(4357.052f, 2769.421f) < 10.0f && GetBossState(DATA_PROFESSOR_PUTRICIDE) == DONE && GetBossState(DATA_BLOOD_QUEEN_LANA_THEL) == DONE && GetBossState(DATA_SINDRAGOSA) == DONE)
creature->CastSpell(creature, SPELL_ARTHAS_TELEPORTER_CEREMONY, false);
break;
case NPC_THE_LICH_KING:
TheLichKingGUID = creature->GetGUID();
if (!HeroicAttempts && GetData(DATA_HAS_LIMITED_ATTEMPTS) && creature->IsAlive())
creature->SetVisible(false);
break;
case NPC_HIGHLORD_TIRION_FORDRING_LK:
HighlordTirionFordringGUID = creature->GetGUID();
break;
case NPC_TERENAS_MENETHIL_FROSTMOURNE:
case NPC_TERENAS_MENETHIL_FROSTMOURNE_H:
TerenasMenethilGUID = creature->GetGUID();
break;
case NPC_INFILTRATOR_MINCHAR_BQ:
if (BloodQuickeningState == DONE)
creature->DespawnOrUnsummon(1);
break;
case NPC_MINCHAR_BEAM_STALKER:
if (BloodQuickeningState != DONE)
{
uint32 spellId = 0;
if (creature->GetPositionY() > 2790.0f && creature->GetPositionZ() > 420.0f)
spellId = 72304;
else if (creature->GetPositionY() < 2790.0f && creature->GetPositionZ() > 420.0f)
spellId = 72303;
else if (creature->GetPositionY() < 2790.0f && creature->GetPositionZ() < 420.0f)
spellId = 72302;
else
spellId = 72301;
creature->m_Events.AddEvent(new DelayedCastMincharEvent(creature, spellId), creature->m_Events.CalculateTime(1000));
}
break;
case NPC_SKYBREAKER_DECKHAND:
case NPC_ORGRIMS_HAMMER_CREW:
if (!creature->IsAlive())
creature->Respawn();
break;
default:
break;
}
}
void OnCreatureRemove(Creature* creature)
{
if (creature->GetEntry() == NPC_SINDRAGOSA)
SindragosaGUID = 0;
}
uint32 GetCreatureEntry(uint32 /*guidLow*/, CreatureData const* data)
{
if (TeamIdInInstance == TEAM_NEUTRAL)
{
Map::PlayerList const &players = instance->GetPlayers();
if (!players.isEmpty())
if (Player* player = players.begin()->GetSource())
TeamIdInInstance = player->GetTeamId();
}
uint32 entry = data->id;
switch (entry)
{
case NPC_HORDE_GUNSHIP_CANNON:
case NPC_ORGRIMS_HAMMER_CREW:
case NPC_SKY_REAVER_KORM_BLACKSCAR:
if (TeamIdInInstance == TEAM_ALLIANCE)
return 0;
break;
case NPC_ALLIANCE_GUNSHIP_CANNON:
case NPC_SKYBREAKER_DECKHAND:
case NPC_HIGH_CAPTAIN_JUSTIN_BARTLETT:
if (TeamIdInInstance == TEAM_HORDE)
return 0;
break;
case NPC_ZAFOD_BOOMBOX:
if (GameObjectTemplate const* go = sObjectMgr->GetGameObjectTemplate(GO_THE_SKYBREAKER_A))
if ((TeamIdInInstance == TEAM_ALLIANCE && data->mapid == go->moTransport.mapID) ||
(TeamIdInInstance == TEAM_HORDE && data->mapid != go->moTransport.mapID))
return entry;
return 0;
case NPC_IGB_MURADIN_BRONZEBEARD:
if ((TeamIdInInstance == TEAM_ALLIANCE && data->posX > 10.0f) ||
(TeamIdInInstance == TEAM_HORDE && data->posX < 10.0f))
return entry;
return 0;
case NPC_SPIRE_FROSTWYRM:
if (TeamIdInInstance == TEAM_ALLIANCE && data->posY < 2200.0f || TeamIdInInstance == TEAM_HORDE && data->posY > 2200.0f)
return 0;
break;
}
return entry;
}
uint32 GetGameObjectEntry(uint32 /*guidLow*/, uint32 entry)
{
if (TeamIdInInstance == TEAM_NEUTRAL)
{
Map::PlayerList const &players = instance->GetPlayers();
if (!players.isEmpty())
if (Player* player = players.begin()->GetSource())
TeamIdInInstance = player->GetTeamId();
}
switch (entry)
{
case GO_GUNSHIP_ARMORY_H_10N:
case GO_GUNSHIP_ARMORY_H_25N:
case GO_GUNSHIP_ARMORY_H_10H:
case GO_GUNSHIP_ARMORY_H_25H:
if (TeamIdInInstance == TEAM_ALLIANCE)
return 0;
break;
case GO_GUNSHIP_ARMORY_A_10N:
case GO_GUNSHIP_ARMORY_A_25N:
case GO_GUNSHIP_ARMORY_A_10H:
case GO_GUNSHIP_ARMORY_A_25H:
if (TeamIdInInstance == TEAM_HORDE)
return 0;
break;
}
return entry;
}
void OnUnitDeath(Unit* unit)
{
Creature* creature = unit->ToCreature();
if (!creature)
return;
// fighting npcs in Rampart of Skulls
std::string name1("Skybreaker ");
std::string name2("Kor'kron ");
if (!creature->GetTransport() && creature->GetPositionZ() <= 205.0f && creature->GetExactDist2d(-439.0f, 2210.0f) <= 150.0f && (creature->GetEntry() == 37544 || creature->GetEntry() == 37545 || creature->GetName().compare(0, name1.length(), name1) == 0 || creature->GetName().compare(0, name2.length(), name2) == 0))
if (!creature->GetLootRecipient())
creature->m_Events.AddEvent(new RespawnEvent(*creature), creature->m_Events.CalculateTime(3000));
switch (creature->GetEntry())
{
case NPC_YMIRJAR_BATTLE_MAIDEN:
case NPC_YMIRJAR_DEATHBRINGER:
case NPC_YMIRJAR_FROSTBINDER:
case NPC_YMIRJAR_HUNTRESS:
case NPC_YMIRJAR_WARLORD:
if (Creature* crok = instance->GetCreature(CrokScourgebaneGUID))
crok->AI()->SetGUID(creature->GetGUID(), ACTION_VRYKUL_DEATH);
break;
case NPC_FROSTWING_WHELP:
if (FrostwyrmGUIDs.empty())
return;
if (creature->AI()->GetData(1/*DATA_FROSTWYRM_OWNER*/) == DATA_SPINESTALKER)
{
SpinestalkerTrash.erase(creature->GetDBTableGUIDLow());
if (SpinestalkerTrash.empty())
if (Creature* spinestalk = instance->GetCreature(SpinestalkerGUID))
spinestalk->AI()->DoAction(ACTION_START_FROSTWYRM);
}
else
{
RimefangTrash.erase(creature->GetDBTableGUIDLow());
if (RimefangTrash.empty())
if (Creature* spinestalk = instance->GetCreature(RimefangGUID))
spinestalk->AI()->DoAction(ACTION_START_FROSTWYRM);
}
break;
case NPC_RIMEFANG:
case NPC_SPINESTALKER:
{
if (GetData(DATA_HAS_LIMITED_ATTEMPTS) && !HeroicAttempts)
return;
if (GetBossState(DATA_SINDRAGOSA) == DONE)
return;
FrostwyrmGUIDs.erase(creature->GetDBTableGUIDLow());
if (FrostwyrmGUIDs.empty())
{
instance->LoadGrid(SindragosaSpawnPos.GetPositionX(), SindragosaSpawnPos.GetPositionY());
if (Creature* boss = instance->SummonCreature(NPC_SINDRAGOSA, SindragosaSpawnPos))
boss->AI()->DoAction(ACTION_START_FROSTWYRM);
}
break;
}
case NPC_DEATHSPEAKER_SERVANT:
if (Creature* c = unit->SummonCreature(WORLD_TRIGGER, *unit, TEMPSUMMON_TIMED_DESPAWN, 10000))
{
c->CastSpell(c, 69422, true);
unit->SummonCreature(NPC_RISEN_DEATHSPEAKER_SERVANT, *unit, TEMPSUMMON_MANUAL_DESPAWN);
unit->ToCreature()->DespawnOrUnsummon(3000);
}
break;
default:
break;
}
}
void OnGameObjectCreate(GameObject* go)
{
if (TeamIdInInstance == TEAM_NEUTRAL)
{
Map::PlayerList const &players = instance->GetPlayers();
if (!players.isEmpty())
if (Player* player = players.begin()->GetSource())
TeamIdInInstance = player->GetTeamId();
}
switch (go->GetEntry())
{
case GO_SPIRIT_ALARM_1:
case GO_SPIRIT_ALARM_2:
case GO_SPIRIT_ALARM_3:
case GO_SPIRIT_ALARM_4:
{
Position pos[4*3] = {{-160.96f, 2210.46f, 35.24f, 0.0f}, {-176.27f, 2201.93f, 35.24f, 0.0f}, {-207.83f, 2207.38f, 35.24f, 0.0f},
{-178.41f, 2225.11f, 35.24f, 0.0f}, {-195.23f, 2221.55f, 35.24f, 0.0f}, {-209.94f, 2250.34f, 37.99f, 0.0f},
{-289.80f, 2216.60f, 42.39f, 0.0f}, {-317.76f, 2216.11f, 42.57f, 0.0f}, {-301.07f, 2216.62f, 42.0f, 0.0f},
{-276.07f, 2206.76f, 42.57f, 0.0f}, {-304.44f, 2199.11f, 41.99f, 0.0f}, {-292.82f, 2204.61f, 42.02f, 0.0f}};
go->SetPosition(pos[3*(go->GetEntry()-GO_SPIRIT_ALARM_1)+urand(0,2)]);
}
break;
case GO_GEIST_ALARM_1:
case GO_GEIST_ALARM_2:
go->SetPosition(go->GetPositionX()+urand(0,2)*20.0f*(go->GetEntry()==GO_GEIST_ALARM_1?-1.0f:1.0f), go->GetPositionY(), go->GetPositionZ(), go->GetOrientation());
break;
case GO_DOODAD_ICECROWN_ICEWALL02:
case GO_ICEWALL:
case GO_LORD_MARROWGAR_S_ENTRANCE:
case GO_ORATORY_OF_THE_DAMNED_ENTRANCE:
case GO_ORANGE_PLAGUE_MONSTER_ENTRANCE:
case GO_GREEN_PLAGUE_MONSTER_ENTRANCE:
case GO_CRIMSON_HALL_DOOR:
case GO_BLOOD_ELF_COUNCIL_DOOR:
case GO_BLOOD_ELF_COUNCIL_DOOR_RIGHT:
case GO_DOODAD_ICECROWN_BLOODPRINCE_DOOR_01:
case GO_DOODAD_ICECROWN_GRATE_01:
case GO_GREEN_DRAGON_BOSS_ENTRANCE:
case GO_GREEN_DRAGON_BOSS_EXIT:
case GO_DOODAD_ICECROWN_ROOSTPORTCULLIS_02:
case GO_DOODAD_ICECROWN_ROOSTPORTCULLIS_03:
case GO_SINDRAGOSA_SHORTCUT_ENTRANCE_DOOR:
case GO_SINDRAGOSA_SHORTCUT_EXIT_DOOR:
case GO_ICE_WALL:
case GO_SINDRAGOSA_ENTRANCE_DOOR:
AddDoor(go, true);
break;
case GO_SCIENTIST_ENTRANCE:
PutricideEnteranceDoorGUID = go->GetGUID();
HandleGameObject(PutricideEnteranceDoorGUID, PutricideEventProgress & PUTRICIDE_EVENT_FLAG_TRAP_FINISHED, go);
break;
// these 2 gates are functional only on 25man modes
case GO_DOODAD_ICECROWN_ROOSTPORTCULLIS_01:
case GO_DOODAD_ICECROWN_ROOSTPORTCULLIS_04:
if (instance->Is25ManRaid())
AddDoor(go, true);
break;
case GO_LADY_DEATHWHISPER_ELEVATOR:
LadyDeathwisperElevatorGUID = go->GetGUID();
break;
case GO_THE_SKYBREAKER_H:
case GO_ORGRIMS_HAMMER_A:
EnemyGunshipGUID = go->GetGUID();
break;
case GO_GUNSHIP_ARMORY_H_10N:
case GO_GUNSHIP_ARMORY_H_25N:
case GO_GUNSHIP_ARMORY_H_10H:
case GO_GUNSHIP_ARMORY_H_25H:
case GO_GUNSHIP_ARMORY_A_10N:
case GO_GUNSHIP_ARMORY_A_25N:
case GO_GUNSHIP_ARMORY_A_10H:
case GO_GUNSHIP_ARMORY_A_25H:
GunshipArmoryGUID = go->GetGUID();
break;
case GO_SAURFANG_S_DOOR:
DeathbringerSaurfangDoorGUID = go->GetGUID();
AddDoor(go, true);
break;
case GO_DEATHBRINGER_S_CACHE_10N:
case GO_DEATHBRINGER_S_CACHE_25N:
case GO_DEATHBRINGER_S_CACHE_10H:
case GO_DEATHBRINGER_S_CACHE_25H:
DeathbringersCacheGUID = go->GetGUID();
break;
case GO_SCOURGE_TRANSPORTER_SAURFANG:
SaurfangTeleportGUID = go->GetGUID();
break;
case GO_PLAGUE_SIGIL:
PlagueSigilGUID = go->GetGUID();
if (GetBossState(DATA_PROFESSOR_PUTRICIDE) == DONE)
HandleGameObject(PlagueSigilGUID, false, go);
break;
case GO_BLOODWING_SIGIL:
BloodwingSigilGUID = go->GetGUID();
if (GetBossState(DATA_BLOOD_QUEEN_LANA_THEL) == DONE)
HandleGameObject(BloodwingSigilGUID, false, go);
break;
case GO_SIGIL_OF_THE_FROSTWING:
FrostwingSigilGUID = go->GetGUID();
if (GetBossState(DATA_SINDRAGOSA) == DONE)
HandleGameObject(FrostwingSigilGUID, false, go);
break;
case GO_SCIENTIST_AIRLOCK_DOOR_COLLISION:
PutricideCollisionGUID = go->GetGUID();
HandleGameObject(PutricideCollisionGUID, ((PutricideEventProgress & PUTRICIDE_EVENT_FLAG_FESTERGUT_VALVE) && (PutricideEventProgress & PUTRICIDE_EVENT_FLAG_ROTFACE_VALVE)), go);
break;
case GO_SCIENTIST_AIRLOCK_DOOR_ORANGE:
PutricideGateGUIDs[0] = go->GetGUID();
if ((PutricideEventProgress & PUTRICIDE_EVENT_FLAG_FESTERGUT_VALVE) && (PutricideEventProgress & PUTRICIDE_EVENT_FLAG_ROTFACE_VALVE))
go->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
else
HandleGameObject(PutricideGateGUIDs[0], !(PutricideEventProgress & PUTRICIDE_EVENT_FLAG_FESTERGUT_VALVE), go);
break;
case GO_SCIENTIST_AIRLOCK_DOOR_GREEN:
PutricideGateGUIDs[1] = go->GetGUID();
if ((PutricideEventProgress & PUTRICIDE_EVENT_FLAG_ROTFACE_VALVE) && (PutricideEventProgress & PUTRICIDE_EVENT_FLAG_FESTERGUT_VALVE))
go->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
else
HandleGameObject(PutricideGateGUIDs[1], !(PutricideEventProgress & PUTRICIDE_EVENT_FLAG_ROTFACE_VALVE), go);
break;
case GO_DOODAD_ICECROWN_ORANGETUBES02:
PutricidePipeGUIDs[0] = go->GetGUID();
if (PutricideEventProgress & PUTRICIDE_EVENT_FLAG_FESTERGUT_VALVE)
HandleGameObject(PutricidePipeGUIDs[0], true, go);
break;
case GO_DOODAD_ICECROWN_GREENTUBES02:
PutricidePipeGUIDs[1] = go->GetGUID();
if (PutricideEventProgress & PUTRICIDE_EVENT_FLAG_ROTFACE_VALVE)
HandleGameObject(PutricidePipeGUIDs[1], true, go);
break;
case GO_GAS_RELEASE_VALVE:
GasReleaseValveGUID = go->GetGUID();
if (GetBossState(DATA_FESTERGUT) != DONE)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE);
break;
case GO_OOZE_RELEASE_VALVE:
OozeReleaseValveGUID = go->GetGUID();
if (GetBossState(DATA_ROTFACE) != DONE)
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE);
break;
case GO_DRINK_ME:
PutricideTableGUID = go->GetGUID();
break;
case GO_CACHE_OF_THE_DREAMWALKER_10N:
case GO_CACHE_OF_THE_DREAMWALKER_25N:
case GO_CACHE_OF_THE_DREAMWALKER_10H:
case GO_CACHE_OF_THE_DREAMWALKER_25H:
if (Creature* valithria = instance->GetCreature(ValithriaDreamwalkerGUID))
go->SetLootRecipient(valithria->GetLootRecipient());
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED | GO_FLAG_NOT_SELECTABLE | GO_FLAG_NODESPAWN);
break;
case GO_SCOURGE_TRANSPORTER_LK:
TheLichKingTeleportGUID = go->GetGUID();
if (GetBossState(DATA_PROFESSOR_PUTRICIDE) == DONE && GetBossState(DATA_BLOOD_QUEEN_LANA_THEL) == DONE && GetBossState(DATA_SINDRAGOSA) == DONE)
go->SetGoState(GO_STATE_ACTIVE);
break;
case GO_ARTHAS_PLATFORM:
// this enables movement at The Frozen Throne, when printed this value is 0.000000f
// however, when represented as integer client will accept only this value
go->SetUInt32Value(GAMEOBJECT_PARENTROTATION, 5535469);
ArthasPlatformGUID = go->GetGUID();
break;
case GO_ARTHAS_PRECIPICE:
go->SetUInt32Value(GAMEOBJECT_PARENTROTATION, 4178312);
ArthasPrecipiceGUID = go->GetGUID();
break;
case GO_DOODAD_ICECROWN_THRONEFROSTYEDGE01:
FrozenThroneEdgeGUID = go->GetGUID();
break;
case GO_DOODAD_ICECROWN_THRONEFROSTYWIND01:
FrozenThroneWindGUID = go->GetGUID();
break;
case GO_DOODAD_ICECROWN_SNOWEDGEWARNING01:
FrozenThroneWarningGUID = go->GetGUID();
break;
case GO_FROZEN_LAVAMAN:
FrozenBolvarGUID = go->GetGUID();
if (GetBossState(DATA_THE_LICH_KING) == DONE)
go->SetRespawnTime(7 * DAY);
break;
case GO_LAVAMAN_PILLARS_CHAINED:
PillarsChainedGUID = go->GetGUID();
if (GetBossState(DATA_THE_LICH_KING) == DONE)
go->SetRespawnTime(7 * DAY);
break;
case GO_LAVAMAN_PILLARS_UNCHAINED:
PillarsUnchainedGUID = go->GetGUID();
if (GetBossState(DATA_THE_LICH_KING) == DONE)
go->SetRespawnTime(7 * DAY);
break;
case GO_SCOURGE_TRANSPORTER_FIRST:
AddDoor(go, true);
ScourgeTransporterFirstGUID = go->GetGUID();
if (GetBossState(DATA_LORD_MARROWGAR) == DONE)
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
break;
default:
break;
}
}
void OnGameObjectRemove(GameObject* go)
{
switch (go->GetEntry())
{
case GO_DOODAD_ICECROWN_ICEWALL02:
case GO_ICEWALL:
case GO_LORD_MARROWGAR_S_ENTRANCE:
case GO_ORATORY_OF_THE_DAMNED_ENTRANCE:
case GO_SAURFANG_S_DOOR:
case GO_ORANGE_PLAGUE_MONSTER_ENTRANCE:
case GO_GREEN_PLAGUE_MONSTER_ENTRANCE:
case GO_SCIENTIST_ENTRANCE:
case GO_CRIMSON_HALL_DOOR:
case GO_BLOOD_ELF_COUNCIL_DOOR:
case GO_BLOOD_ELF_COUNCIL_DOOR_RIGHT:
case GO_DOODAD_ICECROWN_BLOODPRINCE_DOOR_01:
case GO_DOODAD_ICECROWN_GRATE_01:
case GO_GREEN_DRAGON_BOSS_ENTRANCE:
case GO_GREEN_DRAGON_BOSS_EXIT:
case GO_DOODAD_ICECROWN_ROOSTPORTCULLIS_01:
case GO_DOODAD_ICECROWN_ROOSTPORTCULLIS_02:
case GO_DOODAD_ICECROWN_ROOSTPORTCULLIS_03:
case GO_DOODAD_ICECROWN_ROOSTPORTCULLIS_04:
//case GO_SINDRAGOSA_ENTRANCE_DOOR:
case GO_SINDRAGOSA_SHORTCUT_ENTRANCE_DOOR:
case GO_SINDRAGOSA_SHORTCUT_EXIT_DOOR:
case GO_ICE_WALL:
case GO_SCOURGE_TRANSPORTER_FIRST:
AddDoor(go, false);
break;
case GO_THE_SKYBREAKER_A:
case GO_ORGRIMS_HAMMER_H:
GunshipGUID = 0;
break;
default:
break;
}
}
uint32 GetData(uint32 type) const
{
switch (type)
{
case DATA_BUFF_AVAILABLE:
return (IsBuffAvailable ? 1 : 0);
case DATA_WEEKLY_QUEST_ID:
return WeeklyQuestId10;
case DATA_PUTRICIDE_TRAP_STATE:
if (!(PutricideEventProgress & PUTRICIDE_EVENT_FLAG_FESTERGUT_VALVE) || !(PutricideEventProgress & PUTRICIDE_EVENT_FLAG_ROTFACE_VALVE))
return TO_BE_DECIDED;
if (PutricideEventProgress & PUTRICIDE_EVENT_FLAG_TRAP_INPROGRESS)
return IN_PROGRESS;
if (PutricideEventProgress & PUTRICIDE_EVENT_FLAG_TRAP_FINISHED)
return DONE;
return NOT_STARTED;
case DATA_HAS_LIMITED_ATTEMPTS:
return (instance->IsHeroic() ? 1 : 0);
case DATA_LK_HC_AVAILABLE:
return (LichKingHeroicAvailable ? 1 : 0);
case DATA_SINDRAGOSA_FROSTWYRMS:
return FrostwyrmGUIDs.size();
case DATA_SPINESTALKER:
return SpinestalkerTrash.size();
case DATA_RIMEFANG:
return RimefangTrash.size();
case DATA_COLDFLAME_JETS:
return ColdflameJetsState;
case DATA_TEAMID_IN_INSTANCE:
return TeamIdInInstance;
case DATA_BLOOD_QUICKENING_STATE:
return BloodQuickeningState;
case DATA_HEROIC_ATTEMPTS:
return HeroicAttempts;
default:
break;
}
return 0;
}
uint64 GetData64(uint32 type) const
{
switch (type)
{
case DATA_ICECROWN_GUNSHIP_BATTLE:
return GunshipGUID;
case DATA_ENEMY_GUNSHIP:
return EnemyGunshipGUID;
case DATA_DEATHBRINGER_SAURFANG:
return DeathbringerSaurfangGUID;
case DATA_SAURFANG_EVENT_NPC:
return DeathbringerSaurfangEventGUID;
case GO_SAURFANG_S_DOOR:
return DeathbringerSaurfangDoorGUID;
case GO_SCOURGE_TRANSPORTER_SAURFANG:
return SaurfangTeleportGUID;
case DATA_FESTERGUT:
return FestergutGUID;
case DATA_ROTFACE:
return RotfaceGUID;
case DATA_PROFESSOR_PUTRICIDE:
return ProfessorPutricideGUID;
case DATA_PUTRICIDE_TABLE:
return PutricideTableGUID;
case DATA_PRINCE_KELESETH_GUID:
return BloodCouncilGUIDs[0];
case DATA_PRINCE_TALDARAM_GUID:
return BloodCouncilGUIDs[1];
case DATA_PRINCE_VALANAR_GUID:
return BloodCouncilGUIDs[2];
case DATA_BLOOD_PRINCES_CONTROL:
return BloodCouncilControllerGUID;
case DATA_BLOOD_QUEEN_LANA_THEL:
return BloodQueenLanaThelGUID;
case DATA_CROK_SCOURGEBANE:
return CrokScourgebaneGUID;
case DATA_CAPTAIN_ARNATH:
case DATA_CAPTAIN_BRANDON:
case DATA_CAPTAIN_GRONDEL:
case DATA_CAPTAIN_RUPERT:
return CrokCaptainGUIDs[type - DATA_CAPTAIN_ARNATH];
case DATA_SISTER_SVALNA:
return SisterSvalnaGUID;
case DATA_VALITHRIA_DREAMWALKER:
return ValithriaDreamwalkerGUID;
case DATA_VALITHRIA_LICH_KING:
return ValithriaLichKingGUID;
case DATA_VALITHRIA_TRIGGER:
return ValithriaTriggerGUID;
case NPC_SINDRAGOSA_GAUNTLET:
return SindragosaGauntletGUID;
case NPC_PUTRICADES_TRAP:
return PutricadeTrapGUID;
case DATA_SINDRAGOSA:
return SindragosaGUID;
case DATA_SPINESTALKER:
return SpinestalkerGUID;
case DATA_RIMEFANG:
return RimefangGUID;
case DATA_THE_LICH_KING:
return TheLichKingGUID;
case DATA_HIGHLORD_TIRION_FORDRING:
return HighlordTirionFordringGUID;
case DATA_ARTHAS_PLATFORM:
return ArthasPlatformGUID;
case DATA_TERENAS_MENETHIL:
return TerenasMenethilGUID;
default:
break;
}
return 0;
}
void HandleDropAttempt(bool drop = true)
{
if (!GetData(DATA_HAS_LIMITED_ATTEMPTS))