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Implement accurate graphics calculation methods (strict mode) #14

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GoogleCodeExporter opened this issue Jan 14, 2016 · 1 comment
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@GoogleCodeExporter
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Inspired by Issue #9, 0xbench should implement accurate graphics calculation 
methods to fit more devices with different resolutions.  We would like to call 
it after "strict mode" to reflect the fine-grained calculation methods for 
Android graphics.


Original issue reported on code.google.com by jserv.tw@gmail.com on 27 Jun 2011 at 8:53

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Issue 9 has been merged into this issue.

Original comment by jserv.tw@gmail.com on 27 Jun 2011 at 8:53

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