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[1.18.2] Crash with Create contraptions #15

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Mindtester opened this issue Aug 2, 2022 · 8 comments · Fixed by #25
Closed

[1.18.2] Crash with Create contraptions #15

Mindtester opened this issue Aug 2, 2022 · 8 comments · Fixed by #25

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@Mindtester
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Mindtester commented Aug 2, 2022

Greetings!

Any gate receiving Redstone signal from Observer when contraption forms block after stop cause crash and could prevent world from loading.

How to reproduce:
out

WiredRedstone v0.3.6
Create v0.4.1

@Kneelawk
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Kneelawk commented Aug 2, 2022

Hmm... It looks like multiparts don't appreciate being moved by Create contraptions.

@Mindtester
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That's sad. Any chances you will proxy Create calls and make your mod compatible with contraptions?

Btw, Compact Machines is out. Do you plan to add Redstone Tunnel for it?

@Kneelawk
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Kneelawk commented Aug 2, 2022

I'll need to see if Create has any kind of API for handling things like this. I do plan on trying to get this to work eventually, but it won't be easy.

Also, yes, I plan on adding wireless redstone receivers/transmitters much like those in WRCBE.

@Mindtester
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Well, Create has its own Latches and wireless so I hope it could be doable. Also Logic Gates works with contraptions. But I suppose due to its simplicity and vanilla-like nature that supported in Create by default.

Limitless cross-dimensional wireless is op imo. That's why I was interested in new Tunnel for this exact mod and I'm expecting that code behind such Tunnel would be the same as for receiver/transmitter and wouldn't be hard to implement. Probably in different mod.

Anyway I suppose this ticket should be closed as not directly related to WiredRedstone. And gonna wait for enhancement.

@Kneelawk
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This looks related to AlexIIL/LibMultiPart#52. Minecraft needs a better system for rotating blocks. I've been considering making a library to work around this, but I'll need to talk it over with AlexIIL first.

@Mindtester
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Mindtester commented Aug 31, 2022

Glad to hear it. Hope you with AlexIIL will come to proper solution.

@Kneelawk
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Kneelawk commented Nov 7, 2022

I've been making progress on this recently. I'm not quite to a point where I have something I can release yet, but I'm hoping that should be sometime in the near future.

@Kneelawk
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Kneelawk commented Dec 6, 2022

I now have a version of Wired Redstone for 1.18.2, that I'm about ready to release, that has this fixed.

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2 participants