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InspirationsRecipes.java
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InspirationsRecipes.java
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package knightminer.inspirations.recipes;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableSet;
import knightminer.inspirations.common.ModuleBase;
import knightminer.inspirations.library.InspirationsTags;
import knightminer.inspirations.library.MiscUtil;
import knightminer.inspirations.library.recipe.cauldron.CauldronContentTypes;
import knightminer.inspirations.library.recipe.cauldron.CauldronRegistry;
import knightminer.inspirations.library.recipe.cauldron.contents.ICauldronContents;
import knightminer.inspirations.library.recipe.cauldron.recipe.CauldronRecipe;
import knightminer.inspirations.library.recipe.cauldron.recipe.CauldronTransform;
import knightminer.inspirations.recipes.block.DyeCauldronBlock;
import knightminer.inspirations.recipes.block.FourLayerCauldronBlock;
import knightminer.inspirations.recipes.block.PotionCauldronBlock;
import knightminer.inspirations.recipes.block.entity.DyeCauldronBlockEntity;
import knightminer.inspirations.recipes.block.entity.PotionCauldronBlockEntity;
import knightminer.inspirations.recipes.cauldron.DecreaseLayerCauldronInteraction;
import knightminer.inspirations.recipes.cauldron.EmptyCauldronInteraction;
import knightminer.inspirations.recipes.cauldron.FillCauldronInteraction;
import knightminer.inspirations.recipes.cauldron.FirstCauldronInteraction;
import knightminer.inspirations.recipes.cauldron.IncreaseLayerCauldronInteraction;
import knightminer.inspirations.recipes.cauldron.TransformCauldronInteraction;
import knightminer.inspirations.recipes.cauldron.dye.DyeItemCauldronInteraction;
import knightminer.inspirations.recipes.cauldron.dye.DyeLeatherItemCauldronInteraction;
import knightminer.inspirations.recipes.cauldron.dye.DyeWaterCauldronInteraction;
import knightminer.inspirations.recipes.cauldron.dye.DyedBottleIntoDyeCauldronInteraction;
import knightminer.inspirations.recipes.cauldron.dye.DyedBottleIntoEmptyCauldronInteraction;
import knightminer.inspirations.recipes.cauldron.dye.DyedBottleIntoWaterCauldronInteraction;
import knightminer.inspirations.recipes.cauldron.dye.FillDyedBottleCauldronInteraction;
import knightminer.inspirations.recipes.cauldron.dye.MixDyeCauldronInteraction;
import knightminer.inspirations.recipes.cauldron.potion.BrewingCauldronInteraction;
import knightminer.inspirations.recipes.cauldron.potion.FillPotionCauldronInteraction;
import knightminer.inspirations.recipes.cauldron.potion.PotionIntoEmptyInteraction;
import knightminer.inspirations.recipes.cauldron.potion.PotionIntoPotionCauldron;
import knightminer.inspirations.recipes.cauldron.potion.TipArrowCauldronInteraction;
import knightminer.inspirations.recipes.cauldron.potion.WaterBottleIntoWaterInteraction;
import knightminer.inspirations.recipes.data.RecipesRecipeProvider;
import knightminer.inspirations.recipes.item.EmptyBottleItem;
import knightminer.inspirations.recipes.item.MixedDyedBottleItem;
import knightminer.inspirations.recipes.item.SimpleDyedBottleItem;
import knightminer.inspirations.recipes.recipe.BottleBrewingRecipe;
import knightminer.inspirations.recipes.recipe.cauldron.PotionFermentCauldronTransform;
import knightminer.inspirations.tools.InspirationsTools;
import knightminer.inspirations.utility.InspirationsUtility;
import net.minecraft.core.cauldron.CauldronInteraction;
import net.minecraft.core.particles.ParticleType;
import net.minecraft.core.particles.SimpleParticleType;
import net.minecraft.data.DataGenerator;
import net.minecraft.sounds.SoundEvents;
import net.minecraft.world.entity.ai.village.poi.PoiType;
import net.minecraft.world.food.FoodProperties;
import net.minecraft.world.item.BowlFoodItem;
import net.minecraft.world.item.BucketItem;
import net.minecraft.world.item.CreativeModeTab;
import net.minecraft.world.item.DyeColor;
import net.minecraft.world.item.DyeItem;
import net.minecraft.world.item.DyeableLeatherItem;
import net.minecraft.world.item.Item;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Items;
import net.minecraft.world.item.alchemy.PotionUtils;
import net.minecraft.world.item.alchemy.Potions;
import net.minecraft.world.item.crafting.Ingredient;
import net.minecraft.world.item.crafting.RecipeSerializer;
import net.minecraft.world.level.ItemLike;
import net.minecraft.world.level.block.AbstractCauldronBlock;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.LayeredCauldronBlock;
import net.minecraft.world.level.block.LiquidBlock;
import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockBehaviour.Properties;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.material.Fluid;
import net.minecraft.world.level.material.Fluids;
import net.minecraft.world.level.material.Material;
import net.minecraftforge.common.ForgeMod;
import net.minecraftforge.common.Tags;
import net.minecraftforge.common.brewing.BrewingRecipeRegistry;
import net.minecraftforge.event.RegistryEvent.Register;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fluids.FluidAttributes;
import net.minecraftforge.fluids.ForgeFlowingFluid;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.forge.event.lifecycle.GatherDataEvent;
import net.minecraftforge.registries.ForgeRegistries;
import net.minecraftforge.registries.GameData;
import slimeknights.mantle.registration.FluidBuilder;
import slimeknights.mantle.registration.ModelFluidAttributes;
import slimeknights.mantle.registration.adapter.BlockEntityTypeRegistryAdapter;
import slimeknights.mantle.registration.adapter.BlockRegistryAdapter;
import slimeknights.mantle.registration.adapter.FluidRegistryAdapter;
import slimeknights.mantle.registration.adapter.ItemRegistryAdapter;
import slimeknights.mantle.registration.adapter.RegistryAdapter;
import slimeknights.mantle.registration.object.EnumObject;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Map;
import java.util.function.BiConsumer;
import java.util.function.Consumer;
import static knightminer.inspirations.library.recipe.cauldron.CauldronRegistry.ALL_CAULDRONS;
import static knightminer.inspirations.library.recipe.cauldron.CauldronRegistry.exactBlock;
import static knightminer.inspirations.library.recipe.cauldron.CauldronRegistry.fluidTag;
import static knightminer.inspirations.library.recipe.cauldron.CauldronRegistry.itemTag;
@SuppressWarnings({"WeakerAccess", "unused"})
public class InspirationsRecipes extends ModuleBase {
/** Interactions for the mushroom stew cauldron */
public static final Map<Item,CauldronInteraction> MUSHROOM_STEW_CAULDRON_INTERACTIONS = CauldronInteraction.newInteractionMap();
/** Interactions for the beetroot soup cauldron */
public static final Map<Item,CauldronInteraction> BEETROOT_SOUP_CAULDRON_INTERACTIONS = CauldronInteraction.newInteractionMap();
/** Interactions for the rabbit stew cauldron */
public static final Map<Item,CauldronInteraction> RABBIT_STEW_CAULDRON_INTERACTION = CauldronInteraction.newInteractionMap();
/** Interactions for the potato soup cauldron */
public static final Map<Item,CauldronInteraction> POTATO_SOUP_CAULDRON_INTERACTIONS = CauldronInteraction.newInteractionMap();
/** Interactions for the honey cauldron */
public static final Map<Item,CauldronInteraction> HONEY_CAULDRON_INTERACTIONS = CauldronInteraction.newInteractionMap();
/** Interactions for the dye cauldron */
public static final Map<Item,CauldronInteraction> DYE_CAULDRON_INTERACTIONS = CauldronInteraction.newInteractionMap();
/** Interactions for the dye cauldron */
public static final Map<Item,CauldronInteraction> POTION_CAULDRON_INTERACTION = CauldronInteraction.newInteractionMap();
// blocks
public static FourLayerCauldronBlock mushroomStewCauldron, beetrootSoupCauldron, rabbitStewCauldron, potatoSoupCauldron, honeyCauldron;
public static LayeredCauldronBlock dyeCauldron, potionCauldron;
public static BlockEntityType<DyeCauldronBlockEntity> dyeCauldronEntity;
public static BlockEntityType<PotionCauldronBlockEntity> potionCauldronEntity;
// items
public static Item splashBottle;
public static Item lingeringBottle;
public static EnumObject<DyeColor,SimpleDyedBottleItem> simpleDyedWaterBottle = EnumObject.empty();
public static MixedDyedBottleItem mixedDyedWaterBottle;
public static BowlFoodItem potatoSoupItem;
// fluids
public static ForgeFlowingFluid milk;
// mushroom
public static ForgeFlowingFluid mushroomStew;
public static BucketItem mushroomStewBucket;
public static LiquidBlock mushroomStewBlock;
// beetroot
public static ForgeFlowingFluid beetrootSoup;
public static BucketItem beetrootSoupBucket;
public static LiquidBlock beetrootSoupBlock;
// rabbit
public static ForgeFlowingFluid rabbitStew;
public static BucketItem rabbitStewBucket;
public static LiquidBlock rabbitStewBlock;
// potato
public static ForgeFlowingFluid potatoSoup;
public static BucketItem potatoSoupBucket;
public static LiquidBlock potatoSoupBlock;
// honey
public static ForgeFlowingFluid honey;
public static BucketItem honeyBucket;
public static LiquidBlock honeyFluidBlock;
public static SimpleParticleType boilingParticle;
public InspirationsRecipes() {
ForgeMod.enableMilkFluid();
}
@SubscribeEvent
void registerFluids(Register<Fluid> event) {
FluidRegistryAdapter adapter = new FluidRegistryAdapter(event.getRegistry());
mushroomStew = adapter.register(new FluidBuilder(fluidBuilder().temperature(373).viscosity(1200))
.block(() -> mushroomStewBlock)
.bucket(() -> mushroomStewBucket), "mushroom_stew");
beetrootSoup = adapter.register(new FluidBuilder(fluidBuilder().temperature(373).viscosity(1100))
.block(() -> beetrootSoupBlock)
.bucket(() -> beetrootSoupBucket), "beetroot_soup");
rabbitStew = adapter.register(new FluidBuilder(fluidBuilder().temperature(373).viscosity(1400))
.block(() -> rabbitStewBlock)
.bucket(() -> rabbitStewBucket), "rabbit_stew");
potatoSoup = adapter.register(new FluidBuilder(fluidBuilder().temperature(373).viscosity(1300))
.block(() -> potatoSoupBlock)
.bucket(() -> potatoSoupBucket), "potato_soup");
honey = adapter.register(new FluidBuilder(fluidBuilder().viscosity(4000).temperature(373))
.block(() -> honeyFluidBlock)
.bucket(() -> honeyBucket), "honey");
}
@SubscribeEvent
void registerBlocks(Register<Block> event) {
BlockRegistryAdapter registry = new BlockRegistryAdapter(event.getRegistry());
mushroomStewCauldron = registry.register(new FourLayerCauldronBlock(Properties.copy(Blocks.CAULDRON), MUSHROOM_STEW_CAULDRON_INTERACTIONS), "mushroom_stew_cauldron");
beetrootSoupCauldron = registry.register(new FourLayerCauldronBlock(Properties.copy(Blocks.CAULDRON), BEETROOT_SOUP_CAULDRON_INTERACTIONS), "beetroot_soup_cauldron");
rabbitStewCauldron = registry.register(new FourLayerCauldronBlock(Properties.copy(Blocks.CAULDRON), RABBIT_STEW_CAULDRON_INTERACTION), "rabbit_stew_cauldron");
potatoSoupCauldron = registry.register(new FourLayerCauldronBlock(Properties.copy(Blocks.CAULDRON), POTATO_SOUP_CAULDRON_INTERACTIONS), "potato_soup_cauldron");
honeyCauldron = registry.register(new FourLayerCauldronBlock(Properties.copy(Blocks.CAULDRON), HONEY_CAULDRON_INTERACTIONS), "honey_cauldron");
mushroomStewBlock = registry.registerFluidBlock(() -> mushroomStew, Material.WATER, 0, "mushroom_stew");
beetrootSoupBlock = registry.registerFluidBlock(() -> beetrootSoup, Material.WATER, 0, "beetroot_soup");
rabbitStewBlock = registry.registerFluidBlock(() -> rabbitStew, Material.WATER, 0, "rabbit_stew");
potatoSoupBlock = registry.registerFluidBlock(() -> potatoSoup, Material.WATER, 0, "potato_soup");
honeyFluidBlock = registry.registerFluidBlock(() -> honey, Material.WATER, 0, "honey");
dyeCauldron = registry.register(new DyeCauldronBlock(Properties.copy(Blocks.CAULDRON)), "dye_cauldron");
potionCauldron = registry.register(new PotionCauldronBlock(Properties.copy(Blocks.CAULDRON)), "potion_cauldron");
}
@SubscribeEvent
void registerBlockEntity(Register<BlockEntityType<?>> event) {
BlockEntityTypeRegistryAdapter registry = new BlockEntityTypeRegistryAdapter(event.getRegistry());
dyeCauldronEntity = registry.register(DyeCauldronBlockEntity::new, dyeCauldron, "dye_cauldron");
potionCauldronEntity = registry.register(PotionCauldronBlockEntity::new, potionCauldron, "potion_cauldron");
}
@SubscribeEvent
void registerItems(Register<Item> event) {
ItemRegistryAdapter registry = new ItemRegistryAdapter(event.getRegistry());
// buckets
mushroomStewBucket = registry.registerBucket(() -> mushroomStew, "mushroom_stew");
beetrootSoupBucket = registry.registerBucket(() -> beetrootSoup, "beetroot_soup");
rabbitStewBucket = registry.registerBucket(() -> rabbitStew, "rabbit_stew");
potatoSoupBucket = registry.registerBucket(() -> potatoSoup, "potato_soup");
honeyBucket = registry.registerBucket(() -> honey, "honey");
// potato soup
potatoSoupItem = registry.register(
new BowlFoodItem(new Item.Properties().stacksTo(1)
.tab(CreativeModeTab.TAB_FOOD)
.food(new FoodProperties.Builder().nutrition(8).saturationMod(0.6F).build())),
"potato_soup");
// empty bottles
Item.Properties brewingProps = new Item.Properties().tab(CreativeModeTab.TAB_BREWING);
splashBottle = registry.register(new EmptyBottleItem(brewingProps, Items.SPLASH_POTION.delegate), "splash_bottle");
lingeringBottle = registry.register(new EmptyBottleItem(brewingProps, Items.LINGERING_POTION.delegate), "lingering_bottle");
// dyed bottles
Item.Properties bottleProps = new Item.Properties()
.tab(CreativeModeTab.TAB_MATERIALS)
.stacksTo(16)
.craftRemainder(Items.GLASS_BOTTLE);
simpleDyedWaterBottle = registry.registerEnum(color -> new SimpleDyedBottleItem(bottleProps, DyeItem.byColor(color)), DyeColor.values(), "dyed_bottle");
mixedDyedWaterBottle = registry.register(new MixedDyedBottleItem(bottleProps), "mixed_dyed_bottle");
}
@SubscribeEvent
void registerParticleTypes(Register<ParticleType<?>> event) {
RegistryAdapter<ParticleType<?>> registry = new RegistryAdapter<>(event.getRegistry());
boilingParticle = registry.register(new SimpleParticleType(false), "boiling");
}
@SubscribeEvent
void registerSerializers(Register<RecipeSerializer<?>> event) {
RegistryAdapter<RecipeSerializer<?>> registry = new RegistryAdapter<>(event.getRegistry());
registry.register(new CauldronRecipe.Serializer(), "cauldron");
registry.register(new CauldronTransform.Serializer(), "cauldron_transform");
registry.register(new PotionFermentCauldronTransform.Serializer(), "cauldron_potion_ferment");
// add water as an override to potions
ICauldronContents water = CauldronContentTypes.FLUID.of(Fluids.WATER);
CauldronContentTypes.POTION.setResult(Potions.WATER, water);
// add all dyes as overrides into color
for (DyeColor color : DyeColor.values()) {
CauldronContentTypes.COLOR.setResult(MiscUtil.getColor(color), CauldronContentTypes.DYE.of(color));
}
}
@SubscribeEvent
void gatherData(GatherDataEvent event) {
DataGenerator gen = event.getGenerator();
if (event.includeServer()) {
gen.addProvider(new RecipesRecipeProvider(gen));
}
}
@SuppressWarnings("SuspiciousToArrayCall")
@SubscribeEvent
void commonSetup(FMLCommonSetupEvent event) {
// get a list of all cauldrons
List<AbstractCauldronBlock> allCauldrons = new ArrayList<>();
for (Block block : ForgeRegistries.BLOCKS) {
if (block instanceof AbstractCauldronBlock cauldron) {
allCauldrons.add(cauldron);
}
}
// add cauldron interactions
event.enqueueWork(() -> {
BrewingRecipeRegistry.addRecipe(new BottleBrewingRecipe(Ingredient.of(Items.GLASS_BOTTLE), Items.POTION, Items.SPLASH_POTION, new ItemStack(splashBottle)));
BrewingRecipeRegistry.addRecipe(new BottleBrewingRecipe(Ingredient.of(InspirationsTags.Items.SPLASH_BOTTLES), Items.SPLASH_POTION, Items.LINGERING_POTION, new ItemStack(lingeringBottle)));
// helper to add to all cauldrons
BiConsumer<Item,CauldronInteraction> addToAll = (item, interaction) -> {
for (AbstractCauldronBlock cauldron : allCauldrons) {
cauldron.interactions.put(item, interaction);
}
};
// any cauldron can be filled, using the fluid tags on the bucket for matches
// mushroom
CauldronInteraction fillMushroomStew = new FillCauldronInteraction(mushroomStewCauldron);
addToAll.accept(mushroomStewBucket, fillMushroomStew);
CauldronRegistry.register(ALL_CAULDRONS, fluidTag(InspirationsTags.Fluids.MUSHROOM_STEW), fillMushroomStew);
// rabbit
CauldronInteraction fillRabbitStew = new FillCauldronInteraction(rabbitStewCauldron);
addToAll.accept(rabbitStewBucket, fillRabbitStew);
CauldronRegistry.register(ALL_CAULDRONS, fluidTag(InspirationsTags.Fluids.RABBIT_STEW), fillRabbitStew);
// beetroot
CauldronInteraction fillBeetrootSoup = new FillCauldronInteraction(beetrootSoupCauldron);
addToAll.accept(beetrootSoupBucket, fillBeetrootSoup);
CauldronRegistry.register(ALL_CAULDRONS, fluidTag(InspirationsTags.Fluids.BEETROOT_SOUP), fillBeetrootSoup);
// honey
CauldronInteraction fillHoney = new FillCauldronInteraction(honeyCauldron);
addToAll.accept(honeyBucket, fillHoney);
CauldronRegistry.register(ALL_CAULDRONS, fluidTag(InspirationsTags.Fluids.HONEY), fillHoney);
// not bothering adding potato soup to the event, its our own concept
addToAll.accept(potatoSoupBucket, new FillCauldronInteraction(potatoSoupCauldron));
// empty buckets
MUSHROOM_STEW_CAULDRON_INTERACTIONS.put(Items.BUCKET, new EmptyCauldronInteraction(mushroomStewBucket, SoundEvents.BUCKET_FILL));
POTATO_SOUP_CAULDRON_INTERACTIONS .put(Items.BUCKET, new EmptyCauldronInteraction(potatoSoupBucket, SoundEvents.BUCKET_FILL));
RABBIT_STEW_CAULDRON_INTERACTION .put(Items.BUCKET, new EmptyCauldronInteraction(rabbitStewBucket, SoundEvents.BUCKET_FILL));
BEETROOT_SOUP_CAULDRON_INTERACTIONS.put(Items.BUCKET, new EmptyCauldronInteraction(beetrootSoupBucket, SoundEvents.BUCKET_FILL));
HONEY_CAULDRON_INTERACTIONS .put(Items.BUCKET, new EmptyCauldronInteraction(honeyBucket, SoundEvents.BUCKET_FILL));
// empty bowls
CauldronInteraction.EMPTY.put(Items.MUSHROOM_STEW, new FillCauldronInteraction(mushroomStewCauldron, 1, Items.BOWL));
CauldronInteraction.EMPTY.put(potatoSoupItem, new FillCauldronInteraction(potatoSoupCauldron, 1, Items.BOWL));
CauldronInteraction.EMPTY.put(Items.RABBIT_STEW, new FillCauldronInteraction(rabbitStewCauldron, 1, Items.BOWL));
CauldronInteraction.EMPTY.put(Items.BEETROOT_SOUP, new FillCauldronInteraction(beetrootSoupCauldron, 1, Items.BOWL));
IncreaseLayerCauldronInteraction increaseIntoBowl = IncreaseLayerCauldronInteraction.fourLevel(Items.BOWL);
MUSHROOM_STEW_CAULDRON_INTERACTIONS.put(Items.MUSHROOM_STEW, increaseIntoBowl);
POTATO_SOUP_CAULDRON_INTERACTIONS .put(potatoSoupItem, increaseIntoBowl);
RABBIT_STEW_CAULDRON_INTERACTION .put(Items.RABBIT_STEW, increaseIntoBowl);
BEETROOT_SOUP_CAULDRON_INTERACTIONS.put(Items.BEETROOT_SOUP, increaseIntoBowl);
// fill bowls
MUSHROOM_STEW_CAULDRON_INTERACTIONS.put(Items.BOWL, new DecreaseLayerCauldronInteraction(Items.MUSHROOM_STEW, FourLayerCauldronBlock.LEVEL));
POTATO_SOUP_CAULDRON_INTERACTIONS .put(Items.BOWL, new DecreaseLayerCauldronInteraction(potatoSoupItem, FourLayerCauldronBlock.LEVEL));
RABBIT_STEW_CAULDRON_INTERACTION .put(Items.BOWL, new DecreaseLayerCauldronInteraction(Items.RABBIT_STEW, FourLayerCauldronBlock.LEVEL));
BEETROOT_SOUP_CAULDRON_INTERACTIONS.put(Items.BOWL, new DecreaseLayerCauldronInteraction(Items.BEETROOT_SOUP, FourLayerCauldronBlock.LEVEL));
// making the soup
// mushroom: slight discount (6 mushrooms for 4 bowls) and can use either mushroom (but not both)
CauldronInteraction mushroomTransform = new TransformCauldronInteraction(2, LayeredCauldronBlock.LEVEL, mushroomStewCauldron);
CauldronInteraction.WATER.put(Items.BROWN_MUSHROOM, mushroomTransform);
CauldronInteraction.WATER.put(Items.RED_MUSHROOM, mushroomTransform);
CauldronRegistry.register(exactBlock(Blocks.WATER_CAULDRON), itemTag(Tags.Items.MUSHROOMS), mushroomTransform);
// potato: slight discount, 4 bowls only costs 6 potatoes instead of 8. Uses 2 more mushrooms
MUSHROOM_STEW_CAULDRON_INTERACTIONS.put(Items.BAKED_POTATO, new TransformCauldronInteraction(2, FourLayerCauldronBlock.LEVEL, potatoSoupCauldron));
// rabbit: slight discount, 4 bowls only costs 3 rabbit instead of 4 and does not need carrot. Uses 2 more mushroom
POTATO_SOUP_CAULDRON_INTERACTIONS.put(Items.COOKED_RABBIT, new TransformCauldronInteraction(1, FourLayerCauldronBlock.LEVEL, rabbitStewCauldron));
// rabbit: slight discount, 4 bowls only costs 18 beetroot instead of 24
CauldronInteraction.WATER.put(Items.BEETROOT, new TransformCauldronInteraction(6, LayeredCauldronBlock.LEVEL, beetrootSoupCauldron));
// honey bottles
CauldronInteraction.EMPTY.put(Items.HONEY_BOTTLE, new FillCauldronInteraction(honeyCauldron, 1, Items.GLASS_BOTTLE));
HONEY_CAULDRON_INTERACTIONS.put(Items.HONEY_BOTTLE, IncreaseLayerCauldronInteraction.fourLevel(Items.GLASS_BOTTLE));
HONEY_CAULDRON_INTERACTIONS.put(Items.GLASS_BOTTLE, new DecreaseLayerCauldronInteraction(Items.HONEY_BOTTLE, FourLayerCauldronBlock.LEVEL));
// not sure if I will bring back solid honey in cauldrons, for now just act like its liquid
CauldronInteraction honeyToBlock = new EmptyCauldronInteraction(Blocks.HONEY_BLOCK, false, SoundEvents.HONEY_BLOCK_BREAK);
CauldronInteraction honeyToSugar = new DecreaseLayerCauldronInteraction(new ItemStack(Items.SUGAR, 3), FourLayerCauldronBlock.LEVEL, false, SoundEvents.HONEY_BLOCK_BREAK);
HONEY_CAULDRON_INTERACTIONS.put(Items.AIR, new FirstCauldronInteraction(honeyToBlock, honeyToSugar));
HONEY_CAULDRON_INTERACTIONS.put(Items.HONEY_BLOCK, honeyToBlock);
HONEY_CAULDRON_INTERACTIONS.put(Items.SUGAR, honeyToSugar);
CauldronInteraction.EMPTY.put(Items.HONEY_BLOCK, new FillCauldronInteraction(honeyCauldron, 4, Items.AIR, SoundEvents.HONEY_BLOCK_PLACE));
// wet the sponge
CauldronInteraction spongeWet = new EmptyCauldronInteraction(Blocks.WET_SPONGE, SoundEvents.GRASS_PLACE);
CauldronInteraction.WATER.put(Items.SPONGE, spongeWet);
DYE_CAULDRON_INTERACTIONS.put(Items.SPONGE, spongeWet);
// clean the piston
CauldronInteraction.WATER.put(Items.STICKY_PISTON, new DecreaseLayerCauldronInteraction(Items.PISTON, LayeredCauldronBlock.LEVEL, SoundEvents.GENERIC_SPLASH));
for (DyeColor dye : DyeColor.values()) {
// make concrete in a cauldron
CauldronInteraction.WATER.put(getConcretePowder(dye).asItem(), new DecreaseLayerCauldronInteraction(getConcrete(dye), LayeredCauldronBlock.LEVEL));
Item dyeItem = switch (dye) {
case WHITE -> Items.WHITE_DYE;
case ORANGE -> Items.ORANGE_DYE;
case MAGENTA -> Items.MAGENTA_DYE;
case LIGHT_BLUE -> Items.LIGHT_BLUE_DYE;
case YELLOW -> Items.YELLOW_DYE;
case LIME -> Items.LIME_DYE;
case PINK -> Items.PINK_DYE;
case GRAY -> Items.GRAY_DYE;
case LIGHT_GRAY -> Items.LIGHT_GRAY_DYE;
case CYAN -> Items.CYAN_DYE;
case PURPLE -> Items.PURPLE_DYE;
case BLUE -> Items.BLUE_DYE;
case BROWN -> Items.BROWN_DYE;
case GREEN -> Items.GREEN_DYE;
case RED -> Items.RED_DYE;
case BLACK -> Items.BLACK_DYE;
};
// dyes into cauldrons
CauldronInteraction.WATER.put(dyeItem, new DyeWaterCauldronInteraction(dye));
DYE_CAULDRON_INTERACTIONS.put(dyeItem, new MixDyeCauldronInteraction(dye));
// dyed bottles into cauldrons
int color = MiscUtil.getColor(dye);
CauldronInteraction.EMPTY.put(simpleDyedWaterBottle.get(dye), new DyedBottleIntoEmptyCauldronInteraction(color));
CauldronInteraction.WATER.put(simpleDyedWaterBottle.get(dye), new DyedBottleIntoWaterCauldronInteraction(color));
DYE_CAULDRON_INTERACTIONS.put(simpleDyedWaterBottle.get(dye), new DyedBottleIntoDyeCauldronInteraction(color));
}
// mixed bottle into cauldrons
CauldronInteraction.EMPTY.put(mixedDyedWaterBottle, new DyedBottleIntoEmptyCauldronInteraction(null));
CauldronInteraction.WATER.put(mixedDyedWaterBottle, new DyedBottleIntoWaterCauldronInteraction(null));
DYE_CAULDRON_INTERACTIONS.put(mixedDyedWaterBottle, new DyedBottleIntoDyeCauldronInteraction(null));
// fill the bottle
DYE_CAULDRON_INTERACTIONS.put(Items.GLASS_BOTTLE, FillDyedBottleCauldronInteraction.INSTANCE);
// dye the wool
addToList(DYE_CAULDRON_INTERACTIONS, new DyeItemCauldronInteraction(color -> switch (color) {
case WHITE -> Items.WHITE_WOOL;
case ORANGE -> Items.ORANGE_WOOL;
case MAGENTA -> Items.MAGENTA_WOOL;
case LIGHT_BLUE -> Items.LIGHT_BLUE_WOOL;
case YELLOW -> Items.YELLOW_WOOL;
case LIME -> Items.LIME_WOOL;
case PINK -> Items.PINK_WOOL;
case GRAY -> Items.GRAY_WOOL;
case LIGHT_GRAY -> Items.LIGHT_GRAY_WOOL;
case CYAN -> Items.CYAN_WOOL;
case PURPLE -> Items.PURPLE_WOOL;
case BLUE -> Items.BLUE_WOOL;
case BROWN -> Items.BROWN_WOOL;
case GREEN -> Items.GREEN_WOOL;
case RED -> Items.RED_WOOL;
case BLACK -> Items.BLACK_WOOL;
}), Items.WHITE_WOOL, Items.ORANGE_WOOL, Items.MAGENTA_WOOL, Items.LIGHT_BLUE_WOOL, Items.YELLOW_WOOL, Items.LIME_WOOL, Items.PINK_WOOL, Items.GRAY_WOOL,
Items.LIGHT_GRAY_WOOL, Items.CYAN_WOOL, Items.PURPLE_WOOL, Items.BLUE_WOOL, Items.BROWN_WOOL, Items.GREEN_WOOL, Items.RED_WOOL, Items.BLACK_WOOL);
// dye the bed
addToList(DYE_CAULDRON_INTERACTIONS, new DyeItemCauldronInteraction(color -> switch (color) {
case WHITE -> Items.WHITE_BED;
case ORANGE -> Items.ORANGE_BED;
case MAGENTA -> Items.MAGENTA_BED;
case LIGHT_BLUE -> Items.LIGHT_BLUE_BED;
case YELLOW -> Items.YELLOW_BED;
case LIME -> Items.LIME_BED;
case PINK -> Items.PINK_BED;
case GRAY -> Items.GRAY_BED;
case LIGHT_GRAY -> Items.LIGHT_GRAY_BED;
case CYAN -> Items.CYAN_BED;
case PURPLE -> Items.PURPLE_BED;
case BLUE -> Items.BLUE_BED;
case BROWN -> Items.BROWN_BED;
case GREEN -> Items.GREEN_BED;
case RED -> Items.RED_BED;
case BLACK -> Items.BLACK_BED;
}), Items.WHITE_BED, Items.ORANGE_BED, Items.MAGENTA_BED, Items.LIGHT_BLUE_BED, Items.YELLOW_BED, Items.LIME_BED, Items.PINK_BED, Items.GRAY_BED,
Items.LIGHT_GRAY_BED, Items.CYAN_BED, Items.PURPLE_BED, Items.BLUE_BED, Items.BROWN_BED, Items.GREEN_BED, Items.RED_BED, Items.BLACK_BED);
// dye the carpet
addToList(DYE_CAULDRON_INTERACTIONS, new DyeItemCauldronInteraction(color -> switch (color) {
case WHITE -> Items.WHITE_CARPET;
case ORANGE -> Items.ORANGE_CARPET;
case MAGENTA -> Items.MAGENTA_CARPET;
case LIGHT_BLUE -> Items.LIGHT_BLUE_CARPET;
case YELLOW -> Items.YELLOW_CARPET;
case LIME -> Items.LIME_CARPET;
case PINK -> Items.PINK_CARPET;
case GRAY -> Items.GRAY_CARPET;
case LIGHT_GRAY -> Items.LIGHT_GRAY_CARPET;
case CYAN -> Items.CYAN_CARPET;
case PURPLE -> Items.PURPLE_CARPET;
case BLUE -> Items.BLUE_CARPET;
case BROWN -> Items.BROWN_CARPET;
case GREEN -> Items.GREEN_CARPET;
case RED -> Items.RED_CARPET;
case BLACK -> Items.BLACK_CARPET;
}), Items.WHITE_CARPET, Items.ORANGE_CARPET, Items.MAGENTA_CARPET, Items.LIGHT_BLUE_CARPET, Items.YELLOW_CARPET, Items.LIME_CARPET, Items.PINK_CARPET, Items.GRAY_CARPET,
Items.LIGHT_GRAY_CARPET, Items.CYAN_CARPET, Items.PURPLE_CARPET, Items.BLUE_CARPET, Items.BROWN_CARPET, Items.GREEN_CARPET, Items.RED_CARPET, Items.BLACK_CARPET);
// dye the carpeted trapdoor
addToList(DYE_CAULDRON_INTERACTIONS, new DyeItemCauldronInteraction(dye -> InspirationsUtility.carpetedTrapdoors.get(dye)), InspirationsUtility.carpetedTrapdoors.values().stream().map(ItemLike::asItem).toArray(Item[]::new));
// dye the shulker box
addToList(DYE_CAULDRON_INTERACTIONS, new DyeItemCauldronInteraction(color -> switch (color) {
case WHITE -> Items.WHITE_SHULKER_BOX;
case ORANGE -> Items.ORANGE_SHULKER_BOX;
case MAGENTA -> Items.MAGENTA_SHULKER_BOX;
case LIGHT_BLUE -> Items.LIGHT_BLUE_SHULKER_BOX;
case YELLOW -> Items.YELLOW_SHULKER_BOX;
case LIME -> Items.LIME_SHULKER_BOX;
case PINK -> Items.PINK_SHULKER_BOX;
case GRAY -> Items.GRAY_SHULKER_BOX;
case LIGHT_GRAY -> Items.LIGHT_GRAY_SHULKER_BOX;
case CYAN -> Items.CYAN_SHULKER_BOX;
case PURPLE -> Items.PURPLE_SHULKER_BOX;
case BLUE -> Items.BLUE_SHULKER_BOX;
case BROWN -> Items.BROWN_SHULKER_BOX;
case GREEN -> Items.GREEN_SHULKER_BOX;
case RED -> Items.RED_SHULKER_BOX;
case BLACK -> Items.BLACK_SHULKER_BOX;
}, true), Items.WHITE_SHULKER_BOX, Items.ORANGE_SHULKER_BOX, Items.MAGENTA_SHULKER_BOX, Items.LIGHT_BLUE_SHULKER_BOX, Items.YELLOW_SHULKER_BOX, Items.LIME_SHULKER_BOX, Items.PINK_SHULKER_BOX, Items.GRAY_SHULKER_BOX,
Items.LIGHT_GRAY_SHULKER_BOX, Items.CYAN_SHULKER_BOX, Items.PURPLE_SHULKER_BOX, Items.BLUE_SHULKER_BOX, Items.BROWN_SHULKER_BOX, Items.GREEN_SHULKER_BOX, Items.RED_SHULKER_BOX, Items.BLACK_SHULKER_BOX);
// dye the leather
addToList(DYE_CAULDRON_INTERACTIONS, DyeLeatherItemCauldronInteraction.INSTANCE, ForgeRegistries.ITEMS.getValues().stream().filter(item -> item instanceof DyeableLeatherItem).toArray(Item[]::new));
// wash the wool
addToList(CauldronInteraction.WATER, new DecreaseLayerCauldronInteraction(Blocks.WHITE_WOOL, LayeredCauldronBlock.LEVEL),
Items.ORANGE_WOOL, Items.MAGENTA_WOOL, Items.LIGHT_BLUE_WOOL, Items.YELLOW_WOOL, Items.LIME_WOOL,
Items.PINK_WOOL, Items.GRAY_WOOL, Items.LIGHT_GRAY_WOOL, Items.CYAN_WOOL, Items.PURPLE_WOOL,
Items.BLUE_WOOL, Items.BROWN_WOOL, Items.GREEN_WOOL, Items.RED_WOOL, Items.BLACK_WOOL);
// wash the bed
addToList(CauldronInteraction.WATER, new DecreaseLayerCauldronInteraction(Blocks.WHITE_BED, LayeredCauldronBlock.LEVEL),
Items.ORANGE_BED, Items.MAGENTA_BED, Items.LIGHT_BLUE_BED, Items.YELLOW_BED, Items.LIME_BED,
Items.PINK_BED, Items.GRAY_BED, Items.LIGHT_GRAY_BED, Items.CYAN_BED, Items.PURPLE_BED,
Items.BLUE_BED, Items.BROWN_BED, Items.GREEN_BED, Items.RED_BED, Items.BLACK_BED);
// wash the carpet
addToList(CauldronInteraction.WATER, new DecreaseLayerCauldronInteraction(Blocks.WHITE_CARPET, LayeredCauldronBlock.LEVEL),
Items.ORANGE_CARPET, Items.MAGENTA_CARPET, Items.LIGHT_BLUE_CARPET, Items.YELLOW_CARPET, Items.LIME_CARPET,
Items.PINK_CARPET, Items.GRAY_CARPET, Items.LIGHT_GRAY_CARPET, Items.CYAN_CARPET, Items.PURPLE_CARPET,
Items.BLUE_CARPET, Items.BROWN_CARPET, Items.GREEN_CARPET, Items.RED_CARPET, Items.BLACK_CARPET);
// wash the carpeted trapdoor
addToList(CauldronInteraction.WATER, new DecreaseLayerCauldronInteraction(InspirationsUtility.carpetedTrapdoors.get(DyeColor.WHITE), LayeredCauldronBlock.LEVEL),
Arrays.stream(DyeColor.values()).filter(dye -> dye != DyeColor.WHITE).map(color -> InspirationsUtility.carpetedTrapdoors.get(color).asItem()).toArray(Item[]::new));
// wash the compass
CauldronInteraction.WATER.put(InspirationsTools.dimensionCompass, CauldronInteraction.DYED_ITEM);
// fill the potion
POTION_CAULDRON_INTERACTION.put(Items.GLASS_BOTTLE, new FillPotionCauldronInteraction(Items.POTION));
POTION_CAULDRON_INTERACTION.put(Items.ARROW, TipArrowCauldronInteraction.INSTANCE);
// splash
CauldronInteraction fillSplashPotion = new FillPotionCauldronInteraction(Items.SPLASH_POTION);
POTION_CAULDRON_INTERACTION.put(splashBottle, fillSplashPotion);
CauldronRegistry.register(exactBlock(potionCauldron), itemTag(InspirationsTags.Items.SPLASH_BOTTLES), fillSplashPotion);
// lingering
CauldronInteraction fillLingeringBottle = new FillPotionCauldronInteraction(Items.LINGERING_POTION);
POTION_CAULDRON_INTERACTION.put(lingeringBottle, fillLingeringBottle);
CauldronRegistry.register(exactBlock(potionCauldron), itemTag(InspirationsTags.Items.LINGERING_BOTTLES), fillLingeringBottle);
// drain the potion
POTION_CAULDRON_INTERACTION.put(Items.POTION, new PotionIntoPotionCauldron(Items.GLASS_BOTTLE));
POTION_CAULDRON_INTERACTION.put(Items.SPLASH_POTION, new PotionIntoPotionCauldron(splashBottle));
POTION_CAULDRON_INTERACTION.put(Items.LINGERING_POTION, new PotionIntoPotionCauldron(lingeringBottle));
// drain the potion into empty, note this replaces the vanilla one, but it's okay as we still make water cauldrons
CauldronInteraction.EMPTY.put(Items.POTION, new PotionIntoEmptyInteraction(Items.GLASS_BOTTLE));
CauldronInteraction.EMPTY.put(Items.SPLASH_POTION, new PotionIntoEmptyInteraction(splashBottle));
CauldronInteraction.EMPTY.put(Items.LINGERING_POTION, new PotionIntoEmptyInteraction(lingeringBottle));
// water cauldrons work with potions, but not splash or lingering
CauldronInteraction.WATER.put(Items.SPLASH_POTION, new WaterBottleIntoWaterInteraction(splashBottle));
CauldronInteraction.WATER.put(Items.LINGERING_POTION, new WaterBottleIntoWaterInteraction(lingeringBottle));
CauldronInteraction.WATER.put(splashBottle, new DecreaseLayerCauldronInteraction(PotionUtils.setPotion(new ItemStack(Items.SPLASH_POTION), Potions.WATER), LayeredCauldronBlock.LEVEL, true, SoundEvents.BOTTLE_FILL));
CauldronInteraction.WATER.put(lingeringBottle, new DecreaseLayerCauldronInteraction(PotionUtils.setPotion(new ItemStack(Items.LINGERING_POTION), Potions.WATER), LayeredCauldronBlock.LEVEL, true, SoundEvents.BOTTLE_FILL));
// potion brewing
CauldronRegistry.register(exactBlock(Blocks.WATER_CAULDRON), CauldronRegistry.ALL_ITEMS, new BrewingCauldronInteraction(Potions.WATER));
CauldronRegistry.register(exactBlock(potionCauldron), CauldronRegistry.ALL_ITEMS, new BrewingCauldronInteraction(null));
});
// inject new cauldron blocks into the leatherworker point of interest
// it should be as simple as injecting it into the map, but people keep reporting issues with this so just over do it
List<AbstractCauldronBlock> newCauldrons = ImmutableList.of(honeyCauldron, mushroomStewCauldron, potatoSoupCauldron, beetrootSoupCauldron, rabbitStewCauldron, dyeCauldron, potionCauldron);
Map<BlockState, PoiType> map = GameData.getBlockStatePointOfInterestTypeMap();
synchronized (map) {
Consumer<BlockState> consumer = state -> map.put(state, PoiType.LEATHERWORKER);
for (AbstractCauldronBlock cauldron : newCauldrons) {
cauldron.getStateDefinition().getPossibleStates().forEach(consumer);
}
}
synchronized (PoiType.LEATHERWORKER) {
ImmutableSet.Builder<BlockState> builder = ImmutableSet.builder();
builder.addAll(PoiType.LEATHERWORKER.matchingStates);
for (AbstractCauldronBlock cauldron : newCauldrons) {
builder.addAll(cauldron.getStateDefinition().getPossibleStates());
}
PoiType.LEATHERWORKER.matchingStates = builder.build();
}
}
/* Helpers */
/** Creates a fluid builder */
private static FluidAttributes.Builder fluidBuilder() {
return ModelFluidAttributes.builder().sound(SoundEvents.BUCKET_FILL, SoundEvents.BUCKET_EMPTY);
}
/** Gets concrete powder for the given color */
public static Block getConcretePowder(DyeColor color) {
return switch(color) {
case WHITE -> Blocks.WHITE_CONCRETE_POWDER;
case ORANGE -> Blocks.ORANGE_CONCRETE_POWDER;
case MAGENTA -> Blocks.MAGENTA_CONCRETE_POWDER;
case LIGHT_BLUE -> Blocks.LIGHT_BLUE_CONCRETE_POWDER;
case YELLOW -> Blocks.YELLOW_CONCRETE_POWDER;
case LIME -> Blocks.LIME_CONCRETE_POWDER;
case PINK -> Blocks.PINK_CONCRETE_POWDER;
case GRAY -> Blocks.GRAY_CONCRETE_POWDER;
case LIGHT_GRAY -> Blocks.LIGHT_GRAY_CONCRETE_POWDER;
case CYAN -> Blocks.CYAN_CONCRETE_POWDER;
case PURPLE -> Blocks.PURPLE_CONCRETE_POWDER;
case BLUE -> Blocks.BLUE_CONCRETE_POWDER;
case BROWN -> Blocks.BROWN_CONCRETE_POWDER;
case GREEN -> Blocks.GREEN_CONCRETE_POWDER;
case RED -> Blocks.RED_CONCRETE_POWDER;
case BLACK -> Blocks.BLACK_CONCRETE_POWDER;
};
}
/** Gets concrete for the given color */
public static Block getConcrete(DyeColor color) {
return switch(color) {
case WHITE -> Blocks.WHITE_CONCRETE;
case ORANGE -> Blocks.ORANGE_CONCRETE;
case MAGENTA -> Blocks.MAGENTA_CONCRETE;
case LIGHT_BLUE -> Blocks.LIGHT_BLUE_CONCRETE;
case YELLOW -> Blocks.YELLOW_CONCRETE;
case LIME -> Blocks.LIME_CONCRETE;
case PINK -> Blocks.PINK_CONCRETE;
case GRAY -> Blocks.GRAY_CONCRETE;
case LIGHT_GRAY -> Blocks.LIGHT_GRAY_CONCRETE;
case CYAN -> Blocks.CYAN_CONCRETE;
case PURPLE -> Blocks.PURPLE_CONCRETE;
case BLUE -> Blocks.BLUE_CONCRETE;
case BROWN -> Blocks.BROWN_CONCRETE;
case GREEN -> Blocks.GREEN_CONCRETE;
case RED -> Blocks.RED_CONCRETE;
case BLACK -> Blocks.BLACK_CONCRETE;
};
}
/** Adds an interaction for both empty and the passed map */
private static void addToMapAndCauldron(Map<Item,CauldronInteraction> map, Item item, CauldronInteraction interaction) {
map.put(item, interaction);
CauldronInteraction.EMPTY.put(item, interaction);
}
/** Adds an interaction for each item in the list */
private static void addToList(Map<Item,CauldronInteraction> map, CauldronInteraction interaction, Item... items) {
for (Item item : items) {
map.put(item, interaction);
}
}
}