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DisplayCauldronRecipe.java
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DisplayCauldronRecipe.java
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package knightminer.inspirations.library.recipe.cauldron.util;
import knightminer.inspirations.library.recipe.cauldron.CauldronContentTypes;
import knightminer.inspirations.library.recipe.cauldron.contents.ICauldronContents;
import knightminer.inspirations.library.recipe.cauldron.recipe.ICauldronRecipe;
import knightminer.inspirations.library.recipe.cauldron.recipe.ICauldronRecipeDisplay;
import net.minecraft.util.Mth;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.ItemLike;
import net.minecraft.world.level.material.Fluids;
import net.minecraftforge.common.util.Lazy;
import net.minecraftforge.fluids.FluidAttributes;
import net.minecraftforge.fluids.FluidStack;
import java.util.Collections;
import java.util.List;
import java.util.Optional;
import java.util.stream.Collectors;
import java.util.stream.Stream;
/**
* Helper class to build a JEI display recipe for use in {@link slimeknights.mantle.recipe.IMultiRecipe}
* @deprecated Need to rework JEI recipes
*/
@Deprecated
public class DisplayCauldronRecipe implements ICauldronRecipeDisplay {
/** Lazy getter for water */
public static final Lazy<List<ICauldronContents>> WATER_CONTENTS = Lazy.of(() -> Collections.singletonList(CauldronContentTypes.DEFAULT.get()));
/** Lazy getter for water as a fluid stack */
public static final Lazy<List<FluidStack>> WATER_FLUID = Lazy.of(() -> Collections.singletonList(new FluidStack(Fluids.WATER, FluidAttributes.BUCKET_VOLUME)));
// inputs
private final List<ItemStack> itemInputs;
private final List<ICauldronContents> contentInputs;
private final List<FluidStack> fluidInputs;
private final int levelInput;
// outputs
private final ItemStack itemOutput;
private final ICauldronContents contentOutputs;
private final FluidStack fluidOutput;
private final int levelOutput;
// misc
private final TemperaturePredicate temperature;
private final int time;
/** Constructor, use the builder to create */
private DisplayCauldronRecipe(List<ItemStack> itemInputs, List<ICauldronContents> contentInputs, List<FluidStack> fluidInputs, int levelInput,
ItemStack itemOutput, ICauldronContents contentOutputs, FluidStack fluidOutput, int levelOutput, TemperaturePredicate temperature, int time) {
this.fluidInputs = fluidInputs;
this.levelInput = levelInput;
this.itemInputs = itemInputs;
this.contentInputs = contentInputs;
this.fluidOutput = fluidOutput;
this.levelOutput = levelOutput;
this.itemOutput = itemOutput;
this.contentOutputs = contentOutputs;
this.temperature = temperature;
this.time = time;
}
/**
* Creates a new builder using the given levels
* @param levelInput Input level
* @param levelOutput Output level
* @return Builder instance
*/
public static Builder builder(int levelInput, int levelOutput) {
return new Builder(levelInput, levelOutput);
}
/**
* Creates a new builder for an unchanging level
* @param level Level
* @return Builder instance
*/
public static Builder builder(int level) {
return builder(level, level);
}
/**
* Gets an optional fluidstack from the given contents
* @param contents Contents instance
* @return Fluid stack if its a fluid contents
*/
public static Optional<FluidStack> getFluid(ICauldronContents contents) {
return contents.get(CauldronContentTypes.FLUID).map(fluid -> new FluidStack(fluid, FluidAttributes.BUCKET_VOLUME));
}
/* Input */
@Override
public List<ItemStack> getItemInputs() {
return itemInputs;
}
@Override
public List<ICauldronContents> getContentInputs() {
return contentInputs;
}
@Override
public List<FluidStack> getFluidInputs() {
return fluidInputs;
}
@Override
public int getLevelInput() {
return levelInput;
}
/* Outputs */
@Override
public ItemStack getItemOutput() {
return itemOutput;
}
@Override
public ICauldronContents getContentOutput() {
return contentOutputs;
}
@Override
public FluidStack getFluidOutput() {
return fluidOutput;
}
@Override
public int getLevelOutput() {
return levelOutput;
}
/* Misc */
@Override
public TemperaturePredicate getTemperature() {
return temperature;
}
@Override
public int getTime() {
return time;
}
/** Builder class */
public static class Builder {
private final int levelInput;
private final int levelOutput;
private List<ItemStack> itemInputs = Collections.emptyList();
private List<ICauldronContents> contentInputs = Collections.emptyList();
private ItemStack itemOutput = ItemStack.EMPTY;
private ICauldronContents contentOutputs;
private TemperaturePredicate temperature = TemperaturePredicate.ANY;
private int time = -1;
private Builder(int levelInput, int levelOutput) {
this.levelInput = Mth.clamp(levelInput, 0, ICauldronRecipe.MAX);
this.levelOutput = Mth.clamp(levelOutput, 0, ICauldronRecipe.MAX);
}
/* Input */
/**
* Sets item inputs
* @param input Input list
* @return Builder instance
*/
public Builder setItemInputs(List<ItemStack> input) {
this.itemInputs = input;
return this;
}
/**
* Sets item inputs
* @param input Input stack
* @return Builder instance
*/
public Builder setItemInputs(ItemStack input) {
return setItemInputs(Collections.singletonList(input));
}
/**
* Sets item inputs
* @param input Input item
* @return Builder instance
*/
public Builder setItemInputs(ItemLike input) {
return setItemInputs(new ItemStack(input));
}
/**
* Sets the cauldron content inputs
* @param input Content list
* @return Builder instance
*/
public Builder setContentInputs(List<ICauldronContents> input) {
if (levelInput != 0) {
this.contentInputs = input;
}
return this;
}
/**
* Sets the cauldron content inputs
* @param input Content input
* @return Builder instance
*/
public Builder setContentInputs(ICauldronContents input) {
return setContentInputs(Collections.singletonList(input));
}
/* Output */
/**
* Sets the output item
* @param output Output stack
* @return Builder instance
*/
public Builder setItemOutput(ItemStack output) {
this.itemOutput = output;
return this;
}
/**
* Sets the output item
* @param output Output item
* @return Builder instance
*/
public Builder setItemOutput(ItemLike output) {
return setItemOutput(new ItemStack(output));
}
/**
* Sets the content output
* @param output Content output
* @return Builder instance
*/
public Builder setContentOutput(ICauldronContents output) {
if (levelOutput != 0) {
this.contentOutputs = output;
}
return this;
}
/* Misc */
/**
* Sets the recipe temperature
* @param temperature Temperature predicate
* @return Builder instance
*/
public Builder setTemperature(TemperaturePredicate temperature) {
this.temperature = temperature;
return this;
}
/**
* Sets the recipe time
* @param time Recipe time in ticks
* @return Builder instance
*/
public Builder setTime(int time) {
this.time = time;
return this;
}
/**
* Builds the final display recipe
* @return Display recipe
*/
public DisplayCauldronRecipe build() {
// if we have an input, get fluid inputs and validate
List<FluidStack> fluidInputs = Collections.emptyList();
if (levelInput != 0) {
if (contentInputs.isEmpty()) {
throw new IllegalStateException("Invalid recipe, must have at least one input for level greater than 0");
}
fluidInputs = contentInputs.stream()
.flatMap(contents -> getFluid(contents).map(Stream::of).orElseGet(Stream::empty))
.collect(Collectors.toList());
// size change means not all were fluids
if (fluidInputs.size() != contentInputs.size()) {
fluidInputs = Collections.emptyList();
}
}
// if we have an output, get fluid output and validate
FluidStack fluidOutput = FluidStack.EMPTY;
if (levelOutput != 0) {
if (contentOutputs == null) {
throw new IllegalStateException("Invalid recipe, must have at least one output for level greater than 0");
}
fluidOutput = getFluid(contentOutputs).orElse(FluidStack.EMPTY);
} else {
contentOutputs = CauldronContentTypes.DEFAULT.get();
}
// return recipe
return new DisplayCauldronRecipe(itemInputs, contentInputs, fluidInputs, levelInput, itemOutput, contentOutputs, fluidOutput, levelOutput, temperature, time);
}
}
}