-
Notifications
You must be signed in to change notification settings - Fork 18
/
CauldronItemInventory.java
52 lines (43 loc) · 1.65 KB
/
CauldronItemInventory.java
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
package knightminer.inspirations.recipes.recipe.inventory;
import knightminer.inspirations.library.recipe.cauldron.inventory.IModifyableCauldronInventory;
import net.minecraft.world.entity.player.Player;
import net.minecraft.world.item.ItemStack;
import net.minecraftforge.items.ItemHandlerHelper;
import java.util.function.Consumer;
/**
* Base logic for handling items in the cauldron, as it almost never actually contains the items
*/
@Deprecated
public abstract class CauldronItemInventory implements IModifyableCauldronInventory {
protected static final Consumer<ItemStack> EMPTY_CONSUMER = s -> {};
protected ItemStack stack = ItemStack.EMPTY;
protected Consumer<ItemStack> itemSetter = EMPTY_CONSUMER;
protected Consumer<ItemStack> itemAdder = EMPTY_CONSUMER;
public CauldronItemInventory(ItemStack stack, Consumer<ItemStack> itemSetter, Consumer<ItemStack> itemAdder) {
this.stack = stack;
this.itemSetter = itemSetter;
this.itemAdder = itemAdder;
}
public CauldronItemInventory() {}
@Override
public ItemStack getStack() {
return stack;
}
@Override
public void setStack(ItemStack stack) {
this.stack = stack;
itemSetter.accept(stack);
}
@Override
public void giveStack(ItemStack stack) {
itemAdder.accept(stack);
}
/**
* Gets the consumer for adding items to a player. Mostly here because the logic is a bit more complex than the setter
* @param player Player to give items to
* @return Consumer for item stacks
*/
public static Consumer<ItemStack> getPlayerAdder(Player player) {
return stack -> ItemHandlerHelper.giveItemToPlayer(player, stack, player.getInventory().selected);
}
}