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Size3EngineOverride.cfg
91 lines (89 loc) · 1.55 KB
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Size3EngineOverride.cfg
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@PART[size3GraviticEngine]:NEEDS[Waterfall]
//removes the particles from the engine
{
!EFFECTS {}
EFFECTS
{
//For some reason, sound only happens in one direction so this is a kludge.
rcsSoundFX
{
AUDIO
{
channel = Ship
clip = WildBlueIndustries/FlyingSaucers/FX/UFOFlying
volume = 0.0 0.0
volume = 0.05 8.0
volume = 1.0 8.0
pitch = 0.0 0.5
pitch = 0.25 0.5
pitch = 1.0 1.0
loop = true
}
}
running
{
AUDIO
{
channel = Ship
clip = WildBlueIndustries/FlyingSaucers/FX/UFOEngineRunning
volume = 0.0 0.0
volume = 1.0 0.25
pitch = 0.0 0.4
pitch = 0.5 0.5
pitch = 1.0 1.0
speed = 0.0 0.0
speed = 0.5 0.5
speed = 1.0 1.0
loop = true
}
}
//Just the sound
power
{
AUDIO
{
channel = Ship
clip = WildBlueIndustries/FlyingSaucers/FX/UFOFlying
volume = 0.0 0.0
volume = 0.05 8.0
volume = 1.0 8.0
pitch = 0.0 0.5
pitch = 0.25 0.5
pitch = 1.0 1.0
loop = true
}
}
engage
{
AUDIO
{
channel = Ship
clip = WildBlueIndustries/FlyingSaucers/FX/GeneratorStart
volume = 0.5
pitch = 1.0
loop = false
}
}
disengage
{
AUDIO
{
channel = Ship
clip = WildBlueIndustries/FlyingSaucers/FX/GeneratorStop
volume = 0.5
pitch = 1.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
}