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CoronaLoader.cs
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CoronaLoader.cs
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/**
* Kopernicus Planetary System Modifier
* -------------------------------------------------------------
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301 USA
*
* This library is intended to be used as a plugin for Kerbal Space Program
* which is copyright 2011-2017 Squad. Your usage of Kerbal Space Program
* itself is governed by the terms of its EULA, not the license above.
*
* https://kerbalspaceprogram.com
*/
using System;
using System.Linq;
using Kopernicus.UI;
using UnityEngine;
namespace Kopernicus
{
namespace Configuration
{
[RequireConfigType(ConfigType.Node)]
public class CoronaLoader : BaseLoader, IParserEventSubscriber, ITypeParser<SunCoronas>
{
// The generated corona
public SunCoronas Value { get; set; }
// Material definition for the Corona
[ParserTarget("scaleSpeed", AllowMerge = true)]
public NumericParser<Single> scaleSpeed
{
get { return Value.scaleSpeed; }
set { Value.scaleSpeed = value; }
}
[ParserTarget("scaleLimitY", AllowMerge = true)]
public NumericParser<Single> scaleLimitY
{
get { return Value.scaleLimitY; }
set { Value.scaleLimitY = value; }
}
[ParserTarget("scaleLimitX", AllowMerge = true)]
public NumericParser<Single> scaleLimitX
{
get { return Value.scaleLimitX; }
set { Value.scaleLimitX = value; }
}
[ParserTarget("updateInterval", AllowMerge = true)]
public NumericParser<Single> updateInterval
{
get { return Value.updateInterval; }
set { Value.updateInterval = value; }
}
[ParserTarget("speed", AllowMerge = true)]
public NumericParser<Int32> speed
{
get { return Value.Speed; }
set { Value.Speed = value; }
}
[ParserTarget("rotation", AllowMerge = true)]
public NumericParser<Single> rotation
{
get { return Value.Rotation; }
set { Value.Rotation = value; }
}
[ParserTarget("Material", AllowMerge = true, GetChild = false)]
public ParticleAddSmoothLoader material
{
get { return (ParticleAddSmoothLoader)Value.GetComponent<Renderer>().sharedMaterial; }
set { Value.GetComponent<Renderer>().sharedMaterial = value; }
}
[KittopiaDestructor]
public void Destroy()
{
UnityEngine.Object.Destroy(Value.gameObject);
}
// Parser apply event
void IParserEventSubscriber.Apply(ConfigNode node)
{
Events.OnCoronaLoaderApply.Fire(this, node);
}
// Parser post apply event
void IParserEventSubscriber.PostApply(ConfigNode node)
{
Events.OnCoronaLoaderPostApply.Fire(this, node);
}
/// <summary>
/// Creates a new Corona Loader from the Injector context.
/// </summary>
public CoronaLoader()
{
// Is this the parser context?
if (!Injector.IsInPrefab)
{
throw new InvalidOperationException("Must be executed in Injector context.");
}
// We need to get the body for the Sun (to steal it's corona mesh)
PSystemBody sun = Utility.FindBody (Injector.StockSystemPrefab.rootBody, "Sun");
// Clone a default Corona
GameObject corona = UnityEngine.Object.Instantiate(sun.scaledVersion.GetComponentsInChildren<SunCoronas>(true).First().gameObject) as GameObject;
// Backup local transform parameters
Vector3 position = corona.transform.localPosition;
Vector3 scale = corona.transform.localScale;
Quaternion rotation = corona.transform.rotation;
// Parent the new corona
corona.transform.parent = generatedBody.scaledVersion.transform;
// Restore the local transform settings
corona.transform.localPosition = position;
corona.transform.localScale = scale;
corona.transform.localRotation = rotation;
Value = corona.GetComponent<SunCoronas> ();
// Setup the material loader
material = new ParticleAddSmoothLoader (corona.GetComponent<Renderer>().material);
material.name = Guid.NewGuid().ToString();
}
/// <summary>
/// Creates a new Corona Loader for an already existing body.
/// </summary>
[KittopiaConstructor(KittopiaConstructor.Parameter.CelestialBody, purpose = KittopiaConstructor.Purpose.Create)]
public CoronaLoader(CelestialBody body)
{
// Is this a spawned body?
if (body?.scaledBody == null || Injector.IsInPrefab)
{
throw new InvalidOperationException("The body must be already spawned by the PSystemManager.");
}
// We need to get the body for the Sun (to steal it's corona mesh)
PSystemBody sun = Utility.FindBody (Injector.StockSystemPrefab.rootBody, "Sun");
// Clone a default Corona
GameObject corona = UnityEngine.Object.Instantiate(sun.scaledVersion.GetComponentsInChildren<SunCoronas>(true).First().gameObject) as GameObject;
// Backup local transform parameters
Vector3 position = corona.transform.localPosition;
Vector3 scale = corona.transform.localScale;
Quaternion rotation = corona.transform.rotation;
// Parent the new corona
corona.transform.parent = body.scaledBody.transform;
// Restore the local transform settings
corona.transform.localPosition = position;
corona.transform.localScale = scale;
corona.transform.localRotation = rotation;
Value = corona.GetComponent<SunCoronas> ();
// Setup the material loader
material = new ParticleAddSmoothLoader (corona.GetComponent<Renderer>().material);
material.name = Guid.NewGuid().ToString();
}
/// <summary>
/// Creates a new Corona Loader from an already existing corona
/// </summary>
[KittopiaConstructor(KittopiaConstructor.Parameter.Element, purpose = KittopiaConstructor.Purpose.Edit)]
public CoronaLoader(SunCoronas component)
{
Value = component;
if (!(Value.GetComponent<Renderer>().material is ParticleAddSmoothLoader))
{
material = new ParticleAddSmoothLoader(Value.GetComponent<Renderer>().material);
}
}
}
}
}